10-8 Balance Patch
NEW CONTENT
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Advanced Training (New Encounter)
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Be all that you can be with Sergeant Suds (Give Types to your items)
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Spawns on Day 6+
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Alchemy Lab (New Encounter)
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Get a Potion
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Mak only
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Bex (New Encounter)
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Attend a Bazball game with Bex
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Spawns on Days 1 to 5
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Bomb Voyage (New Stelle Item)
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Starts at Gold
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6s CD
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Deal [--/--/50/100] Damage.
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Burn [--/--/5/10].
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When this stops Flying, destroy this.
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When this is destroyed, deal 10 times this item's damage and burn.
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Binoculars (New Stelle item)
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Starts at Bronze
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When you use a Flying item, an item gains +[5/10/15/20]% Crit Chance for the fight.
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Gibbus (New Monster)
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Diamond-tier
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Starts on Day 10
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New Items
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Moon Orb
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When one of your enemy's items is Hasted, Slow it for 1 second(s)
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When one of your items is Slowed, Haste it for 1 second(s)
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New Skills
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Wax and Wane
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The first time you use a Large item each fight, Slow all items 1 second.
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The first time you fall below half Health each fight, Haste all items 1 second.
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Mag Storage (New Encounter)
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Get a Tech item
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Dooley only
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Reflecting Pool (New Encounter)
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Self Portrait: Visit the Artist
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Inspired Brew: Get 3 Enchanted Potions
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Introspection: Gain 2 XP and 2 Catalyst
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Spawns on Day 6+ for Mak only
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Tech Salvage (New Encounter)
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Get a Small Tech item
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Dooley only
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Wink (New Encounter)
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Upgrades all your items but randomizes them
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Spawns on Days 5+
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GENERAL CHANGES
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Level Up Changes
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Level 1 to 2
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Option 1: Get an enchanted small bronze-tier
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Option 2: Pip
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Level 3 to 4
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B1&B2
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Added Silver-tier item option
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Level 8 to 9
- Gold items start here
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Level 14 to 15
- Diamond items start here
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Mak’s Level Up Transform Option
- Changed to “Get 2 gold and a catalyst” (was “transform your leftmost small item)
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We've upgraded to Unity version 6000.0.58f2. This should resolve the issue where some of our players were seeing the error GpuFence::Create(): Failed to create ID3D11Fence, error 0x80070057 and were unable to run the game at all
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Added handling for 32 bit systems
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Resolved an issue where some skins would remain on screen too long during transitions
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Resolved an issue where transform would sometimes make items non-interactable
ENCOUNTER CHANGES
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A number of new hidden Encounter options have been added
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Most free item encounters should no longer spawn Legendaries
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Hero Merchants
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Now Diamond-tier
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Now deals an entire board of items to choose from like Curio
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No rerolls
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Can now be encountered naturally
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Aerodrome
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No longer sells Expedition Ticket
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Now gives 0 XP by default
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Can now spawn any encounter
- Was previously a smaller curated list
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Aimbot
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Now sells Crit items from any Hero
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Now available on Dooley
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Now starts on Day 6
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Artisan Dunes
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Now buffs all of the items you have of that type instead of leftmost
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Find Better Craftsman option now costs 15 Gold
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BazaarCON
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Networking now gives +2 Income and 1 XP (instead of 2 XP)
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Swag Collector now gives enchanted small items
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Fixed Artist Alley only spawning small items (will now spawn any size)
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Deadly Duel
- Now gives 0 XP
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Eli
- Now starts on Day 1
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Enchantment Altars
- Now gives 0 XP
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Epic Battle
- Now gives 0 XP
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Forja
- Now gives 0 XP
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Herma
- Now starts on Day 1
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Kev
- Now starts on Day 1
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Investment Pitch
- Mentor’s Guidance: Now gives 2 XP and +10% Max Health
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Midsworth
- Now starts on Day 2
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Mountain Pass
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Now gives 0 XP
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1 XP added to stat gain outcomes
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Share of the Spoils Loot outcome increased to 5 loot items
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Added Lost Treasure outcome which gives an enchanted item
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Corrected an issue where incorrect audio could play from certain outcomes
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Healing Spring now gives 10 Regen instead of 5
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Mysterious Portal
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Corrected an issue where this would not give the XP for the Portal encounter itself, only the encounter inside
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Can now spawn any Gold or Diamond-tier encounter or merchant
- Was previously a smaller curated list
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Nautica
- Now starts on Day 1
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Orion
- Now Silver-tier
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Quixel
- Now starts on Day 2
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Shrouded Figure
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Now gives 0 XP by default
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Choose Knowledge: Pick a Chest containing up to 3 XP
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Choose Wealth: Pick a Chest containing up to 30 Gold
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Choose Power: Pick a Chest containing a random Legendary item ($30 Gold)
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Street Festival
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Now functions as Merchant Merchant
- Spawns 3 Merchants with a single reroll
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The Cult
- Destroy all your non-Legendary items and get Gold equal to their value, then collect your membership items
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The Docks
- Work as Navigator Option (Star Chart) now gives 2 gold (instead of 5)
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The Tester
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Now Silver-tier
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Now starts on Day 1
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Tinker
- Now starts on Day 1
STELLE
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Air-Pressure Rifle
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Starts at Bronze
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Cooldown to 7 (was 10)
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When your items start Flying, this gains +25/50/75/100 Damage for the fight. (was 50/75/100)
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Altimeter
- Cooldown to 7 seconds (was 8)
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Balloon Engine
- Cooldown to 5 seconds (was 4)
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Clockwork Disc
- Gains the Toy type
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Magshield
- Cooldown to 6 seconds (was 7)
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Molten Ball Blaster
- Burn 10/15/20/25 (was 10/20/30/40)
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Multitool
- Cooldown to 5 seconds (was 6)
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Observatory
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Cooldown to 8/7/6 seconds (was 6)
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Charge adjacent items 2 seconds. (was “Charge an item 1 second”)
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Parachute
- When your items start or stop Flying, this gains 8/12/16 Regen for the fight. (was 10/15/20)
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Ramming Balloon
- Cooldown to 8 seconds (was 9)
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Rocket Drone
- Damage to 10 (was 5)
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Solar Drone
- Cooldown to 6 seconds (was 7)
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Squirrel Suit
- Cooldown to 4 seconds (was 6)
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Tethers
- When your items stop Flying, Shield 30/60/90/120. (was 40/80/120/160).
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Windbreaker
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Shield to 20 (was 25)
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When your items start Flying, this gains +20/40/60 Shield for the fight. (was 25/50/75)
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Wrecking Ball
- When this starts Flying, Charge this 5 seconds. (was 4 seconds)
DOOLEY
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Angry Balloon Bot
- Corrected an issue where this item would trigger off player shields if it was on an enemy ghost
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Armored Core
- This and Shield items to the right of this gain +15/30/60 Shield for the fight (was 20/30/60)
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Bellelista
- When you Haste, this gains +30/60 Damage for the fight. (was 25/50)
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Bill Dozer
- Scaling to 40/80 (was 35/70)
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Blast Doors
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Charge to 1 second (was 2)
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Cooldown to 15 seconds (was 20)
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Brick Buddy
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Cooldown to 6 seconds (was 5)
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Scaling at Gold changed to 25 (was 20)
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Bunker
- Corrected an issue with Turbo Bunker where it hasted enemy items
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Charging Station
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Redesigned
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When you use the non-Core item to the left of this, Charge your Cores [--/--/1/2] second(s).
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Clawrence
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Cooldown to 6 seconds (was 5)
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Scaling at Gold changed to 25 (was 20)
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Copper Ed
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Poison 4 (was 5)
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Shield 20 (was 25)
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Dianasaur
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Cooldown to 6 (was 9)
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Deal 50 Damage (was 80)
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When you destroy an item, your Dinosaurs and Relics gain 25/50/75 Damage for the Fight. (was “When you Destroy an item during combat, your Dinosaurs permanently gain 10/15/20 Damage.”)
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Dino Saddle
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Shield to 50 (was 30/60)
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Starts at Diamond
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Dinosawer
- No longer a Vehicle
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Dooltron
- Gains the Vehicle type
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Fiber Optics
- Radiant Fiber Optics now protects items with a cooldown
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Flint Stones
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Burn [2/3/4/5] for each Relic or Tool you have. (was 2/4/6/8)
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Cooldown to 4 seconds (was 7)
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Forklift
- If you have another Tool, Apparel, Tech, Weapon, Ray, Relic, Property, Vehicle or Friend, this has +[150/250] Damage for each. (was Tool, Apparel, Tech, Weapon, or Friend)
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Hydraulic Press
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16 second CD (was 20)
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Starts at Silver
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This has +Damage equal to 100/175/250 times the number of Types it has. (was 175/250)
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Ice 9000
- When you Freeze, this gains +[--/--/20/30] Poison for the fight. (was 10/30)
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Miss Isles
- When you use a Core, this gains +5/10/15 Damage for the fight and Reload it. (was 10/20/30)
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Mommasaur
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Cooldown to 9/6 seconds (was 10)
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Deal 100 Damage. (was 200)
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When you destroy an item, double the Damage of your Dinosaurs and Relics for the fight. (was “When you Destroy an item during combat, your Dinosaurs permanently gain 20/40 Damage.”)
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Monitor Lizard
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Cooldown to 4/3/2 (was 5/4/3)
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Enchants map to trigger properly
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Motherboard
- Only charges on other Tech use
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Nanobot
- Deal [--/10/15/20] Damage for each of your Friends. (was 15/20/25)
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Nitro
- Cooldown to 4 seconds (was 5)
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Party Float
- Fixed enchants to match trigger and scaling
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Pierre Conditioner
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Cooldown to 9/7 (was 8)
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Freeze 2 items for 1 second(s). (was 2/3 for 1 second)
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Railgun
- Quest changed to 6 tech items (was 8)
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Remote Control
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8/7/6 Second Cooldown (was 11/10/9)
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Use all of your Medium size Cores (was “Use all of your Cores”)
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Rex Spex
- Cooldown to 10 seconds (was 11)
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Scrap Metal
- When you sell this, reduce your leftmost items' Cooldown by [--/--/3/6]%. (was 5/10%)
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Security Camera
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6 second cooldown (was 9)
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Shield 50. (was 50/75/100/125)
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Starts at Silver
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When you Crit with a Shield item, your Shield items gain +[10/20/30] Shield for the fight.
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Your Shield items have +20% Crit Chance. (was 20/30/40/50%)
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Tesla Coil
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Charge your non-Tech items 1 second (new active ability)
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Cooldown to 7/6/5 seconds (was 8)
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Damage 25 (was 30/60/90)
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When you use an adjacent Tech, Charge this 2 seconds. (was “When you use an adjacent Tech, Charge an item 1 second.”)
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Thrusters
- The item to the left of this is a Vehicle and its' Cooldown is reduced by [--/3/6/9%]. (was 5/10/15)
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Trollosaur
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Cooldown to 9 (was 7)
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Damage to 50/100/150 (was 10)
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When you destroy an item, use this. (was “When you Destroy an item during combat, this permanently gains +10/20/30 Damage.”)
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Unstable Grav Well
- Starts at Gold
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Weaponized Core
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Cooldown to 7/6/5 seconds (was 8/6/5)
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This and Weapons to the right of this gain +15/30/60 Damage for the fight (was 20/30/60)
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Welding Helmet
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Cooldown to 3 seconds (was 4)
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Added Tool tag
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PYGMALIEN
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Atlas Stone
- Damage to 20 (was 1)
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Bandages
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Cooldown to 5/4/3/2 seconds (was 5)
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Heal and Shield to 10 (was 5/10/20/40)
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Beast of Burden
- Cooldown to 9/8 seconds (was 10)
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Coincure
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Redesigned
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6 second Cooldown
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Your Weapons and Heal items gain +Damage and +Heal equal to this item's value for the fight.
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When you Heal with an item, this gains 2/4/6 Value for the fight.
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Display Case
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At the start of each fight, all items on your board gain +[1/2/3] value. (was “At the start of each fight, adjacent items gain +2/4/6 value.”)
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Fixed enchants scaling and triggers
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Fixer Upper
- At the start of each day, upgrade this (replaces “Every 50 gold you spend, upgrade this.)
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Flail
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8/7/6/5 second Cooldown (was 7)
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Deal 20 Damage (was 8/16/24/32)
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Gavel
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Redesigned
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8/7 second Cooldown
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Deal 200 Damage
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Freeze all other Weapons for both players for 1 second(s)
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Golf Clubs
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Cooldown to 6 (was 7)
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Damage to 50 (was 70)
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Gramophone
- The Cooldown of the item to the left of this is reduced by 20/35%. (was 20/40%)
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Hammock
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Redesigned
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Starts at Silver
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5/4/3 second Cooldown
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Heal equal to the value of adjacent items.
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Gain Max Health equal to this item's Heal for the fight.
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Hypergreens
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Redesigned
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5 second Cooldown
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Adjacent items gain +3/6/9 value for the fight.
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When an adjacent item gains value during combat, your Weapons and Heal items gain +[5/10/15] Damage and +[5/10/15] Healing for the fight.
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Jabalian Recurve Bow
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8 second Cooldown (was 9)
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Deal [--/75/150/225] Damage. (was 60/120/180)
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Keychain
- Cooldown to 8/7 seconds (was 9/6)
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Kukri
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Redesigned
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6/5/4/3 second cooldown
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Deal 20 damage
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Heal 20
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Laser Security System
- Gains the Tech type
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Lemonade Stand
- Toxic and Fiery enchants reduced by half
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Pyg’s Gym
- Cooldown to 10/9/8 (was 11/9/7)
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Regal Blade
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Cooldown to 9/8/7/6 (was 10/9/8/7)
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Damage to 50 (was 100)
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Quests changed to buying 10/8/6 items of the appropriate types (was 12/10/8)
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Riceballer
- Burn 8/16/24 (was 5/10/15)
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Snowmobile
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8/7/6 second Cooldown (was 10/9/8)
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When you Freeze, Charge this 3 seconds. (was “When you Freeze or Haste, Charge this 2 seconds.)
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Stopwatch
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Cooldown to 11/10 seconds (was 11)
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Freeze duration to 1 second (was 1/2)
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Succulents
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Redesigned
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5 Second Cooldown
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Heal 5/10/15/20
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Gain Max Health equal to this item's Heal for the fight.
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Tea Set
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Starts at Silver
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5 second Cooldown (was 7)
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Heal equal to 5% of your max health (was 5/10%)
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Gain 25/50/100 Max Health for the fight (was Permanently gain 10/20 Max Health)
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When you gain Max Health, your Heal items gain +[5/10/15] Healing for the fight. (was Gain 10/20 Regen for the fight)
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Weights
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Cooldown to 7 (was 6)
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Your Weapons gain [10/20/30/40] Damage for the fight. (was “Your Weapons gain +10/15/20/25 Damage and your Heal items gain +10/15/20/25 Heal for the fight”)
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When you Heal, Charge this 2 seconds. (was “When you Over-Heal, Charge this 2 second(s).”)
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Windmill
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Redesigned
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Starts at Gold
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35/25 second Cooldown
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The Sandstorm Begins! (active)
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Charge your other items 2 seconds. (active)
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When you use another item, Charge this 2 seconds. (passive)
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When the Sandstorm starts, double your Max Health for the fight. (passive)
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VANESSA
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Anchor
- Fixed an issue where Anchor couldn't be buffed by +Haste duration items
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Astrolabe
- Haste [2/3/4] items for 1 second(s). (was 1/2/3 items)
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Coral
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Cooldown to 6 seconds (was 5)
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When you buy another Aquatic item, this gains +[5/10/15/20] Heal. (Was 3/6/9/12)
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Dock Lines
- Cooldown to 4 seconds (was 5)
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Fishing Net
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6 second Cooldown (was 9)
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Slow 1/2/3/4 items for 2 seconds (was 3 seconds)
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Harpoon
- Ammo to 1/2/3 (was 1)
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Jitte
- Cooldown to 5 seconds (was 6)
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Lighthouse
- Enchants scale and map to trigger properly
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Musket
- When you Burn with an adjacent item, Reload this 1 ammo and it gains +[25/50/75] Damage for the fight. (was just Reload)
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Oni Mask
- Starts at Silver
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Pistol Sword
- Enchants scale and map to trigger properly
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Repeater
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Starts at Silver
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2/3/4 Max ammo (was 2/4)
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Shot Glasses
- Haste and Slow targets to 4 (was 3)
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Silencer
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Starts at Silver
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If you have exactly 1 Weapon, its Cooldown is reduced by 5/10/15%. (was 5/10/15/20%)
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The Weapon to the left of this has +/25/50/75 Damage. (was 20/30/40)
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Sniper Rifle
- Starts at Gold
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Sniper Rifle
- Cooldown to 10 seconds (was 11)
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Star Chart
- Adjacent items' Cooldowns are reduced by +5/10/15/20%. (was 10/15/20/25)
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Turtle Shell
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Starts at Silver
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10 second Cooldown (was 7)
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10/15/20 Shield scaling (was 10/15)
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When you use another non-Weapon item, Charge this 2 seconds. (was 1 second)
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Wetware
- Shield scaling to 15/25/35/45 (was 20/30/40/50)
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Zoarcid
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8/7/6/5 second Cooldown (was 6)
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Damage to 30 (was 15/30/45/60)
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MAK
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Atmospheric Sampler
- Removed “At the start of each day, get a Small Reagent.”
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Blank Slate
- Quest requirements changed to 30/25/20/15/10 (was 50/40/30/20/10)
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Bottled Explosion
- Damage to 5/10 (was 10/15)
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Bottled Tornado
- Cooldown to 6 seconds (was 7)
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Calcinator and Retort
- Chunk of lead spawning costs 2 gold (was 3)
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Cauldron
- Burn and Poison to 3/4/5 per Type (was 2/3/4)
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Covetous Raven
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Starts at Bronze
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Deal \[50/100/150/200\] Damage. (was 80/120/160)
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Crocodile Tears
- When your enemy takes Damage, this gains +\[8/16/24/32\] Damage for the fight. (was 10/20/30/40)
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Death Caps
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Redesigned
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Starts at Silver
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5 second cooldown
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Poison 5.
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When you use a Weapon, your Poison items gain +\[1/2/3\] Poison and Regen items gain +\[1/2/3\] Regen for the fight.
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When this is transformed, enchant it with Toxic if able.
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Dragon’s Breath
- When you use a Flying item or an adjacent item, this gains +\[--/6/8/10\] Burn for the fight. (was Dragon item or adjacent item)
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Floor Spike
- Cooldown to 7 seconds (was 9)
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Frozen Flame
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Starts at Silver
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Cooldown to 4 (was 5)
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Burn scaling to 5/10/15 (was 10/15)
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The first time you fall below half Health each fight, Freeze all enemy items for 2 seconds. (was 1/2 seconds)
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Hemlock
- Cooldown to 6 seconds (was 7)
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Hourglass
- Starts at Silver tier
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Infused Bracers
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Starts at Silver
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Cooldown to 5/4/3 (was 5)
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Poison both Players 10/20/30. (was 5)
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When you Poison yourself, your Weapons gain +Damage for the fight equal to the amount Poisoned. (was 1/2 times the amount poisoned)
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Leeches
- When you Poison, this gains +\[10/20/30/40\] Damage for the fight. (was 10/15/20/25)
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Oil Lantern
- Cooldown to 8/7/6 seconds (was 8)
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Ritual Dagger
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Cooldown to 8/6 seconds (was 9/7)
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Added: If you are a Cult Member, reduce this item’s cooldown by 1 second.
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Runic Double Bow
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Damage to 10/20/30 (was 20/40/60)
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When you Crit with another item, this gains +\[--/10/20/30\] Damage for the fight. (was double crit damage)
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Scales
- Cooldown to 4 seconds (was 5)
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Sifting Pan
- Your Catalysts have +\[--/1/2/3\] Value. (was “When you sell Catalyst, gain 1/2/3 Regen.”)
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Soul Ring
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Cooldown to 10/8 seconds (was 10)
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Regen to 10 (was 10/20)
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Soulstone (Mak)
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Burn and Poison quests changed to 6 items required (was 8)
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Slow and Freeze quests changed to 3 items required (was 4)
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Spider Mace
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Cooldown to 11/10/9/8 (was 10)
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Damage to 25 (was 10/20/30/40)
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Strength Potion
- Cooldown to 6 seconds (was 7)
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Sulphur
- Cooldown to 6 seconds (was 7)
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Sword Cane
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Cooldown to 5/4/3/2 seconds (was 5)
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Damage to 20 (was 10/15/20/25)
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Burn, Regen and Poison to 2 (were 2/4/6/8)
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Test Subject Alpha
- Cooldown to 6/4 seconds (was 7/5)
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Thrown Net
- Starts at Silver
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Tome of Yyahan
- Added “At the start of each day, get a Small Reagent.”
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Venomander
- Poison and Regen to 1/3/5/7 (was 1/2/3/4)
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Vial Launcher
- Damage to 25/40 (was 30/45)
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Viper Cane
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Redesigned
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Starts at Gold
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6 second Cooldown
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Deal 10 Damage
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When you Poison or gain Regen with an item, your Weapons gain +\[5/10\] damage for the fight.
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NEUTRAL ITEMS
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Candy Mail
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Buff to [2/3/4/5] (from [1/2/3/4])
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No longer destroys itself during combat, only at the end of combat if it has no ammo
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Cinders
- Grants [1/2/4/8] Burn (from [1/2/3/4])
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Darkstone Engine
- Corrected an issue where this couldn’t enchant itself
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Eagle Talisman
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Starts at Silver-tier
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Grants [--/5/10/20]% Crit Chance (from [5/10/15/20])
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Monsters with Bronze Talisman now drops Silver instead
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Ectoplasm
- Poison 10/20/30 (was 1/2/3)
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Epicurean Chocolate
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Buff to [2/3/4/5] (from [1/2/3/4])
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No longer destroys itself during combat, only at the end of combat if it has no ammo
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Extract
- Grants [1/2/4/8] Poison (from [1/2/3/4])
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Feather
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Starts at Gold-tier
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Reduces CD by [3/6]% (from [2/4/6])
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Gland
- Grants [2/4/8/16] Regen (from [1/2/3/4])
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Gunpowder
- Grants [--/1/2/4] Max Ammo (from [--/1/2/3])
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Insect Wing
- Reduces CD by [2/4/8]% (from [3/6/9])
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Necronomicon
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Cooldown to 6 (from 5s)
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Added: If you are a Cult Member, reduce this item’s cooldown by 1 second
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Scrap
- Grants [4/8/16/32] Shield (from [3/6/12/24])
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Sharpening Stone
- Grants [4/8/16/32] Damage (from [5/10/15/20])
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Super Syrup
- No longer destroys itself during combat, only at the end of combat if it has no ammo
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Vial of Blood
- Grants [--/1/2/4] XP (from [--/1/2/3])
SKILLS
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Arbitrage
- Your rerolls cost [--/1/2/3] less Gold.
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Balanced Friendship
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Starts at Silver tier
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When you use a Friend, your Weapons gain +2/4/6 Damage and Shield items gain +2/4/6 Shield for the fight.
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Beautiful Friendship
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Starts at Silver tier
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When you use a Friend, your Weapons gain +3/6/9 damage for the fight. (was 3/6)
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Bombs Away
- Starts at Gold tier
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Building Crescendo
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"When you use an item, your items gain 1/2% Crit Chance for the fight. (was 3/6%)
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Removed second ability
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Calming Heals
- The first [--/--/5/10] times you Slow each fight, Charge 1 Heal or Regen item 1 second. (was Heal items only)
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Conflagration
- Added to Pyg
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Desperate Strike
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Added to Mak
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While you have less Health than your opponent, your items gain +[--/20/40/60]% Crit Chance. (was 10/15/20%)
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Expert Pilot
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Starts at Silver
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Your Vehicles and Drones have +20/30/40 Shield and +20/30/40 damage. (was just Vehicles)
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Flanking Criticals
- The first time you use a Large item each fight, give adjacent items +20/40/60% Crit chance for the fight. (was 15/20/25%)
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Fiery
- Added to Pyg
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First Flames
- The first time you use a Large item each fight, Burn 20/40/60. (was 10/15/20)
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First Strike
- Your items have +75/100% Crit Chance. (was 50/75%)
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Full Arsenal
- Your item's cooldowns are reduced by 2/4% if you have a Vehicle, reduced by 2/4% if you have a Weapon, and reduced by 2/4% if you have a Tool. (was 5/10%)
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Guardian’s Fury
- While you have Shield, your Weapons have their cooldowns reduced by 5/10/15%. (was 10/20/30%)
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Hardly Workin’
- Changed to 4/8/12 uses (was 5/10/15)
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Healthy Hoarder
- Now starts at Silver-tier
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Healthy Lifestyle
- Regen to 3/6/9 (was 2/4/6)
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Herbal Supplements
- Removed from Pyg
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Honed Strike
- When you use an item, it gains +[--/--/5/10]% Crit chance for the fight. (was “When you Crit with an item, it gains +[--/--/5/10]% Crit chance for the fight.”)
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Hot Spot
- Added to Mak
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Improvised Burn
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Starts at Silver
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+1/2/3 Burn (was 1/2)
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Improvised Heal
- No longer on Pyg
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Improvised Protection
- No longer on Pyg
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Improvised Poison
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Starts at Silver
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+1/2/3 Poison (was 1/2)
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Industrialist
- Your Properties have their cooldowns reduced by 5/10%. (was 10/15%)
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Iron Sharpens Iron
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Added to Pyg
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Your leftmost item has +3 damage. (was 2)
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When you buy a Weapon, increase this bonus by [--/3/4/5]" (was 2/3/4)
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Makeshift Plate
- “When you use a non-Shield item, your Shield items gain +[--/3/6/9] Shield for the fight.” (was “Your Shield items have +1 Shield for every 4/3/2 Gold you have”)
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Overclocked
- Removed the 2nd ability
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OverHeal Regeneration
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Changed to “Everlasting Life”
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Starts at Gold
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“When you use a Heal or Regen item, gain 5/10 Max Health for the fight.” (was “When you Over-Heal, gain 5/10/15 Regen for the fight.”)
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Added to Mak
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Pacifist
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If you have no Weapons, your items have their cooldowns reduced by 5/10%. (was 10/15%)
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Added to Mak
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Parting Shot
- Crit scaling changed to 10/15% (was 5/10%)
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Party Like it's 011111001111
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Redesigned
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Diamond tier start
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Your leftmost item is a Friend
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Poisonous Opener
- The first time you use a Large item each fight, Poison 20/40/60. (was 10/15/20)
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Snowstorm
- Damage scaling changed to 20/40/60/80 (was 30/60/90/120)
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Staying Power
- “When you use a Weapon or Tool, your Heal items gain +[4/8/12] Heal for the fight.” (was “When you use a Tool, Heal 5/10/15/20.”)
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Tempering
- Added to Pyg, Dooley and Stelle
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Temporal Strike
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Redesigned
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Starts at Gold
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The first 5/10 times you Slow each fight, Charge 1 Weapon 1 second.
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Available on Vanessa, Mak, Dooley and Stelle
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Thrill of the Flight
- Your Flying items have their cooldowns reduced by 5/10%. (was 10/15%)
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Workin’ Hard
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Redesigned
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Starts at Silver Tier
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The first [--/4/8/12] times you Haste each fight, Charge 1 Tool 1 second.
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