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Patch 9.0 Releases Today

Patch 9.0 launches today!

Expected downtime is from 9am PST - 1pm PST.

NEW CONTENT

Leaderboard

[p align="start"]Going live with this patch is a leaderboard showing the highest rated Legendary players in each season.

[p align="start"]The leaderboard will be visible on our website at the following URL provided you are logged in through the website: The Bazaar

[p align="start"]You should be able to find your position in the leaderboard via a button if you are Legendary rank in the season you are looking at.

Vanessa Items

  • Flame Signal, Hate Leech, Scimitar of the Deep, Vampire Squid

Vanessa Skills

  • Deadly Waters, Denizen of the Deep, Friend of the Sea, Master Diver, Master Sniper

Dooley Items

  • Micro Mach, Epsilon Ray

Dooley Skills

  • Ancient Technology, Like Clockwork, Pack Infiltrator, Primal Rage, Special Exhibit, Time Traveler

Mak Items

  • Book of Secrets, Spider Fern

Mak Skills

  • Ancient Flamekeeper, Ancient Toxins, Secrets of Life, Debilitating Secrets, Frozen Secrets

Pyg Skills

  • Favorite Toy, High-Yield Investments, Long-term Investments, Playing with Fire, Playtime, Pure Imagination

GENERAL CHANGES

  • Corrected an issue where transforming can cause items to lose its accumulated types

  • Corrected an issue where items can “clip” together or occupy the same slot in rare instances

  • Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly

  • Deadly

    • Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
  • Item Spawners

    • Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero

    • Corrected an issue where some spawners could spawn the same item multiple times

      • This was not actually an RNG issue, but a spawning eligibility one

[p align="start"] 

ENCOUNTER CHANGES

  • Economic Seminar

    • Now spawns items from any Hero

    • Corrected an issue where these would only spawn Bronze-tier starting items

  • Herma

    • Now spawns for Jules
  • Jules’ Cafe

    • Clarified the description of the “Get Inspired” option

    • Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler

  • Likit

    • Likit’s items cost gold again
  • Malafang

    • Now spawns for Pygmalien
  • Street Festival

    • Corrected an issue where certain Merchants did not spawn from this encounter

    • No longer has a reroll

    • Always spawns 3 Merchants

      • Bronze

      • Silver

      • Gold or higher

  • The Docks

    • Now correctly identifies that it spawns items from any Hero

    • Corrected an issue where these would only spawn Bronze-tier starting items

[p align="start"] 

[p align="start"] 

ITEM CHANGES

Vanessa Items

  • Chum

    • Gains the Food type

    • Crit scaling to 3/6/9/12 (was 4/6/8/10)

  • Custom Scope

    • Crit to 20/30/40% (was 15/20/25)
  • Honing Steel

    • Cooldown to 4 (was 5)

    • Scaling to 6/12/18/24 (was 8/12/16/20)

  • Port

    • Starts at Silver
  • Ramrod

    • Cooldown to 3 seconds (was 5)

    • When you Reload an item it gains +10/20/30% Crit Chance for the fight. (replaces charge ability)

  • Shot Glasses

    • Ammo to 1/2/3 (was 2/3/4)
  • Silencer

    • Gains the Tech type
  • Slumbering Primordial

    • Multicast to 4

    • CD to 25 (from 24)

    • Damage to 25 (from 75/100)

    • Damage scaling to 25 (from 75/100)

    • Updated VFX

Dooley Items

  • BLK-SP1D3R

    • Slow 2/3/4 items (was 1/2/3)
  • Chaff

    • Renamed to Flares
  • Combat Core

    • Scaling to 50/100 (was 50/75)
  • Cool LEDs

    • Start at Bronze
  • Cooling Fan

    • Cooldown to 4/3 seconds (was 3)
  • Defense Matrix

    • Cooldown to 4 seconds (was 5)
  • DJ Circuit Breaker

    • Cooldown to 11/9/7 seconds (was 10/9/8)
  • Flint Stones

    • Cooldown to 4 seconds (was 5)

    • Burn scaling to 1/2/3/4 (was 2/3/4/5)

  • Forklift

    • Bonus damage to 150/300 (was 150/250)
  • Ice 9000

    • Freezes 1 item (was 1/2)

    • Poison scaling to 20/40 (was 20/30)

  • Mech-Moles

    • Starts at Bronze
  • Nitro

    • Starts at Gold

    • Cooldown to 3 seconds (was 4)

  • Pierre Conditioner

    • Cooldown to 8/6 seconds (was 9/7)
  • Power Drill

    • Cooldown to 12/10/8/6 (was 15/13/11/9)

    • Damage to 70 (was 100)

  • Remote Control

    • Cooldown to 7/6/5 seconds (was 8/7/6)
  • Tanky Anky

    • Corrected an issue where it wasn’t Shielding from Relics
  • Temporal Navigator

    • Cooldown to 9/8/7/6 seconds (was 6)

    • Haste duration to 2 seconds (was 1/2/3/4)

  • Tesla Coil

    • Damage to 25/50/75 (was 25)
  • Weakpoint Detector

    • Scaling to 5/10/20/40 (was 5/10/15/20)

Jules Items

  • Apron

    • Cooldown to 7 seconds (was 6)
  • Beach Umbrella

    • Cooldown to 7/5 seconds (was 8/6)

    • Regen increased to 20% of shield (was 10%)

    • Enchants map to Regen output but require chilled

  • Burrito

    • Burn and Regen to 3/6/9 (was 2/4/6)
  • Caviar

    • Gives crit equal to triple its value (was double)
  • Chocolate Coin

    • Crit chance added equal to half its value (was equal to its value)
  • Coffee

    • Starts at Bronze
  • Dishwasher

    • Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly

    • Corrected an issue where it was Heating items for 4 seconds at Gold-tier

  • Dragon Steak

    • Cooldown to 8/6 seconds (was 9/6 seconds)
  • Dragonmelon

    • Health scaling to 20/30/40% (was 10/20/30%)
  • Durian

    • Starts at Silver
  • Farmer’s Market

    • Max Health gain equal to 3/5 times the Value of the sold Food (was 2-4 times)
  • Feast

    • Burn and Regen scaling to 4/8 (was 3/6)
  • Fortune Cookie

    • Corrected an issue where this could not spawn a skill in some cases
  • Fruit Press

    • Cooldown to 5 seconds (was 7)
  • Giant Sub

    • Charges on any Tool use (was just adjacent)
  • Grill

    • Burn to 4 (was 1)
  • Honeycomb

    • Buffs any Regen or Shield items (not just Food)
  • Hot Sauce

    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Kitchen Scale

    • Cooldown to 7/6/5 (was 6)

    • Haste to 2 second duration (was 1/2/3)

  • Laulau

    • Regen to 3/6/9/12 (was 2/4/6/8)
  • Laurel’s Favorite

    • Burn 8/16/24 (was 5/10/15)
  • Luau

    • Cooldown to 4 seconds (was 6)
  • Oven Mitts

    • Gains Tool type
  • Pasta

    • Gain Max Health equal to 5 times this item's Regen for the fight (was 10/20/30/40)
  • Pizza

    • Burn and Regen to 2/4/6 (was 1/2/3)
  • Prep Station

    • Starts at Bronze

    • Shield bonus to 5/10/15/20 (was 10/20/30)

    • Cooldown to 7 seconds (was 6)

  • Refrigerator

    • Cooldown applies to all Chilled items (was Food)
  • Rolling Pin

    • Cooldown to 5 seconds (was 6)

    • Damage to 30 (was 25)

    • Damage scaling to 30/60/90/120 (was 25/50/75/100)

  • Skillet

    • Cooldown to 6 (was 7/6/5/4)

    • Burn to 3/6/9/12 (was 3)

  • Sushi Boat

    • Redesigned

    • Silver start

    • 5 second cooldown

    • Your items gain 10/15/20% Crit Chance for the fight.

    • When you use a non-Heated Food, Charge this 1 second.

  • Toaster

    • Starts at Bronze

Mak Items

  • Athanor

    • Burn 15/25 (was 12/20)
  • Atmospheric Sampler

    • Starts at Gold

    • When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)

  • Black Rose

    • Starts at Bronze
  • Candles

    • Burn 8/12/16/20 (was 7/11/15/19)
  • Cellar

    • Gains the Property type
  • Chunk of Gold

    • Sell Value to 3/5/7/9 (was 3/6/9/12)
  • Ice Claw

    • Starts at Silver

    • Scaling to 30/60/120 was (50/100)

  • Infused Bracers

    • Cooldown to 6/5/4 seconds (was 5/4/3)
  • Peacewrought

    • Cooldown to 7/6/5/4 (was 8/7/6/5)

    • Regen 4 (was 2)

  • Plague Glaive

    • Cooldown to 9/8 seconds (was 8)
  • Poppy Field

    • Poison 6 (was 8)
  • Quill & Ink

    • Cooldown to 7/6/5/4 (was 7)

    • Poison to 1 (was 1/2/3/4)

    • Regen to 1 (was 1/2/3/4)

  • Runic Great Axe

    • Starts at Silver

    • Crit bonus to 50/75/100% (was 100%)

    • Cooldown to 7/6/5 (was 7)

  • Sands of Time

    • Cooldown to 6 seconds (was 5)
  • Spider Mace

    • Starts at Silver
  • Test Subject Alpha

    • Cooldown to 6/5 (was 6/4)

    • Poison to 30/50 (was 30/60)

  • Thurible

    • Cooldown to 6/5/4/3 (was 6)

    • Burn 5 (was 3/5/7/9)

    • Regen 1 (was 1/2/3/4)

  • Venom

    • When you use the item to the left of this Poison (was weapon)

Pygmalien Items

  • Abacus

    • Cooldown to 5/4/3 seconds (was 6/5/4)
  • Boomerang

    • Cooldown to 4 seconds (was 5)

    • Damage to 20/40/60/80 (was 20/30/40/50)

  • Cash Cannon

    • Starts at Silver
  • Gavel

    • Starts at Silver

    • Damage to 100/200/300 (was 200)

  • Hatchet

    • Cooldown to 4 seconds (was 6)
  • Heirlooms

    • Shield equal to double this item’s value (was 1/2/3/4 times)

    • This has +10/20/30/40 value in combat

  • Hot Stones

    • Burn 4/6/8/10 (was 2/4/6/8)

    • Gain Max Health equal to 5 times this item's Burn for the fight. (replaced regen ability)

  • Ice Cream Truck

    • Cooldown to 9/8/7 (was 9)

    • Freeze 2 items for 1 second. (was 1/2/3 items)

    • When you use another item, Charge this 1 second. (removed non-weapons restriction)

  • Ladle

    • Burn 4 (was 2)
  • Landscraper

    • Value scaling to 8/16/24 (was 10/20/30)
  • Laser Security System

    • Starts at Silver
  • Masterpiece

    • Value gain to 2/3/4 (was 1/2/3)
  • Pitchfork

    • Cooldown to 4 seconds (was 5)
  • Showcase

    • Starts at Bronze

    • Requires 2 weapons or shield items (was 3)

    • Damage/Shield buff to 10/20/30/40 (was 20/40/60)

  • Silk

    • Shield 75 (was 50)

    • Quest 1 gives +275 shield (was 250)

    • Quest 2 requires 15 items sold (was 20)

  • Slingshot

    • This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
  • Spiky Shield

    • Shield 40 (was 10)
  • Streaming Setup

    • Redesigned

    • Your Toys have +Damage, Heal and Shield equal to this item's Value.

    • When you use a Toy, this gains [1/2/3] Value for the fight.

  • Succulents

    • Cooldown to 6/5/4/3 (was 5)

    • Heal 20 (was 5/10/15/20)

  • Tea Set

    • Redesigned

    • Silver start

    • 6/5/4 second Cooldown

    • Burn 2

    • Gain 25/50/100 Max Health for the fight.

    • When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.

  • Vineyard

    • Value scaling to 8/16/24 (was 10/20/30)
  • Wrist Warrior

    • Starts at Bronze

    • Gained the Tech type

Stelle Items

  • Altimeter

    • Cooldown to 8 seconds (was 7)
  • Anemometer

    • Cooldown to 5/4/3 seconds (was 4)

    • Hastes for 2 seconds (was 1/2/3)

  • Aviators

    • Shield 20/40/60/80 (was 10/20/30/40)
  • Clockwork Disc

    • Damage to 5/15/25/35 (was 10/20/30/40)
  • Cloud Tanker

    • Damage scaling to 20/40/60 (was 30/60/90)
  • Lavaroller

    • Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect til the next activation
  • Lightning Butterfly

    • Cooldown to 5 seconds (was 4)
  • Lightning Rod

    • Only deals damage on you slowing or freezing (was both players)
  • Orbital Polisher

    • Added an active ability:

      • 6 second cooldown

      • Haste this for 1 second and it stops Flying.

  • Parts Picker

    • Cooldown reduction to 0.5/1 second (was 1 second)
  • Ramming Balloon

    • 1/2/3 Shield items start flying (was 1)
  • Sirens

    • The first time an enemy uses an item each fight, use this. (new ability)
  • Skyliner

    • Burn to 25/45 (was 30/40)
  • Space Laser

    • Cooldown to 32/28 (was 30/25)

    • Updated VFX

  • Toolbox

    • Can now spawn a Tool from any Hero
  • Vortex Cannon

    • Updated VFX

Common Items

  • Barbspike Warden

    • Poison scaling to 4 (was 5)
  • Biomerge Arm

    • Once again gives the item to the left Max Ammo in all situations

    • This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before

  • Blazehowl Warden

    • Burn scaling to 4 (was 5)
  • Octopus

    • Updated VFX
  • Tantius Carrier

    • Starts at Legendary-tier

    • Cooldown to 8 seconds (was 12)

SKILLS

  • Everlasting Life

    • The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
  • Frontline Logistics

    • Scaling to 2/4/6 (was 3/6/9)
  • Healthy Jolt

    • Starts at Silver

    • Hastes for 1/2/3 seconds (was 2/4)

  • Healthy Tip

    • Starts at Silver
  • Open for Business

    • Income scaling to 2/3/4 per property (was 1/2/3)
  • Strong Arm

    • Starts at Bronze
  • Toxic Flame

    • Starts at Gold

FUTURE LOOK

**SOMETHING IS STIRRING IN THE BAZAAR ...

A SMALL PREVIEW:

**

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