Jules Is Here! Launch Maintenance and Patch notes
DUPLICATE HANDLING
-
Existing Duplicates on all accounts have been converted to Gems, and new Cosmetics found in Chests that are duplicates will also be converted to Gems at the following rates:
-
Bronze: 12
-
Silver: 25
-
Gold: 125
-
Diamond: 500
-
Legendary: 1250
-
-
We are keeping a record of converted duplicates for future reference
STORE CHANGES
-
The Store no longer auto-refreshes on purchase
-
Silver items are now available in the Store at 100 Gems
-
Store Prices:
-
Silver: 100 Gems
-
Gold: 500 Gems
-
Diamond: 2000 Gems
-
Legendary: 5000 Gems
-
PRIZE PASS
-
Monthly Prize Pass updates are resuming
-
Prize Passes will have cosmetics at Level 20 and 40
-
Prize Pass will reset with each monthly Season
COSMETIC CHEST
-
Content from the previous Prize Pass has been added to the Cosmetic Chest
-
The following new cosmetics are added directly to the Chest
-
Eshalak Cafe (Jules’ Board)
-
Chef's Choice (Jules’ Album)
-
Luxuriant (Carpet)
-
Chef’s Table (Card Back)
-
Virtuoso Jules (Skin)
-
-
30 new item skins have been added to the Chest
- These are all Jules items
-
Normal Mode now gives 1/2/3 Chests (instead of 2/4/6)
RANK RESET
-
Soft Reset is now implemented:
-
Current Legendary and Diamond players will be reset to Gold 5
-
Current Gold players will be reset to Silver 5
-
Current Bronze and Silver players will be reset to Bronze
-
GENERAL CHANGES
-
Tooltips
-
Corrected a number of systemic tooltip, issues showing incorrect values being upgraded
-
Removed “non-Legendary” from transform tooltips now that it’s clarified in the Transform Legend
-
-
Skill Assignments
- Made several changes to the skills available to each hero to better reflect core identities
-
“With an item” triggers
-
Most “with an item” clauses in items removed so they work with Skills
-
Previously, this exception was inconsistently applied to some items only, this makes them all work the same way
-
Generally, Skill outputs will be more limited going forward
-
-
Doubling Effects
- Corrected a number of active doubling effects which would retroactively also double new buffs (such as Atlas Stone and LavaRoller)
-
Optimization
- Optimized several visual areas to improve performance, including cases with high Max Health values
-
Resume Issues
-
Corrected an issue with Quest items not retaining buffs when resuming a run
-
Corrected an issue with temporary buffs not retaining when resuming a run
-
-
Value Gain
- Increased the trigger priority of value gain effects in combat to resolve some inconsistent ordering issues when certain item combinations were present
NEW CONTENT
-
Sandwich Artist (New Monster)
- Day 6 Silver
-
Stew (New Monster)
-
Day 8 Bronze
-
New Skill:
- Anything to Win - The first time you use a non-Burn or non-Poison item each fight, Charge your Burn and Poison items [--/--/1/2] second(s) (edited)
-
-
Mak
-
Foul Mushroom (Item)
-
Rainbow Staff (Item)
-
Archeologist (Skill)
- The Cooldown of your Relic and Tools is reduced by [--/--/5/10]%
-
Reserve Collection (Skill)
- The first time you fall below half Health each fight, use your Relics and Potions
-
Bloodthirst (Skill)
- Your Lifesteal Weapons have +[20/30/40/50] damage
-
Quick Study (Skill)
- The first time you use an item each fight, Haste [--/1/2/3] Relics for 2 seconds
-
Cherished Keepsake (Skill)
- Your leftmost item is a Relic
-
-
Stelle
-
Boom Boom Bot(Item)
-
Flame Jet Drone (Item)
-
Tugboat (Item)
-
Cloud Tanker (Item)
-
Parts Picker (Item)
-
-
Hidden Options
-
Additional hidden options have been added
-
Some existing hidden options have had their values slightly modified
-
ENCOUNTER CHANGES
-
Hero Merchants
- Now has rerolls for 8 Gold but no longer offers enchanted items
-
Aerodrome
-
Now spawns on Day 5+ (from 3+)
-
No longer spawns fights (except hidden ones)
- Corrected an issue where Treasure Chest here was always the Mimic
-
-
D’flek
- Can now spawn for Stelle
-
Docks
- Corrected an issue where these options would only spawn items that start at Bronze-tier
-
Mountain Pass
- Improved several of the non-combat outcomes
-
Mysterious Portal
-
Now gives 0 XP by default
-
No longer spawns fights (except hidden ones)
-
-
Pip
- Now offers 4 skill options along with 2 Gold
-
Racetrack
- No longer spawns for Mak
-
Regenald
- Can now spawn Health related skills also
-
The Antiquarian
- No longer spawns on Stelle and Jules
-
The Tester
-
Can now spawn for Vanessa and Stelle
-
Now sells Tech items from any Hero
-
Now spawns on Day 6+
-
DOOLEY CHANGES
-
Flint Stones
- Cooldown to 5 (was 4)
-
GPU
- Cooldown to 4 (was 5)
-
Primal Core
- Cooldown to 7/6/5 (was 8/7/5)
-
Clawrence
- Scaling to 10/20/30/40 (was 10/15/25/40)
-
Brick Buddy
- Scaling to 10/20/30/40 (was 10/15/25/40)
-
Tanky Anky
- When your Dinosaurs or Relics deal Damage, Shield for that amount (was just Dinosaurs)
-
Welding Torch
- Burn equal to 20% of your Shield (was 10%)
-
Micro Dave
-
Cooldown to 8 (was 7)
-
Charge amount to 2 seconds (was 1)
-
Burn to 3/6/9/12 (was 5)
-
Charge on small item OR Core use (was just small item)
-
Added Tool tag
-
-
Pylon
- Slow 2/3/4 items (was 1/2/3)
-
Chemsnail
- Cooldown to 8/7/6 (was 8)
-
Harmadillo
- Cooldown to 9/8/7/6 (was 10/9/8/7)
-
Temporal Navigator
- Starts at Bronze
-
Light Bulb
-
Starts at Bronze
-
Cooldown to 6/5/4/3 (was 6/5/4)
-
-
Dooltron
- Shield when using a friend changed to 75/150 (was 50/100)
-
GRN-W4SP
- Starts at Bronze
-
RED-F1R3FLY
- Starts at Bronze
-
Cog
- Starts at Bronze
MAK CHANGES
-
Skyspirit Ashes
- Corrected an issue with Deadly and Radiant not targeting enchanted items
-
Vial Launcher
-
When you use a Potion, deal [--/--/20/40] Damage. (was 25/40)
-
When you transform a Potion, this gains +[--/--/20/40] Damage for the fight. (was 25/40 and also on reload)
-
When you Reload a Potion, Charge it [1/2] seconds
-
-
Atmospheric Sampler
- Starts at Diamond
-
Bottled Explosion
- Cooldown to 7/6 seconds (was 6)
-
Boiling Flask
-
Starts at Gold
-
Cooldown to 10/8 (was 11/10/9)
-
-
Candles
- Burn 7/11/15/19 (was 8/12/16/20)
-
Satchel
-
7 second cooldown (was 8/7/6)
-
Reload 2/3/4 items (was 2)
-
-
Frost Totem
-
Starts at Silver
-
Second quest is now to get 4 Relics (was 5)
-
Cooldown to 6/5/4 (was 8/7/6/5)
-
-
Sands of Time
-
Cooldown to 5 seconds (was 6)
-
First quest is now to get 5 slow items
-
-
Tomb of the Ancients
- Cooldown to 6 seconds (was 7)
-
Dragon’s Breath
- Cooldown to 9/8/7 (was 10)
-
Infinite Potion
- 3/6/9 Regen (was 1/2/3)
-
Regen Potion
- 10/20/30 Regen (was 8/16/24)
-
Bottled Tornado
- Cooldown to 5 seconds (was 6)
-
Incense
- Regen to 2/4/6/8 (was 1/3/5/7)
-
Gravstone
- Regen to 10/15/20 (was 5/10/15)
-
Viper Cane
-
Starts at Silver
-
Damage buff to 4/8/12 (was 5/10)
-
-
Ouroboros Statue
-
Poison to 5 (was 4/6/8)
-
Regen to 4/8/12 (was 2/6/10)
-
-
Basilisk Fang
-
Starts at Silver
-
10/20/30 damage (was 10/20)
-
25/50/100% crit chance while enemy is poisoned (was 50/100)
-
-
Recycling Bin
- Attempted a fix for the issue where triggered effects would not always trigger due to the Potion being transformed
-
Cellar
- Cooldown to 3 seconds (was 4)
-
Flying Potion
- Your other Flying items gain haste (previously could target itself)
-
Frozen Flame
- Freeze duration to 1/1.5/2 seconds (was 2 seconds)
-
Tome of Yyahan
- Regen to 4/8/12 (was 5/10/15)
-
Rapid Injection System
- Poison Values to 3/6/9 (were 4/8/12)
-
Infused Bracers
- Poison Values to 8/16/24 (were 10/20/30)
-
Sapphire
-
Cooldown to 7 seconds (was 8)
-
Freeze duration increase is only to the item to the left (was all Freeze items)
-
-
Apothecary
-
Starts at Silver
-
Regen to 8/16/24 (was 20/30)
-
-
Runic Double Bow
- Damage and scaling to 20/30/40 (was 10/20/30)
-
Magnus’ Femur
- Damage scaling to 35/70 (was 50/75)
-
Bottled Lightning
-
Damage to 15/25/35/45 (was 20/30/40/50)
-
Burn to 1/2/3/4 (was 2/3/4/5)
-
-
Adrenal Converter
- Regen to 8/16/25 (was 10/15/20)
-
Wild Quillback
- Regen and Poison to 2/4/6 (was 3/4/5)
-
Goop Flail
- Cooldown to 11/10/9 seconds (was 12/11/10)
-
Toxic Weapons
- Scaling to 2/3/4 (was 2/4/6)
PYGMALIEN CHANGES
-
Atlatl
- Damage 10/20/30/40 (from 15/20/25/30)
-
Orange Piggles
-
L and R scale burn 1/2/3/4 (was 2/3/4/5)
-
A Cooldown to 5 seconds (was 4)
-
-
Caltrops
- Starts at Diamond
-
Endurance
- Scaling to 5/10/15 (was 10/20/30)
-
Healthy Hoarder
- Health gain to 75/175/275 (was 100/200/300)
-
Brawler
- Health gain to 75/175/275 (was 100/200/300)
-
Dog
- Quest requirements to 20/40/60 (were 25/50/75)
-
Showcase
-
Starts at Silver
-
Scaling to 20/40/60 (was 10/20/30/40)
-
-
Beast of Burden
- Cooldown to 8 (was 9/8)
-
Haladie
- Cooldown to 7/6/5/4 (was 8/7/6/5)
-
Brass Knuckles
- Cooldown to 8/7/6/5 (was 9/8/7/6)
-
Snowmobile
- Changed to apply its damage buff on freeze instead of on its active ability
-
Matchbox
- Burn to 3/4/5/6 (was 4/5/6/7)
-
Money Furnace
- At the start of each fight, spend 5 Gold to permanently increase this item's value by [4/6/8] (was 6/5/4 to up by 5)
-
Cash Cannon
- Now gains damage equal to Double the gold you gain
-
Jaballian Dagger
- Cooldown to 3 seconds (was 5)
-
Spacescraper
- Cooldown to 6/5 seconds (was 7)
-
Landscraper
-
Now spawns a Truffle when its value increasing effect happens
-
Value increase to 10/20/30 (was 5/10/15)
-
-
Vineyards
- Value increase to 10/20/30 (was 5/10/15)
STELLE CHANGES
-
Aerial Turret
- No longer has Drone type
-
Ornithopter
-
Starts at Bronze
-
Your flying weapons have +5/10/15/20 damage (replaces cooldown reduction ability)
-
-
Daggerwing
- Scaling changed to 125/250 (was 100/200)
-
Firecrackers
- Radiant Firecrackers no longer prevents destruction
-
Flycycle
-
Redesigned
-
Your leftmost item that isn't Flying starts Flying
-
Your Flying Shield items have +5/10/15/20 Shield
-
-
Hydrogen Tank
- Radiant Hydrogen Tank no longer prevents destruction
-
LavaRoller
-
Now only doubles on destroying your own items
-
Burn 40/80 (was 20/40)
-
-
Lunch Box
- Regen to 2/4/6 (was 1/2/3)
-
Oxygen Tank
- Radiant Oxygen Tank no longer prevents destruction
-
Pinwheel
- A small item starts flying (replaces Regen ability)
-
Orbital Polisher
-
Starts at Silver
-
Quest requirement to 100 (was 150)
-
-
Marshalling Lights
- Starts at Bronze
-
Rivet Gun
-
CD to 5/4/3/ (from 8/7/6)
-
Now a Weapon
-
Deals 10/15/20 damage
-
No longer self charges
-
-
Sandbags
- Cooldown to 3 seconds (was 4)
-
Sky Anchor
- Cooldown to 6 seconds (was 8)
-
Squirrel Suit
-
Starts at Bronze
-
When this starts flying, Haste adjacent items 1/2/3/4 seconds (was gain regen for the fight)
-
VANESSA CHANGES
-
Cannon
-
Cooldown to 4 seconds (was 5)
-
Burn equal to 10% of its damage (was 4/6/8/10)
-
-
Custom Scope
- Gains the tech type
-
Bladed Hoverboard
- Damage to 30/50/80 (was 40/60/80)
-
Korxena Crest
-
Starts at Silver
-
15/25/35% Crit Chance (was 10/15/20/25%)
-
-
Lighter
- Burn to 3/5/7/9 (was 2/4/6/8)
-
Lighthouse
-
Slows 1/2 items (was 1 item)
-
Slows for 2 seconds (was 2/4 seconds)
-
-
Powder Flask
- Cooldown to 4 seconds (was 5)
-
Pesky Pete
-
Starts at Bronze
-
Burn to 2 (was 2/4/6)
-
Cooldown to 8/7/6/5 seconds (was 7)
-
-
Mr Richardson
- Shield 30 (was 10)
-
Old Saltclaw
- Deal 30 Damage (was 10)
-
Ice Pick
-
Cooldown to 5 seconds (was 6)
-
Scaling to 15/30/45 (was 15/20/35)
-
-
Orange Julian
- Cooldown to 10/9/8 (was 11/10/9)
-
Clamera
- Slow duration to 2 seconds (was 3)
-
Sniper Rifle
- Cooldown to 9 seconds (was 10)
-
Sharkray
- Starts at Bronze
-
Submersible
- Damage to 20/40/60 (was 20/30/40)
-
Trebuchet
- Starts at Silver
-
Weather Glass
- 4 Poison and Burn (was 5)
-
Volcanic Vents
- Cooldown to 7 seconds (was 8)
COMMON CHANGES
-
Biomerge Arm
- Now only grants +Ammo to items with Ammo
-
Candy Mail, Super Syrup, Epicurean Chocolate
- Corrected an issue where if the item was upgraded while in your Stash, the ammo would not recover
-
Dragon Whelp
-
Cooldown to 9/8/7 (from 11/10/9)
-
Damage to 5 (from 1)
-
-
Moon Orb
- Corrected an issue where the Haste duration tooltip was referencing the Slow duration
-
Guardian Shell
-
Cooldown to 7 seconds (was 6)
-
Charge 2 seconds (was 1)
-
-
Salamander Pup
-
Cooldown to 8 seconds (was 9)
-
Burn on sell to 2/4/8/16 (was 3/4/5/6)
-
SKILL CHANGES
-
Bombs Away
- The first [4/8/12] times you use a Drone or Vehicle each fight, Burn 5 (When you use a Vehicle or Drone, Burn [2/3])
-
Eject! Eject!
-
If you have a Vehicle, the first time you would be defeated each fight, Heal to half health and destroy one of your Vehicles for the fight
-
No longer requires the vehicle destruction to be successful to Heal
-
-
Flashy Reload
- The first [--/–/3/6] times you Crit each fight, reload another item. (from The first [--/–/3/6] times you Crit each fight, reload another item 1 ammo)
-
Grease Fire
- The first [4/8/12] times you use a Tool each fight, Burn 5. (from When you use a Tool, Burn [--/--/3/5])
-
Heat Lover
- When you Burn, gain [--/--/2/4] Regen for the fight. (from When you Burn, gain [2/4/6/8] Regen for the fight)
-
Heated Shells
- The first [4/8/12] times you use an Ammo item each fight, Burn 5. (from When you use an Ammo item, Burn [--/2/3/4])
-
Hot Spot
- The first [4/8/12] times you use your leftmost item each fight, Burn 5 (from When you use your leftmost item, Burn [--/2/3/4])
-
Ice Bullets
- The first [--/–/3/6] times you Freeze each fight, reload another item. (from When you Freeze, reload an item [1/2/3] ammo)
-
Healthy Friendship
- When you use a Friend, gain [--/--/2/4] Regen for the fight. (from When you use a Friend, gain [--/1/2/3] Regen for the fight.)
-
Housewarming Gifts
- Now triggers on Properties sold (previously triggered on Properties purchased)
-
Jack of All Trades
-
Now charges items that are not of the hero you are currently playing
-
Previously, if you were on Vanessa using a Pyg item, it would charge non-Pyg items and not actually care you are playing Vanessa at all
-
-
Poison Tyrant
- When you Poison, gain [--/--/2/4] Regen for the fight. (from When you Poison, gain [2/4/6/8] Regen for the fight)
-
Relax Bro
- When you use a small item, gain [--/--/2/4] Regen for the fight. (from When you use a small item, gain [1/2/3/4] Regen for the fight)
-
Retaliatory Toxins
- The first [5/10] times your enemy uses an item, Poison 5. (from When an enemy uses an item, Poison [1/2])
-
Shatter
- Starts at Gold
-
Small Refresh
- The first [3/6/9/12] times you use a Small item each fight, Heal 50. (from When you use a small item, Heal [5/10/15/20])
-
Snowstorm
- Damage scaling to 10/20/30/40 (was 20/40/60/80)
-
Tall Buildings
- The first [--/--/5/10] times you use a Property each fight, Haste items adjacent to it for 1 second. (When you use a Property, Haste items adjacent to it for [1/2] second(s))
-
The One Potion
- Now only grants +Ammo to items with Ammo
-
Thirsty
- The first [--/4/8/12] times you use a Potion each fight, gain 10 Regen for the fight. (from The first 5/10 times you use a Potion each fight, gain 20 Regen for the fight)
-
Time to Tinker
- The first [3/6/9/12] times you Haste each fight, Shield 50. (from When you Haste, Shield [10/20/30/40])
-
Tools of the Trade
- The first [--/--/5/10] times you use a Tool each fight, Haste a Tool for 1 second. (from When you use a tool, Haste a Tool for 1 second")
-
Toxic Friendship
- When you use a Friend, Poison [--/--/2/4]. (from When you use a Friend, Poison [--/1/2/3].)
-
Warm Hugs
- The first [4/8/12] times you use a Friend each fight, Burn 5. (from When you use a Friend, Burn [2/3])
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.