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Patch 10.0

GENERAL CHANGES

Bjorn's Gift Exchange

  • Bjorn will no longer offer an enchanted item at the start of your run

Leaderboard Rewards

  • At the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard

  • The top 1000 players will receive Titles with more exclusive Titles based on your final position

Legendary Rating

  • Updated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080

    • This effectively removes the “cap” of 1090 Rating

Ghost Pool

  • Updated the Ghost Pool so that it pulls globally instead of Regionally

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NEW CONTENT

[p align="start"]Mutant Baker (Day 3 Diamond Monster)

  • The Right Tool (Skill)

    • Your non-Tool items have +Crit Chance for each Tool you have.

[p align="start"]Stelle Items

  • Oblivion Cannon

  • Oblivion Vortex

  • Relay Drone

  • Targeting Drone

[p align="start"]Jules Items

  • Attachment Set

  • Knife Sharpener

  • Massive Cleaver

  • Stand Mixer

  • Veggie Garden

[p align="start"]Stelle Skills

  • Emergency Landing

  • Leverage Momentum

  • Displacement Roll

  • It’s a Drone

  • Tool Fight

[p align="start"]Jules Skills

  • I Would Eat That

  • Experiment Chef

[p align="start"]Stelle and Jules

  • Plowshares to Swords

MONSTERS

  • Burninator Bot

    • Weakpoint Detector to Gold-tier
  • Covetous Thief

    • Covetous Raven to Bronze-tier
  • Foreman

    • Moved to Diamond-tier (was Silver)
  • Haunted Kimono

    • One of their Scrap upgraded to Silver
  • Kyver Drone/Commander

    • Kyvers have discovered Honeycomb
  • Rogue Scrapper

    • Gearnola Bar to Bronze-tier

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ENCOUNTERS

Bex

  • Art is updated so it looks less like a centaur

The Docks

  • Swapped the effects of Work as Dockhand and Work as Maintenance

Strange Mushroom

  • Corrected an issue where the Basket event’s quest trigger would not complete the quest if it should have

Tok’s Clocks

  • Now spawns for Stelle

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SKILLS

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[p align="start"]Anything to Win

  • Corrected an issue where this was allowing Burn/Poison only items to trigger it, instead of only items that are neither Burn or Poison

[p align="start"]Arms Dealer

  • Can now spawn on Stelle

[p align="start"]Burn Containment

  • Added to Pygmalien

[p align="start"]Expert Pilot

  • Starts at Bronze Tier

  • Bonuses to 15/30/45/60 (was 30/40/50)

[p align="start"]First Flames

  • Added to Pygmalien

[p align="start"]Grease Fire

  • Added to Pygmalien

[p align="start"]Living Flame

  • Added to Pygmalien

[p align="start"]Primal Rage

  • Damage bonus to 10/15/20/25 (was 10/20/30/40)

[p align="start"]Toxic Flame

  • Starts at Silver-tier

[p align="start"]Toxic Shield

  • Mak only

  • Re-enabled

  • The first time you fall below half Health each fight, Shield equal to [2/3/4] times the Poison on your enemy.

[p align="start"]War Chef

  • Starts at Silver-tier (10/20/30)

[p align="start"]Waters of Infinity

  • Regen to 10/20/40 (was 20/30/40)

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ITEMS

VANESSA

  • Butterfly Swords

    • Cooldown to 7/6/5 (was 7)

    • Damage to 10 (was 5)

  • Blunderbuss

    • Ammo to 5 (was 3)
  • Grenade

    • Cooldown to 5 (was 6)
  • Handaxe

    • Cooldown to 6 (was 8)
  • Hate Leech

    • Cooldown to 5 (was 4)

    • Poison yourself 1 (was When you Crit, Poison yourself 1)

    • When you Crit, Charge this 1 second

  • Lighter

    • Burn to 3/5/7/9 (was 3/5/7/8)
  • Port

    • Cooldown to 6/5/4 (was 6)
  • Scimitar of the Deep

    • Corrected Deadly to “This has +50% Crit Chance.”
  • Sharkray

    • Scaling to 10/20/40/80 (was 10/20/40/60)
  • Slumbering Primordial

    • Shiny now gives double damage bonus
  • Switchblade

    • Shiny now gives double damage bonus
  • Vampire Squid

    • Damage to 15/30/45 (was 5/15/30)

PYGMALIEN

  • 28 Hour Fitness

    • Corrected an issue with Radiant requiring Weapon and Shield items, rather than or
  • Abacus

    • Cooldown to 4 seconds (was 4/3)

    • Value bonus to 15/30 (was 20/40)

  • Atlas Stone

    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Atlatl

    • Starts at Silver
  • Beast of Burden

    • CD to 10 (was 8)

    • This has the Types of items you have in your stash. (was This has the Types of items you have.)

  • Beehive

    • Corrected an issue with Fiery and Toxic where they were dealing 100% of damage instead of 10%
  • Bootstraps

    • Starts at Gold
  • Cargo Shorts

    • CD to 8 (was 10)

    • This has the Types of items you have. (was This has the Types of items you have in your stash.)

  • Coincure

    • Value increase to 3/5/7 (was 2/4/6)
  • Display Case

    • Shield 10/20/30 (was 20/40/60)
  • Double Whammy

    • Damage to 20% of max health (was 15/20)

    • Cooldown to 12/10 (was 12)

  • Hot Stones

    • Gains Max health equal to 2/3/4/5 times its burn (was 5 times)
  • Luxury Kiuas

    • Value gain to 3/6/9/12 (was 3/5/7/9)
  • Piggles Protector

    • Cooldown to 5 seconds (was 4)
  • Regal Blade

    • Quest 3 - This has +damage equal to double the value of your items (was equal to the value)
  • Robe

    • Cooldown to 6/5/4/3 (was 7/6/5/4)
  • Sauna

    • Cooldown to 5 (was 7)
  • Succulents

    • Heal 10 (was 20)
  • Sponsored Apparel

    • Scaling to 1/2/3 (was 2/4/6)
  • Streaming Setup

    • Works with Toys and Friends (was just Toys)
  • Textiles

    • Starts at Gold-tier

STELLE

  • Aerial Turret

    • Damage to 15/25/35/45 (was 10/20/30/40)
  • Balloon Engine

    • Burn 3/5/7/9 (was 2/4/6/8)
  • Battle Drone

    • Cooldown to 7 (was 8)

    • Damage to 35/70/105 (was 40/60/80)

  • Cloche Hat

    • Corrected an issue with Restorative where it was doing more Healing than intended
  • The Big One

    • Deadly Big One now triggers when this item is destroyed
  • Bomb Voyage

    • Enchantments now typically trigger off this item being destroyed
  • Boom Boom Bot

    • Enchantments now typically trigger off this item being destroyed
  • Hang Glider

    • Damage scaling to 35/70 (was 25/50)
  • Hangar

    • Redesigned

    • Starts at Gold-tier

    • When you use a Vehicle or a Drone, reduce your highest cooldown item's cooldown by [5/10]% for the fight.

  • Lightning Rod

    • Damage to 25/50 (was 10/20)

    • Heavy Enchant now triggers off “When you use an item”

  • Private Runabout

    • Damage to 100/150/200 (was 100)
  • Pilot’s Wings

    • Bonuses work on Drones and Vehicles (was just Vehicles)
  • Security Drone

    • Shield 25/50/75/100 (was 20/40/60/80)
  • Steam Hose

    • Cooldown to 4 (was 5)

    • Burn to 8/16/24 (was 12)

  • Tugboat

    • Gains the Vehicle tag
  • Workshop

    • Gains the Tool tag

JULES

  • Azakan Stew

    • Now scales multicast on any item, not just Food
  • Banu Leaves

    • Cooldown to 6 (was 5)
  • Basket

    • Shield to 40 (was 50)
  • Blender

    • Corrected an issue where this doesn’t count as used if it fails to transform an item
  • Bread

    • When this is Hasted, your Regen items gain +[2/4/6] Regen for the fight. (from Charge on Tool use)
  • Bubblegum Floor

    • Redesigned

    • When you Slow, Shield [--/--/50/70].

    • Heated: When you use a Food, Slow an item 1 second.

  • Cake Batter

    • Now triggers on any Tool use instead of adjacent
  • Durian

    • Slows 3/4/5 items for 1 second (Was 1/2/3 items)
  • Farmer’s Market

    • Now correct shows up for Kev’s Armory and Herma
  • Giant Lollipop

    • Now correct shows up for Kev’s Armory 
  • Honeycomb

    • Redesigned

    • Starts at Bronze-tier

    • CD 5

    • Regen [1/2/3/4]

    • Slow [1/2/3/4] items for 1 second.

  • Mouse Trap 

    • Deal damage equal to double this item’s Max Ammo (was equal to this item’s max ammo)

    • Starts at Bronze

  • Pancakes

    • Starts at Bronze-tier

    • Now has Multicast on Heated instead of Shield scaling

  • Pasta

    • Now correct shows up for Kev’s Armory 
  • Pumpkin

    • Redesigned

    • Starts at Bronze-tier 

    • CD 5

    • Adjacent Shield and Regen items gain +[10/20/30/40] Shield and +[1/2/3/4] Regen for the fight.

    • Heated: Slow [1/2/3/4] items for 1 second.

  • Refrigerator

    • Now correctly gives itself cooldown reduction if it is Chilled
  • Seafood Cracker

    • Cooldown to 4 (was 5)
  • Spice Rack

    • Updated enchantments to trigger off Adjacent item Crit, rather than Adjacent Food Crit
  • Sushi Boat

    • Now charges on any non-Heated item use
  • Trail Mix

    • Quest requirements to 15/30 (was 20/40)
  • Whisk

    • Cooldown to 5 (was 6)

DOOLEY

  • Angry Balloon Bot

    • Cooldown to 7/6 (was 8/7)
  • Balloon Bot

    • Cooldown to 4 seconds (was 5)

    • Cooldown reduced by 2 seconds while you have shield (was 3 seconds)

  • Battery

    • Cooldown to 4 seconds (was 5)

    • Ammo to 4 (was 5)

  • Bunker

    • Enchantments are now when you use a Shield item
  • Claw Arm

    • Shiny now doubles the damage bonus amounts
  • Companion Core

    • Corrected an issue where Deadly Companion Core buffed items in the stash
  • Coolant

    • Is a Tool
  • Crane

    • Damage to 300 (was 150/300)
  • Cryosphere

    • Corrected an issue with Heavy Cryosphere where it did not Freeze opponent Cores
  • Dinosawer

    • Cooldown reduction when you have 3 other items that fit the types (was 4)
  • Dino Disguise

    • Cooldown to 9/8/7 (was 8)

    • Shiny now gives +1 Multicast to adjacent Dinosaurs

  • Dino Saddle

    • Shiny now gives an additional +1 Multicast
  • Dooltron

    • Damage to 900/1800 (was 1000/2000)
  • Dooltron Mainframe

    • Corrected some issues with some enchantments targeting Weapons instead of Friends
  • Duct Tape

    • Shields when you use an adjacent item (was the item on the left)
  • GRN-W4SP

    • Poison 6/8/10/12 (was 4/6/8/10)
  • Hover Tech

    • 3/4/5 items starts flying (was 2/3/4)
  • Launch Pad

    • Starts at Gold

    • Burn to 6/12 (was 2/4/6)

  • Mech Moles

    • Corrected an issue with Fiery Mech Moles where it’s buffing on use instead of on itself being Hasted

    • Shiny now gives double damage and shield bonus

  • Motherboard

    • Cooldown to 4 seconds (was 5)
  • Party Float

    • Shield to 50/100 (was 50/150)

    • An item starts flying (was a friend starts flying)

    • Shiny now doubles Shield and CDR

  • Pierre Conditioner

    • Deadly now targets Cores at 40% (from all items at 25%)
  • Plasma Grenade

    • Cooldown to 6 (was 7)

    • Ammo to 2 (was 1/2/3/4)

    • Slows 3/4/5/6 items (was all enemy items)

  • Propeller Hat

    • Shiny now gives +1 Multicast to adjacent Cores and Flying items
  • Primal Core

    • Scaling to 10/20/40 (was 10/25/40)
  • RED-F1R3FLY

    • Burn 6/8/10/12 (was 4/6/8/10)
  • Rocket Launcher

    • Cooldown to 7 (was 8)
  • Security Camera

    • Crit bonus to 20/30/40% (was 20%)

    • Shiny now gives double Crit Chance and Shield bonus

  • Thermal Lance

    • Burn 5 (was 6)

    • Scaling to 5/10/20 (was 6/12/18)

  • Terry-Dactyl

    • Damage to 800/1600 (was 1000/2000)

    • Cooldown to 14/10 seconds (was 14)

    • Shiny now gives double charge

  • Thrusters

    • Enchantments now target or trigger off the item to the left
  • Wallace

    • Shield scaling to 10/20/30/40 (was 10/15/20/25)
  • Welding Torch

    • Cooldown to 7/6/5 (was 8/7/6)

MAK

  • Black Rose

    • Regen to 1 (was 2)

    • Regen scaling to 1/2/3/4 (was 2/3/4/5)

    • Cooldown to 6 (was 8)

  • Flying Potion

    • Starts at Silver
  • Fungal Spores

    • Enchants changed to default outputs
  • Memento Mori

    • Can now be changed with Shiny to double the invulnerability duration
  • Mirror

    • Cooldown to 3 (was 4)
  • Mortar & Pestle

    • Damage scaling to 10/20/30/40 (was 10/15/20/25)
  • Optical Augment

    • Starts at Silver
  • Potion Potion

    • When you buy this, get a Catalyst
  • Plague Glaive

    • Shiny now gives double Poison bonus
  • Regen Potion

    • Starts at Bronze
  • Sifting Pan

    • Can now be enchanted with Shiny to get a second Catalyst
  • Smelling Salts

    • Enchants changed to default outputs
  • Venom

    • Shiny now triggers the base effect a second time
  • Venomander

    • Poison 2 (was 1/3/5/7)

    • Regen 1 (was 1/2/3/4)

    • Cooldown to 6/5/4/3 (was 6)

  • Weaselpede

    • Redesigned

    • Cooldown 8/7/6

    • Freeze an item for .5 seconds

    • When you Slow or Poison, Charge this 2 seconds.

COMMON

  • Barbspike Warden

    • Corrected an issue where this charged off any Relic use, rather than just adjacent
  • Biomerge Arm

    • Corrected an issue with Deadly adding Crit Chance instead of Crit Damage
  • Mortal Coil

    • Shiny now gives the Weapon to the left of it Multicast
  • Octopus

    • Shiny now gives +4 Multicast
  • Singularity

    • Now destroys any size item

    • CD to 6 (from 10)

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