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10-15 Hotfix

Hotfix 7.2

Max Health Gains

  • After further evaluation, we have decided that Max Health gains SHOULD provide Current Health gains. Thus, we are reverting the bug fix from the last hotfix that adjusted this. Note that this still does not count as Healing.

[p align="start"]VFX

  • Updated the VFX on numerous items

[p align="start"]Tooltips

  • Corrected a number of minor tooltip errors

[p align="start"]Street Festival

  • Now starts at 0 XP

[p align="start"]Cold Room

  • Restorative Cold Room now triggers off Freeze

[p align="start"]Cutlass

  • CD to 5s (from 6s)

[p align="start"]Kukri

  • Restorative now correctly doubles healing

[p align="start"]Memory Card

  • Corrected an issue where this item’s on sell effect did not benefit from value adding effects such as Loupe

[p align="start"]Narwhal

  • CD to 3s (from 4s)

  • Damage to 5/10/15/20 (from 10/20/30/40)

[p align="start"]Piggy Bank

  • Corrected an issue where this item’s on sell effect did not benefit from value adding effects such as Loupe

[p align="start"]Pistol Sword

  • Fiery Pistol Sword to now triggers off ammo item use

[p align="start"]Switchblade

  • Most Enchantments now trigger off adjacent item use

[p align="start"]Tea Set

  • Corrected an issue where this was only healing for 2.5% of Max Health instead of 5%

[p align="start"]And other additional minor enchantment fixes/adjustments.

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