Patch 14.0: Monster Mayhem
New Content
Monsters
Happy Camper
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Day 1
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Silver-tier
Calico
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Day 2
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Gold-tier
Overbearing Teacher
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Day 3
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Bronze-tier
Castaway Corsair
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Day 3
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Diamond-tier
Overwhelmed Student
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Day 4
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Bronze-tier
Not a Spy
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Day 6
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Silver-tier
Byg
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Day 7
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Silver-tier
Surly Mechanic
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Day 9
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Bronze-tier
Lost Hero
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Day 9
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Diamond-tier
Fairy Circle
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Day 10
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Bronze-tier
Mad Diver
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Day 10
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Diamond-tier
Encounters
Shelter Shelby (Merchant)
- Replaces Dryad, which was our placeholder Friend merchant
Mystery Box (Encounter)
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Starts on Day 2
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Diamond-tier
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Get a small enchanted item from another Hero
Items
The Boss (Medium Weapon)
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Legendary
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CD 7
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Damage 100
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When you use another Weapon, this gains +Damage equal to that item's Damage
Championship Belt (Medium Apparel)
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Legendary
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Adjacent items have +damage equal to 5% of your Max Health.
Coupon (Small Loot)
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Gold-tier
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When you sell this at a Merchant, discount its items by 50/100%
Crimson Orchid (Small)
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Diamond-tier
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When you sell this, your leftmost Weapon permanently gains Lifesteal
Fairy Statue (Small Property)
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Diamond-tier
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When you defeat a Monster with this, transform this into an Enchanted Friend.
Foundation Robe (Medium Relic Apparel)
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Legendary
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The Weapon to the right of this has +Damage equal to your Regen
Gorgon Spore (Small)
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Bronze-tier
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At the start of each fight, Poison 6/9/12/15
Infernal Catapult (Large)
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Bronze-tier
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CD 3
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Ammo 1
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Burn 15/30/45/60
Lag-Bolt (Small Tech)
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Bronze-tier
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At the start of each fight, Slow an item 3/4/5/6 seconds
Penthouse (Large Property)
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Legendary
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Your other Properties gain Value equal to half this item's Value
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When you use a Property, Charge another Property 1 second
Portable Stove (Small Tool)
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Bronze-tier
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CD 4
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Burn 3/5/7/9
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Slow an item for 1/2/3/4 second(s)
Raffle Ticket (Small Loot)
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Bronze-tier
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When you sell this, gain 0 to [5/10/20/40] Gold
Rimestone Amulet (Small Relic Apparel)
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Legendary
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When you Freeze with an adjacent item, Charge a Weapon 1 second
Shell Necklace (Small Apparel)
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Silver-tier
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CD 6
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Shield 20/30/40 for each Aquatic item or Tool you have
Skill Voucher (Small)
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Bronze-tier
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When you sell this, get a random Skill from any Hero
Spark Plug (Small Tech)
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Bronze-tier
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At the start of each fight, Haste an item 2/3/4/5 second(s)
Starfish (Small Aquatic Friend)
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Bronze-tier
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CD 3
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Regen 2/4/6/8
Stress Ball (Small Toy)
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Bronze-tier
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CD 3
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Shield 10/20/40/80
Tracer Pistol (Small Weapon)
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Legendary
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CD 2
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Ammo 6
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Damage 50
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When you Crit, Reload this 1 Ammo
Skills
Flashpoint Fuse (Vanessa)
- When you use an Ammo item, your items gain [1/2/3] Burn
Lifting (Pygmalien)
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Returns using our tech new of run persistent references
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Your Weapons have +[1/2/3] for each Weapon you have bought this run
Monster Tracker (Karnok)
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When you defeat a Gold-tier or higher Monster, get a Loot item
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Your Loot items have +1 Value
Time Eater (Vanessa)
- At the start of each fight, the fastest enemy item has its cooldown increased by [1/2] second(s)
Rate Limiter (Common/Monster)
- All charge effects are reduced by half
Season 14 Changes
Leaderboard Rewards for Season 13
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Founding Day Champion (Rank 10 and up)
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Founding Day Paragon (Rank 100 and up)
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Founding Day Elite (Rank 1000 and up)
Prize Pass updates
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Bad Dreams (Carpet)
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Dragon of War (Card Back)
Chests additions
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Super Dooley (Dooley Skin)
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Morning Person Mak (Mak Skin)
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Item Skins for Karnok, Vanessa and Stelle
Seasonal Store Content
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Visions of War (Carpet)
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Civil Strife (Card Back)
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Chaos Box (Stash)
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Money Madness (Bank)
General Changes
Wording Changes
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We are taking some steps to reduce the visual complexity of our items via wording changes
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This is a work in progress
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Specifically, we are doing the following:
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Removing "for the fight" in favor of specifying permanent effects
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Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain [Shield Icon] X"
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This is not a change in functionality, and is only a change for readability
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Item Spawning
- Corrected an issue where sometimes Bronze items would spawn late in the run when they should not
Legendary Item Costs
- Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling
Flying
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Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown
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For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage
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This only affects items that makes themselves Fly
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When an item is destroyed, it stops Flying
- This previously did not trigger "stops Flying" effects and has been corrected to do so
Enchantments
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Continued to make consistency pass and improvements to Enchantments across the board
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Numerous enchantments have been adjusted and fixed as a result
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Many items with missing enchantments gained them
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Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items
"is Slowed" effects
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Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects
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Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept
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We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications
Level Up Changes
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Made some changes to the gold-gain options
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Added secondary tags to many options
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Reduced the high end of the gold gain
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This normalizes the values you tend to get from the options
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Added some additional options to several Heroes
Encounters
Banannibal
- Gained Skill Voucher
Boss Harrow
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Moved to Gold-tier (from Bronze-tier)
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Gained The Boss (replaces Runic Double Bow)
Bouncer-Tron
- Gained Lag-bolt (replaces Sunderer)
Bounty Hunter
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Gained Spark Plug (replaces Revolver)
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Gained Tracer Pistol (replaces Revolver)
Covetous Thief
- Gained Raffle Ticket (replaces Sharpening Stone)
Crash Site: Cargo Hold
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No longer sometimes drops Gold-tier Hero items
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But can still drop Gold-tier Crash Site items
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Corrected an issue with Void Disruptor not spawning here
The Cult
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Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary
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Cult Member (Skill) now reduces the cooldowns of Legendary items
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This effect has been removed from Necronomicon specifically in favor of being on the Skill
Foreman
- Gained Skill Voucher (replaces Scrap)
Foundation Revenant
- Gained Foundation Robe (replaces Shadowed Cloak)
Frost Street Champion
- Gained Rimestone Amulet (replaces Frost Potion)
Gorgon Noble
- Gained Gorgon Spore (replaces Trained Spider)
Infernal Frigate
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Gained Infernal Catapult (replaces Trebuchet)
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Gained Inertia Dampener (replaces Thrusters)
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Pop Snappers is now Shielded
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Pop Snappers is now Heavy
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HP to 1800 (from 1925)
Mod Squad
- Gained Raffle Ticket
Mr. Morland
- Starts on Day 3
Professor Riggle (Skill Vendor)
- Added to Karnok
Property Baron
- Gained Penthouse (replaces Subscraper)
Trash Golem
- Moved to Bronze-tier (was Silver)
Void Knight
- Gained Rate Limiter (replaces Desperate Cleanse)
Common
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We are making some adjustments to monster/common items that do not see much play
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This will continue in future seasons
Nullfrost Altar
- No longer gives enemy items Freeze immunity
Hands of Time
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Simplified this item
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CD to 6/5/4 (from 9/8/7)
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Removed cooldown reduction for adjacent tools
Junkyard Catapult
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Starts at Bronze-tier
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CD 6 (from 7)
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Ammo 3 (from 1)
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Damage 25/50/100/200 (from 25/50/100)
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Burn 5/10/15/20 (6/8/10)
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Poison 5/10/15/20 (4/6/8)
Rune Axe
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Gained the Relic type
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CD 6 (from 8)
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Gained Lifesteal
Dooley
Rays
- Rays now count their own use, with the exception of Beta Ray
3D Printer
- Simplified this item so that it can now transform into Legendary-tier items
C.O.R.A
- CD 8/7/6 (from 9/7/5)
Keylogger
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Simplified this item to focus on buffing Poison
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CD 7 (from 8)
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No longer buffs Shield
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Poison buff to 2/4/6 (from 1/2/3)
Launcher Core
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CD 6 (from 7/6/5)
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2/3/4 items start Flying (from 2)
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No longer charges itself on use if it is Flying
Tesla Coil
- CD 7/6/5/4 (from 8/7/6/5)
Thermal Lance
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Starts at Gold-tier
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CD 4 (from 5)
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Burn 10
Walter Cooler
- CD 8 (from 10/9/8)
Welding Helmet
- Burn 3/5/7/9 (from 2/4/6/8)
Jules
Birthday Cake
- Starts with 30% Crit Chance (from 20%)
Dragonmelon
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This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling
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Starts at Gold-tier
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Shield 15/20% of Max Health (from 10/15/20)
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HP Scaling 25% (from 20/30/40%)
Giant Sub
- Corrected an issue where this would not Charge itself if it was made a Tool
Gingerbread House
- CD 7/6 (from 7)
Gingerbread Man
- Shield 10/20/40/80 (from 10/20/30/40)
Laurel's Fortress
- Gained the Toy type
Karnok
Aurora Vista
- Cooldown to 5/4 seconds (was 6/4)
Bandoleer
- Rage gain to 10/15/20 (was 9/12/15)
Beast Call
- Starts at Bronze
Dual Reaver
- Cooldown to 7/5/3 seconds (was 7/6/5)
Great Eagle
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Starts at Gold
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Your Flying items have +50/100% Damage and Shield (was double)
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Deal 300/600 Damage (was 500)
Hunting Rifle
- Max Ammo to 2 (was 1)
Infused Arm Wraps
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Simplified this item
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Now reads "When you Damage/Shield"
Log Trap
- Slow to 1 second (was 2)
Runic Claymore
- Damage 15% of Max Health (from 10%)
Spiked Collar
- Starts at Gold-tier
Trapping Pit
- Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount
Trapvine
- Poison to 8/16 (was 10/20)
Tree Club
- Rage gain changed to 10/15 (was 10)
Waystones
- Cooldown to 5/4/3/2 seconds (was 6/5/4/3)
Mak
Adrenal Converter
- Hastes for 1/2/3 seconds (was 1)
Alembic
- No longer gives Potions from other Heroes
Atmospheric Sampler
- Starts at Diamond-tier
Blank Slate
- Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)
Book of Secrets
- Starts at Bronze-tier
Calcinator
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Updated to use the new tech of run-based attributes
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This has +[4/5/6/7] Burn for each Reagent you have transformed this run
Emerald
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Now buffs itself
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Toxic now doubles the buff
Optical Augment
- Gained the Apparel type
Philosopher's Stone
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Updated to use the new tech of run-based attributes
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Regen 3 (from 1)
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This has +[1/2/3/4] Regen for each Reagent you have transformed this run
Potion Distillery
- No longer gives Potions from other Heroes
Retort
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Updated to use the new tech of run-based attributes
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This has +[4/5/6/7] Poison for each Reagent you have transformed this run
Ruby
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Now buffs itself
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Fiery now doubles the buff
Staff of the Wise
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Starts at Silver-tier
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Damage 50/100/150 for each skill (from 100/200)
Thurible
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Cooldown to 4 seconds (was 6/5/4/3)
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Burn 3/5/7/9 (was 5)
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Regen 1/2/3/4 (was 1)
Tomb of the Ancients
- Freezes for 1 second (was .5 seconds)
Venomander
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Cooldown to 4 seconds (was 6/5/4/3)
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Poison 3/5/7/9 (was 2)
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Regen 1/2/3/4 (was 1)
Pygmalien
Billboard
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Cooldown to 5/4 second (was 3)
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When you use an item, it gains +20% value (was 25%)
Booby Trap
- Freeze targets reduced to 1/2/3 (was 2/3/4)
Brass Knuckles
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CD 5 (was 6/5/4/3)
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Damage 20/40/80/160 (was 10)
Haladie
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CD 5 (was 8/7/6/5)
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Damage 5/10/20/40 (was 5)
Kukri
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CD 4 (was 6/5/4/3)
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Damage/Healing 10/20/40/80 (was 20)
Pinata
- Simplified these items to no longer have quests that upgrade them
Private Jet
- This and another item start flying (was "an item starts flying")
Ring King Gauntlets
- Gained Apparel type
Safe
- Simplified these items to no longer have quests that upgrade them
Showcase
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Cooldown to 3 second (from 6)
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If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)
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If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)
Snow Globe
- Cooldown to 6/5/4 seconds (was 7/6/5)
Tusked Helm
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CD 6 (was 9/8/7/6)
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Damage and Shield to 5/10/20/40 (was 10)
Stelle
Air Pressure Rifle
- Damage Scaling 25/50/100/200 (from 25/50/75/100)
The Big One
- Damage to 25/35% of max health (was 20/30%)
Chicken Cannon
- No longer a Toy
Daggerwing
- Cooldown to 8/7 seconds (was 8)
Firecrackers
- Max Ammo to 2 (was 3)
Darts
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This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item
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CD 3
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This starts Flying
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Damage 4/8/16/32
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Every 3rd hit, this deals +50% Damage.
Experimental Garage
- No longer overrides enchants on other items you have
Hangar
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Simplified this item so it's less dependent on making your items Fly before they can be buffed
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Your items have +10 Damage and +10 Shield
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When you use a Flying item, Vehicle or Drone, increase this by 8/16/24
In-Flight Meal
- Corrected an issue where this item's Quests did not count when Skills made items Fly
Inertial Dampener
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Gained Tool type
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Burn scaling to 2/4/6 (was 1/3/5)
Multitool
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Starts at Bronze-tier
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CD 6 (from 5)
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Targets 1/2/3/4 (from 1/2/3)
Orbital Polisher
- Quest to make 90 items fly (was 100)
Pogo Stick
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Cooldown to 4/3/2 seconds (was 5/4/3)
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Shield to 75/125/175 (was 100)
Pinwheel
- Cooldown to 8/7/6/5 seconds (was 9/8/7/6)
Security Drone
- Shield 20/40/60/80 (was 20)
Windbreaker
- Shield 25/50/75 (was 20/40/60)
Vanessa
Ballista
- Damage to 200/400 (from 150/300)
Beach Ball
- CD 4 (from 5)
The Boulder
- CD 22/18 (from 20/16)
Cannonball
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Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds
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Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)
Card Table
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Simplified this item. It is a below average item with a drawback that doesn't need it.
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Starts at Gold-tier
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Removed the CD increase effect
Flagship
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CD 5 (from 7/6/5)
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Damage 50/100/200 (from 50)
Incendiary Rounds
- Burn 2/4/6 (from 1/2/3)
Lighthouse
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This item does not do enough at Gold-tier, hoping to revive this line for the late game
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CD 4 (from 6)
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When you Slow, Burn 8/16 (from 6/9)
Orange Julian
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CD -1s all tiers
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Corrected an issue with Obsidian where the tooltip did not accurately display the updated value
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This was a visual issue only
Ramrod
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Simplified this item to reload all ammo at all tiers
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This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak
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Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)
Rowboat
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Simplified this item
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CD 5/3 (from 8)
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Charge 2s (from 1/2)
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Removed cooldown reduction based on tags
Slumbering Primordial
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Charges 2s (from 1/2)
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Damage and Damage Scaling to 15/30 (from 20/25)
Tropical Island
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Starts at Silver-tier
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Regen 5/10/15 (from 5/10)
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At the end of each fight, get a Coconut and a Citrus.
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Citrus and Coconut now sell for value and have increased sell effects
Wetware
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Simplified this item
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CD 6 (from 8)
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Removed cooldown reduction for Tech items
Skills
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Updated the scaling of the base Damage, Heal, Shield, etc.
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The goal is to improve upgrade viability at Gold and Diamond
Karnok
- Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life
Advanced Synthetics
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Now triggers on Upgrade instead of Buy
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This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases
Blind Fury
- Now reduces the cooldown of Large items
Castle Doctrine
- Rage gain to 15/30 (was 10/20)
Focused Rage
- Also Charges items 2 seconds on trigger
Frozen Secrets
- The first [--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)
Hot Air
- Starts at Silver-tier
Ice Bullets
- The first [--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.
Iron Sharpens Iron
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Using our tech new of run persistent references
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Now Vanessa Only
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Your leftmost Weapon has +[2/4/6] for each Weapon you have bought this run
Loaded Fury
- Scaling per Ammo to 2/4/6 (from 1/2/3)
Precision Tools
- When you Haste or Slow a Tool, it gains +[5/10/15] Damage.
Renovation
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Adding "Buy this" for consistent to similar effects
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When you buy this or level up, upgrade a Property
Submerged
- Scaling per Aquatic to 5/10/15 (from 3/6/9)
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