Patch 15:0: Summer Sparks
Season 14
Leaderboard Rewards for Season 13
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Monster Mash Champion (Rank 10 and up)
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Monster Mash Paragon (Rank 100 and up)
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Monster Mash Elite (Rank 1000 and up)
Prize Pass updates
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Steady Hand (Carpet)
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Bat Altar (Stash)
Chests additions
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Knockout Stelle (Stelle Skin)
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Morning Routine Pygmalien (Pygmalien Skin)
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Item Skins for Karnok and Mak
Seasonal Store Content
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Crash Site Seasonal Cosmetics returns!
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Board: Crash Site
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Album: Area 67
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Carpet: Streamscape
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Card Back: Eye of the Vessel
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Stash: Crystal Cache
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Bank: Excavation Pan
Enchantments
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Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs
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for example, Cinders buffing a Fiery enchanted item that buffs Burn items
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Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items
Announcements
- Added announcement area to notify users of patch/downtime
SFX on Mac
- Corrected an issue where there is sometimes a popping noise when playing on Mac
Sell Hotkey
- Fixed the Sell hotkey not working on some devices
New Items
Common
Reroll Token
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Diamond-tier
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When you sell this, reroll your hourly Encounters
Dooley
RAMpage Module
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Small Tech
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Silver-tier
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When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn
Jules
Laurel's Bouncy Ball
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Small Toy
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Gold-tier
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CD 3
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Haste 2 other item(s) for 1/2 second(s)
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When this Hastes an adjacent item, charge this 1 second
Karnok
Caracal
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Small Friend Weapon
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Bronze-tier
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CD 5
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Deal 5/10/20/40 Damage for each Type this has
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Haste a small item for 1 second(s)
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At the start of each day, this gains a random Type
Mak
Wind Dragon
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Medium Friend Dragon Weapon
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Silver-tier
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CD 5/4/3
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An item starts Flying
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When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage
Pygmalien
Fountain
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Medium Aquatic Property
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Silver-tier
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CD 4 seconds
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Slow 1/2/3 item(s) for 2 second(s)
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Charge your Heal and Regen items 1 second
Stelle
Atlas
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Medium Tool
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Silver-tier
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When you fight a Monster, this permanently gains +1/2/3 value
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Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items
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Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP
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Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item
Compass
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Small Tool
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Bronze-tier
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When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value
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When you sell this, reroll your hourly Encounters
Drone Crusher
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Medium Vehicle Tool
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Silver-tier
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CD 4
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Use and destroy adjacent small Drones
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When your items are destroyed, transform them into Small Drone(s) and Burn [4/8/12]
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Your Drones have their cooldowns reduced by [0.5/1/1.5]s
Vanessa
Burnacuda
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Small Aquatic Friend
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Bronze-tier
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CD 2
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Ammo 2
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Burn 2/4/6/8
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Haste an adjacent item for 1 second(s)
New Skills
Common/Shared
Scavenger
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This was from a previous in-Season event
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When you Level Up, get a small item from another Hero
Burning Blade
- The first [4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)
Merchant Club
- When you visit a Merchant, a random item costs [1/2/4/8] less Gold.
Poison Flame
- When you Poison, your Burn items gain +[--/1/2/3] Burn for the fight
Poison Forge
- When you Poison, your Weapons gain +[2/4/6] Damage for the fight
Defender's Flames
- When you Shield, your items gain +[1/2/3] Burn
Defender's Toxins
- When you Shield, your items gain +[1/2/3] Poison
Flashpoint Toxins
- When you use an Ammo item, your items gain +1/2/3 Poison
New Skills — Dooley
Tech Savvy
- The Cooldown of your Tech items is reduced by 5%/10%
Data Transfer
- When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)
New Skills — Jules
Catch of the Day
- Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have
Sous Chef
- The first time you use a Food each fight, Haste 1/2/3 Tool(s) for 2 seconds(s)
New Skills — Karnok
Burning Rage
- When you become Enraged, your Burn items gain +[3/6/9/12] Burn for the fight
Blight Rage
- When you become Enraged, your Poison items gain +[3/6/9/12] Poison for the fight
Piercing Rage
- When you become Enraged, your Weapons gain +[10/20/30/40] Damage for the fight
Suppressing Fire
- The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%
New Skills — Mak
Catalytic Converter
- When you buy or upgrade a Skill, get a Catalyst
Ancient Weapons
- When you use a Relic, your Weapons gain +[3/6/9] damage for the fight
New Skills — Pygmalien
Snowball Fight
- The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)
Playful Arsonist
- The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)
New Skills — Stelle
Vector Command
- When you use a Vehicle or Drone, your items gain +[3/6/9] Damage
Hot Wheels
- When you use a Vehicle or Drone, your items gain +[1/2/3] Burn
Evasive Maneuvers
- When you use a Vehicle or Drone, your items gain +[3/6/9] Shield
New Skills — Vanessa
Execute
- The first time your opponent falls below 20% Max Health each fight, deal 9999 damage
New Encounters
Apothecary
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Day 3+
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Gold-tier
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Buffs defensive items
Drone Operator (Monster)
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Day 5
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Gold-tier
Farai
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Day 2+
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Gold-tier
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HELP WANTED: Urgent deliveries
Library
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Day 2+
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Gold-tier
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A quiet place to learn some Skills
Gunpowder Cache
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All Days
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Silver-tier
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Karnok, Mak and Vanessa
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Get a Gunpowder (+Ammo)
Moonlit Meadow
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All Days
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Silver-tier
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Jules and Mak
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Get a Moon Lily (+Regen)
Encounters
Item Spawners
- Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item
Advanced Training
- Now has Potion and Dragon tags
Aimbot
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Gold-tier (from Silver)
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Now spawns for Stelle also
The Antiquarian
- No longer spawns for Jules and Stelle
Artisan Dunes
- The improvement node for this encounter can now be used 3 times, at 10g each
Castaway Corsair
- Gains Compass (in place of Cinders)
Frieya
- Diamond-tier (from Legendary)
Jungle Ruins
- Days 1 to 3 (from 1 to 2)
Overbearing Teacher and Overwhelmed Student
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Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)
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Made some tier adjustments on their items accordingly
Preening Duelist
- Gained Reroll Token (in place of Gunpowder)
Retiree
- Gained Reroll Token (in place of Medkit)
Strange Mushroom
- Day 1 to 3 (from 1 to 2)
The Tester
- Gold-tier (was Silver)
Tiny Furry Monster
- Day 1 to 3 (from 1 to 2)
Common Skills
Anything to Win
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Corrected an issue with this skill where it would trigger multiple times in some cases
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Now also requires an item to be both non-Burn and non-Poison to trigger
Brewmaster
- Corrected an issue with this skill where it could target items without a cooldown for Multicast
Burning Rage
- Renamed to Burning Infernal
Diamond Fangs
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Starts at Gold-tier at 25/50% CDR
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No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items
Just Looking
- CD increase 1/2 seconds (from 1/2/3)
Regenerative
- 20/40/60 (from 10/20/30)
Common Items
Crimson Orchid
- Corrected an issue where this item could target items that already had Lifesteal
Galactic Translator
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Re-implemented this item with a new structure
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This corrects an issue where this item would not function on a merchant that you purchased it from
Hot Springs
- Gains the Aquatic type
Icewatch Warden
- Freeze to 1s (from 0.5s)
Knee Brace
- Health gain 100/200/400/800
Lag-bolt
- Adjusted the art for this item to better reflect its effects
Shadowed Cloak
- Corrected an issue where if this was Shielded it could go infinite with other items
Spark Plug
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Adjusted the art for this item to better reflect its effects
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Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow
Dooley
Level Up (Skill)
- Added a Core Upgrade option to Level 11
Primal Energy (Skill)
- Got a new icon
Brick Buddy
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Shield 10/20/40/80 (from 20)
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Scaling 10/20/40/80 (from 10/20/30/40)
Clawrence
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Damage 10/20/40/80 (from 20)
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Scaling 10/20/40/80 (from 10/20/30/40)
C.O.R.A.
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Gold-tier
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CD 6 (from 8/7/6)
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Poison 6/12 (from 3/6/9)
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Multiplier 4/5 (from 3/4/5)
Dooley's Scarf
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Starts at Gold-tier
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Gained: When you Freeze, Haste adjacent items 1/2 second(s)
Flamethrower
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CD 6 (from 7/5)
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Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)
Keylogger
- Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6
Plasma Rifle
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Damage 100/200 (from 100)
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Scaling 100/200 (from 75/150)
Railgun
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Multicast 2 (from Multi 1)
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Multicast Quest removed
Rex Spex
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Simplified this item and improved the scaling
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CD to 8 (from 10)
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Damage 100/200 (from 25)
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Scaling 100/200 (from 80/160)
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CDR Removed
Jules
Cutlery Forge
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This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for
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Your items gain +10/20/30 damage and +2/4/6 Burn
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When you use a Tool, Burn 4
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Heated: This item's cooldown is reduced by 2 seconds
Corkscrew
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A very good item that goes a little nuts late game
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Damage to 25/50 (from 20)
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CD to 4 (from 4/3)
Cutting Board
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Simplified this item to better focus its effects
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CD 3 (from 4)
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Charge adjacent Food 1 second (from Charge a Food)
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When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)
Feast
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Burn/Regen to 10/20 (from 8)
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Scaling to 5/10 (from 4/8)
Food Truck
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Support large that just isn't good enough
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Silver-tier
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CD to 6/5/4 (from 4)
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Haste your other items 1 second(s) (from Haste adjacent items [1/2])
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When you Haste a Food, Charge it 1 second (no change)
Froyo Cart
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This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead
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When you buy this, get a Sorbet (from at the start of each day)
Grill
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When you use a Food, Burn 6/12 (from 4)
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Scaling 2/4 (from 1/2)
Karnok
Assault Sigil
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Starts at Gold-tier
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Rage Gain to 15 (from 5)
Bagpipes
- Heal 30/60/120/240 (from 30/60/90/120)
Heavy Crossbow
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Damage 40/80/160
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Scaling 40/80/160
Hunter's Pack
- Max Heath 2/3/4% (from 3/4/5%)
Hunting Rifle
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CD 3 (from 6)
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Damage 100 (from 200)
Infused Arm Wraps
- Buffs to 8/16/24 (from 10/20/30)
Lichen
- While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)
Lost Blade
- This is affected by Slow for half as long (new)
Runic Claymore
- CD 7/6 (from 6/5)
Wild Bear
- Max Health gain 20/40% (from 15/25)
Wrist Blade
- CD 6 (from 8)
Mak
Athanor
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Simplified this item to focus on their board role
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No longer generates Catalyst at the start of day
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Still ugprades a Potion at the start of each day
Black Ice
- When you Freeze, Poison 10/20 (from 15/30)
Blank Slate
- Outputs to 6/12/18/24 (from 8/16/24/32)
Book of Secrets
- Silver-tier
Laboratory
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Simplified this item to focus on their board role
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No longer generates Catalyst at the start of day
Leeches
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CD 7 (from 8)
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Lifesteal (no change)
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Damage 10/20/40/80 (from 20)
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Scaling to 10/20/40/80 damage (from 10/20/30/40)
Library
- No longer affects enemy weapons
Palanquin
- Gold-tier (from Silver)
Refractor
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Damage 8/16/32/64 (from 20)
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Scaling to 8/16/32/64 damage (from 10/20/30/40)
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Scaling trigger also includes Haste
Skyterror
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Gains the Vehicle type
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Silver-tier
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Damage 100/200/400 (from 175/350)
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Burn 10/20/30 (from 15/30)
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The above also applies to the scaling
Strength Potion
- 2/3/4s (from 3/4/5s)
Sword Cane
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Gains Relic type
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Damage 30 (from 20)
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Burn/Regen/Poison 3 (from 2)
Pygmalien
Abacus
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Silver-tier
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CD 5/4/3
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This Item has +5/10/15 Value in combat
Dog
- Quest requirements to 12/24/36 (from 15/30/45)
Grindstone
- +Damage to 20/40/60 (from 10/20/30)
Hammock
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Bronze-tier
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CD 4 (from 5/4/3)
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Scaling 4/8/12/16 (from 5/10/15)
Private Hot Springs
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Gains the Aquatic type
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Freeze 3s (from 4s)
Premium Piggles (Red/Yellow/Green/Orange)
- CD 4 (from 5)
Streaming Setup
- Value gain 5/10/15 (from 2/4/6)
Stelle
Emergency Landing (Skill)
- When all of your items are flying, they all stop flying
Buster
- Damage 20/25% (from 20/30%)
Hang Glider
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Silver-tier
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Damage 50/100/200 (from 100/200)
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Damage Scaling 25/50/100 (from 35/70)
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Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)
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CD 6/5/4 (from 5/4)
Hydraulic Squeezer
- CD -1 all tiers
Hydrogen Tank
-
Reverting this to the start of fight version to give Stelle's late game a jumpstart
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CD 5
-
If you have a Vehicle, use this at the start of each fight
Ramming Balloon
-
This did not land quite right, simplifying it slightly and improving the numbers should help
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CD 4 (from 8)
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Damage 15/30/60 (from 15)
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Scaling 15/30/60 (from 15/30/45)
-
No longer charges on Flying item use
Relay Drone
- Gold-tier
Skyliner
-
CD 10/8 (from 9/9)
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Burn 25/50 (from 25/45)
Tethers
- Flying Stops 1/2/3/4 (was 1)
Toolbox
-
This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items
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Now targets the item to the left
Vanessa
Loaded Fury (Skill)
- Your items have +[2/3/4] Damage for each Ammo on your items (from 2/4/6)
Arbalest
-
Damage 50/100/200 (from 100)
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Scaling 50/100/200 (from 50/75/100)
Barrel
-
CD 5 (from 6)
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Shield 10/20/40/80 (from 20)
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Scaling 10/20/40/80 (from 10/20/30/40)
Cannonade
-
CD to 12/10 (from 14)
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Also charges off Burn item use
Flagship
- Damage to 40/80/160 (from 50/100/200)
Holsters
-
This was an old item that had a unique identity that we want to preserve
-
Reverted this back to "At the start of each fight"
Powder Keg
-
CD 24/20 (from 24)
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Damage 40% (from 30/40%)
Rifle
-
CD to 2 (from 3)
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Damage/Scaling 10/20/40/80 (from 20/40/80/160)
Scimitar of the Deep
- Damage 30/60/90 (from 20)
Wetware
-
Shield 10/20/40/80 (from 10)
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Scaling 10/20/40/80 (from 15/25/35/45)
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