Patch 9.0 Releases Today
Patch 9.0 launches today!
Expected downtime is from 9am PST - 1pm PST.
NEW CONTENT
Leaderboard
[p align="start"]Going live with this patch is a leaderboard showing the highest rated Legendary players in each season.
[p align="start"]The leaderboard will be visible on our website at the following URL provided you are logged in through the website: The Bazaar
[p align="start"]You should be able to find your position in the leaderboard via a button if you are Legendary rank in the season you are looking at.
Vanessa Items
- Flame Signal, Hate Leech, Scimitar of the Deep, Vampire Squid
Vanessa Skills
- Deadly Waters, Denizen of the Deep, Friend of the Sea, Master Diver, Master Sniper
Dooley Items
- Micro Mach, Epsilon Ray
Dooley Skills
- Ancient Technology, Like Clockwork, Pack Infiltrator, Primal Rage, Special Exhibit, Time Traveler
Mak Items
- Book of Secrets, Spider Fern
Mak Skills
- Ancient Flamekeeper, Ancient Toxins, Secrets of Life, Debilitating Secrets, Frozen Secrets
Pyg Skills
- Favorite Toy, High-Yield Investments, Long-term Investments, Playing with Fire, Playtime, Pure Imagination
GENERAL CHANGES
-
Corrected an issue where transforming can cause items to lose its accumulated types
-
Corrected an issue where items can “clip” together or occupy the same slot in rare instances
-
Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly
-
Deadly
- Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
-
Item Spawners
-
Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero
-
Corrected an issue where some spawners could spawn the same item multiple times
- This was not actually an RNG issue, but a spawning eligibility one
-
[p align="start"]
ENCOUNTER CHANGES
-
Economic Seminar
-
Now spawns items from any Hero
-
Corrected an issue where these would only spawn Bronze-tier starting items
-
-
Herma
- Now spawns for Jules
-
Jules’ Cafe
-
Clarified the description of the “Get Inspired” option
-
Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler
-
-
Likit
- Likit’s items cost gold again
-
Malafang
- Now spawns for Pygmalien
-
Street Festival
-
Corrected an issue where certain Merchants did not spawn from this encounter
-
No longer has a reroll
-
Always spawns 3 Merchants
-
Bronze
-
Silver
-
Gold or higher
-
-
-
The Docks
-
Now correctly identifies that it spawns items from any Hero
-
Corrected an issue where these would only spawn Bronze-tier starting items
-
[p align="start"]
[p align="start"]
ITEM CHANGES
Vanessa Items
-
Chum
-
Gains the Food type
-
Crit scaling to 3/6/9/12 (was 4/6/8/10)
-
-
Custom Scope
- Crit to 20/30/40% (was 15/20/25)
-
Honing Steel
-
Cooldown to 4 (was 5)
-
Scaling to 6/12/18/24 (was 8/12/16/20)
-
-
Port
- Starts at Silver
-
Ramrod
-
Cooldown to 3 seconds (was 5)
-
When you Reload an item it gains +10/20/30% Crit Chance for the fight. (replaces charge ability)
-
-
Shot Glasses
- Ammo to 1/2/3 (was 2/3/4)
-
Silencer
- Gains the Tech type
-
Slumbering Primordial
-
Multicast to 4
-
CD to 25 (from 24)
-
Damage to 25 (from 75/100)
-
Damage scaling to 25 (from 75/100)
-
Updated VFX
-
Dooley Items
-
BLK-SP1D3R
- Slow 2/3/4 items (was 1/2/3)
-
Chaff
- Renamed to Flares
-
Combat Core
- Scaling to 50/100 (was 50/75)
-
Cool LEDs
- Start at Bronze
-
Cooling Fan
- Cooldown to 4/3 seconds (was 3)
-
Defense Matrix
- Cooldown to 4 seconds (was 5)
-
DJ Circuit Breaker
- Cooldown to 11/9/7 seconds (was 10/9/8)
-
Flint Stones
-
Cooldown to 4 seconds (was 5)
-
Burn scaling to 1/2/3/4 (was 2/3/4/5)
-
-
Forklift
- Bonus damage to 150/300 (was 150/250)
-
Ice 9000
-
Freezes 1 item (was 1/2)
-
Poison scaling to 20/40 (was 20/30)
-
-
Mech-Moles
- Starts at Bronze
-
Nitro
-
Starts at Gold
-
Cooldown to 3 seconds (was 4)
-
-
Pierre Conditioner
- Cooldown to 8/6 seconds (was 9/7)
-
Power Drill
-
Cooldown to 12/10/8/6 (was 15/13/11/9)
-
Damage to 70 (was 100)
-
-
Remote Control
- Cooldown to 7/6/5 seconds (was 8/7/6)
-
Tanky Anky
- Corrected an issue where it wasn’t Shielding from Relics
-
Temporal Navigator
-
Cooldown to 9/8/7/6 seconds (was 6)
-
Haste duration to 2 seconds (was 1/2/3/4)
-
-
Tesla Coil
- Damage to 25/50/75 (was 25)
-
Weakpoint Detector
- Scaling to 5/10/20/40 (was 5/10/15/20)
Jules Items
-
Apron
- Cooldown to 7 seconds (was 6)
-
Beach Umbrella
-
Cooldown to 7/5 seconds (was 8/6)
-
Regen increased to 20% of shield (was 10%)
-
Enchants map to Regen output but require chilled
-
-
Burrito
- Burn and Regen to 3/6/9 (was 2/4/6)
-
Caviar
- Gives crit equal to triple its value (was double)
-
Chocolate Coin
- Crit chance added equal to half its value (was equal to its value)
-
Coffee
- Starts at Bronze
-
Dishwasher
-
Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly
-
Corrected an issue where it was Heating items for 4 seconds at Gold-tier
-
-
Dragon Steak
- Cooldown to 8/6 seconds (was 9/6 seconds)
-
Dragonmelon
- Health scaling to 20/30/40% (was 10/20/30%)
-
Durian
- Starts at Silver
-
Farmer’s Market
- Max Health gain equal to 3/5 times the Value of the sold Food (was 2-4 times)
-
Feast
- Burn and Regen scaling to 4/8 (was 3/6)
-
Fortune Cookie
- Corrected an issue where this could not spawn a skill in some cases
-
Fruit Press
- Cooldown to 5 seconds (was 7)
-
Giant Sub
- Charges on any Tool use (was just adjacent)
-
Grill
- Burn to 4 (was 1)
-
Honeycomb
- Buffs any Regen or Shield items (not just Food)
-
Hot Sauce
- Cooldown to 8/7/6/5 (was 9/8/7/6)
-
Kitchen Scale
-
Cooldown to 7/6/5 (was 6)
-
Haste to 2 second duration (was 1/2/3)
-
-
Laulau
- Regen to 3/6/9/12 (was 2/4/6/8)
-
Laurel’s Favorite
- Burn 8/16/24 (was 5/10/15)
-
Luau
- Cooldown to 4 seconds (was 6)
-
Oven Mitts
- Gains Tool type
-
Pasta
- Gain Max Health equal to 5 times this item's Regen for the fight (was 10/20/30/40)
-
Pizza
- Burn and Regen to 2/4/6 (was 1/2/3)
-
Prep Station
-
Starts at Bronze
-
Shield bonus to 5/10/15/20 (was 10/20/30)
-
Cooldown to 7 seconds (was 6)
-
-
Refrigerator
- Cooldown applies to all Chilled items (was Food)
-
Rolling Pin
-
Cooldown to 5 seconds (was 6)
-
Damage to 30 (was 25)
-
Damage scaling to 30/60/90/120 (was 25/50/75/100)
-
-
Skillet
-
Cooldown to 6 (was 7/6/5/4)
-
Burn to 3/6/9/12 (was 3)
-
-
Sushi Boat
-
Redesigned
-
Silver start
-
5 second cooldown
-
Your items gain 10/15/20% Crit Chance for the fight.
-
When you use a non-Heated Food, Charge this 1 second.
-
-
Toaster
- Starts at Bronze
Mak Items
-
Athanor
- Burn 15/25 (was 12/20)
-
Atmospheric Sampler
-
Starts at Gold
-
When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)
-
-
Black Rose
- Starts at Bronze
-
Candles
- Burn 8/12/16/20 (was 7/11/15/19)
-
Cellar
- Gains the Property type
-
Chunk of Gold
- Sell Value to 3/5/7/9 (was 3/6/9/12)
-
Ice Claw
-
Starts at Silver
-
Scaling to 30/60/120 was (50/100)
-
-
Infused Bracers
- Cooldown to 6/5/4 seconds (was 5/4/3)
-
Peacewrought
-
Cooldown to 7/6/5/4 (was 8/7/6/5)
-
Regen 4 (was 2)
-
-
Plague Glaive
- Cooldown to 9/8 seconds (was 8)
-
Poppy Field
- Poison 6 (was 8)
-
Quill & Ink
-
Cooldown to 7/6/5/4 (was 7)
-
Poison to 1 (was 1/2/3/4)
-
Regen to 1 (was 1/2/3/4)
-
-
Runic Great Axe
-
Starts at Silver
-
Crit bonus to 50/75/100% (was 100%)
-
Cooldown to 7/6/5 (was 7)
-
-
Sands of Time
- Cooldown to 6 seconds (was 5)
-
Spider Mace
- Starts at Silver
-
Test Subject Alpha
-
Cooldown to 6/5 (was 6/4)
-
Poison to 30/50 (was 30/60)
-
-
Thurible
-
Cooldown to 6/5/4/3 (was 6)
-
Burn 5 (was 3/5/7/9)
-
Regen 1 (was 1/2/3/4)
-
-
Venom
- When you use the item to the left of this Poison (was weapon)
Pygmalien Items
-
Abacus
- Cooldown to 5/4/3 seconds (was 6/5/4)
-
Boomerang
-
Cooldown to 4 seconds (was 5)
-
Damage to 20/40/60/80 (was 20/30/40/50)
-
-
Cash Cannon
- Starts at Silver
-
Gavel
-
Starts at Silver
-
Damage to 100/200/300 (was 200)
-
-
Hatchet
- Cooldown to 4 seconds (was 6)
-
Heirlooms
-
Shield equal to double this item’s value (was 1/2/3/4 times)
-
This has +10/20/30/40 value in combat
-
-
Hot Stones
-
Burn 4/6/8/10 (was 2/4/6/8)
-
Gain Max Health equal to 5 times this item's Burn for the fight. (replaced regen ability)
-
-
Ice Cream Truck
-
Cooldown to 9/8/7 (was 9)
-
Freeze 2 items for 1 second. (was 1/2/3 items)
-
When you use another item, Charge this 1 second. (removed non-weapons restriction)
-
-
Ladle
- Burn 4 (was 2)
-
Landscraper
- Value scaling to 8/16/24 (was 10/20/30)
-
Laser Security System
- Starts at Silver
-
Masterpiece
- Value gain to 2/3/4 (was 1/2/3)
-
Pitchfork
- Cooldown to 4 seconds (was 5)
-
Showcase
-
Starts at Bronze
-
Requires 2 weapons or shield items (was 3)
-
Damage/Shield buff to 10/20/30/40 (was 20/40/60)
-
-
Silk
-
Shield 75 (was 50)
-
Quest 1 gives +275 shield (was 250)
-
Quest 2 requires 15 items sold (was 20)
-
-
Slingshot
- This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
-
Spiky Shield
- Shield 40 (was 10)
-
Streaming Setup
-
Redesigned
-
Your Toys have +Damage, Heal and Shield equal to this item's Value.
-
When you use a Toy, this gains [1/2/3] Value for the fight.
-
-
Succulents
-
Cooldown to 6/5/4/3 (was 5)
-
Heal 20 (was 5/10/15/20)
-
-
Tea Set
-
Redesigned
-
Silver start
-
6/5/4 second Cooldown
-
Burn 2
-
Gain 25/50/100 Max Health for the fight.
-
When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.
-
-
Vineyard
- Value scaling to 8/16/24 (was 10/20/30)
-
Wrist Warrior
-
Starts at Bronze
-
Gained the Tech type
-
Stelle Items
-
Altimeter
- Cooldown to 8 seconds (was 7)
-
Anemometer
-
Cooldown to 5/4/3 seconds (was 4)
-
Hastes for 2 seconds (was 1/2/3)
-
-
Aviators
- Shield 20/40/60/80 (was 10/20/30/40)
-
Clockwork Disc
- Damage to 5/15/25/35 (was 10/20/30/40)
-
Cloud Tanker
- Damage scaling to 20/40/60 (was 30/60/90)
-
Lavaroller
- Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect til the next activation
-
Lightning Butterfly
- Cooldown to 5 seconds (was 4)
-
Lightning Rod
- Only deals damage on you slowing or freezing (was both players)
-
Orbital Polisher
-
Added an active ability:
-
6 second cooldown
-
Haste this for 1 second and it stops Flying.
-
-
-
Parts Picker
- Cooldown reduction to 0.5/1 second (was 1 second)
-
Ramming Balloon
- 1/2/3 Shield items start flying (was 1)
-
Sirens
- The first time an enemy uses an item each fight, use this. (new ability)
-
Skyliner
- Burn to 25/45 (was 30/40)
-
Space Laser
-
Cooldown to 32/28 (was 30/25)
-
Updated VFX
-
-
Toolbox
- Can now spawn a Tool from any Hero
-
Vortex Cannon
- Updated VFX
Common Items
-
Barbspike Warden
- Poison scaling to 4 (was 5)
-
Biomerge Arm
-
Once again gives the item to the left Max Ammo in all situations
-
This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before
-
-
Blazehowl Warden
- Burn scaling to 4 (was 5)
-
Octopus
- Updated VFX
-
Tantius Carrier
-
Starts at Legendary-tier
-
Cooldown to 8 seconds (was 12)
-
SKILLS
-
Everlasting Life
- The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
-
Frontline Logistics
- Scaling to 2/4/6 (was 3/6/9)
-
Healthy Jolt
-
Starts at Silver
-
Hastes for 1/2/3 seconds (was 2/4)
-
-
Healthy Tip
- Starts at Silver
-
Open for Business
- Income scaling to 2/3/4 per property (was 1/2/3)
-
Strong Arm
- Starts at Bronze
-
Toxic Flame
- Starts at Gold
FUTURE LOOK
**SOMETHING IS STIRRING IN THE BAZAAR ...
A SMALL PREVIEW:
**
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.