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Patch 16.0: The Invasion Begins

Ranking/Rating Changes

  • We are making several adjustments to the current ranking system with the following goals:

    • Make it harder to achieve Legendary Rating

    • Decrease the time to climb to your expected Rating range once you reach Legendary

    • Reduce the punishment for not hitting 10 wins at high rating values

  • Legendary players now start at 800 Rating

  • Rating losses have been significantly reduced, more so at the lower wins end

  • Reduced the ranking point changes for Gold and Diamond tier, requiring a higher average wins to achieve the next tier

[p align="start"]Economy Changes

  • Starting Income 5 (from 7)

  • We are trying to shift some stuff around in the economy, so we are lowering the base Income but improving a variety of economy nodes

[p align="start"]Tournament Mode Testing

  • Tournament Mode has arrived for Public Testing

  • As this is a testing environment, please be aware that there may be bugs, interruptions and unannounced downtime/maintenance of this branch

  • In order to play Tournament Mode, you must manually switch to the Public Test Realm branch on Steam

    • You can do this by right-clicking on the Bazaar in your Steam Library, selecting Properties and finding Game Versions and Betas

    • Enter the following Steam Access Code under Private Versions to unlock the Branch: 17IR8wb70MJOxCCh

    • Once the version is unlocked, you can select PTR in the list

    • This will initiate a download

    • Note that you will need to use this same menu to return back to the normal version of the game

  • After the game updates, you will need to create a new account

    • This account will only be usable on this branch and does not interact with your normal Bazaar account
  • If the game doesn't load properly, try using Verify Game Files as switching branches like this can often cause issues

  • Tournament Mode can be freely shared/streamed by all

Season 16 Updates

[p align="start"]Leaderboard Rewards for Season 15

  • Arsonist Champion (Rank 10 and up)

  • Arsonist Paragon (Rank 100 and up)

  • Arsonist Elite (Rank 1000 and up)

[p align="start"]Prize Pass updates

  • The Dunes (Carpet)

  • Gnash Stash (Stash)

[p align="start"]Chests additions

  • Daughter Day Jules (Jules Skin)

  • Alchemical Rigor Mak (Mak Skin)

  • Item Skins for Dooley and Jules

Encounters

Annexed Army (Monster)

  • Day 10

  • Diamond-tier

Aurora Dome (Encounter)

  • Diamond-tier

  • Days 8+

  • Improve your items without a CD

Capital Punisher

  • Day 7

  • Gold-tier

Farmer's Market (Encounter)

  • Diamond-tier

  • Jules Only

  • Days 8+

  • Improve your Food items

Launch Tower (Encounter)

  • Diamond-tier

  • Stelle Only

  • Days 8+

  • Improve your Flying items

Private Pitchfork

  • Gold-tier

  • Days 6+

  • Sells neutral items

Robotics Factory (Encounter)

  • Diamond-tier

  • Stelle and Dooley

  • Days 8+

  • Improve your Tech items

Salvage Yard (Encounter)

  • Diamond-tier

  • Days 4+

  • Transform your Stash items into Loot items based on their tags

Stickybeans

  • Gold-tier

  • Days 6+

  • Sells items from other Heroes

Tomb of the Ancients (Encounter)

  • Diamond-tier

  • Mak Only

  • Days 8+

  • Improve your Relics

Wishing Fountain (Encounter)

  • Gold-tier

  • All Days

  • Make a wish for random items

Encounter Changes

[p align="start"]Free Item Encounters (Right Side Options)

  • These now have rarity and give items of that rarity

  • These will generally offer, on average, higher rarity than you can get in shops or other nodes on the same day

Apothecary (Encounter)

  • Double node now costs 5 gold (from 10)

Borrow

  • Days 1-2 only

Byg

  • He is champion, why is he Silver-tier?

  • Now Legendary-tier

Cache of Riches

  • Gold 5/7/10 (from 3/4/5)

Farai

  • Gold-tier again

  • This returns Farai back to normal after the Event

  • Corrected an issue where the options Farai spawns if you have a package appears in a random order

Futura

  • Upgrade items 1 Tier (instead of to Gold)

Invest in Yourself

  • Income 1/2/3 (Days 1/2, Days 3/4, Days 5/6)

Library

  • Day 3+

Look for Spare Change

  • Now spawns 4 Spare Change

Mod Squad (Monster)

  • Gained an interesting new item

  • Beautiful Friendship is now Silver-tier

Mountain Pass

  • Reduced some of the Gold rewards from this Encounter

Strange Mushroom

  • Trade it for something now gives a Medium item

The Tester

  • Dooley and Stelle

  • Day 1+

  • Hero items only

Truffle Farming

  • Now spawns 2 Truffles

Wink

  • Now gives 10 Prestige

Common

  • Corrected a number of tag and hidden tag inconsistencies with Skills

[p align="start"]Creeping Chill, Frostfire, Initial Chill, Paralytic Poison and Stunning Strike (Skills)

  • Standardized these to 2/3/4 second(s)

[p align="start"]Finesse Shield

  • Added to Jules, Stelle and Karnok (from Dooley only)

  • The first 4/8 times you Haste, charge a Shield item 1 second

[p align="start"]The following items now start at Silver-tier:

  • Gorgon Spore, Icicle, Lag-bolt, Magma Core, Spark Plug

Candy Mail

  • At the end of a fight with this, adjacent items permanently gain [20/40/60/80] Shield and permanently Destroy this

Dragon Wing

  • CD 6 (from 7)

Epicurean Chocolate

  • At the end of a fight with this, adjacent items permanently gain [20/40/60/80] Damage and permanently Destroy this

Junkyard Club

  • When you sell this, get 2 Loot items (from +Damage)

Junkyard Repairbot

  • When you sell this, get 2 Loot items (from +Heal)

Raffle Ticket

  • When you Level Up, set this item's value to a number between 0 and [5/10/20/40]

Reroll Token

  • Shiny now spawns another Reroll token

Super Syrup

  • At the end of a fight with this, adjacent items permanently gain [10/20/30/40]% Crit Chance and permanently Destroy this

Temporary Shelter

  • CD 6

  • Shield [60/120/240/480]

  • When you sell this, get 2 Scrap

  • No longer scales Shield

Dooley

[p align="start"]Ancient Technology (Skill)

  • Your leftmost Relic has +1 Multicast

[p align="start"]Data Transfer (Skill)

  • When you use a tech item, your items gain +[2/4/6] (from adjacent items gain [3/6/9])

[p align="start"]Liquid Cooled (Skill)

  • [2/4] triggers (from [5/10])

  • No longer has a size restriction

[p align="start"]Primal Energy (Skill)

  • Damage buff to [5/10/20/40]

[p align="start"]Well-oiled Machine (Skill)

  • When you use a Core, reduce an item's CD by 8% (from 5%)

3D Printer

  • starts at Diamond-tier

Angry Balloon Bot

  • CD 5 (from [7/6])

  • Damage [25/50] (from 10)

Armored Core

  • Shield [40/80/160]

Beta Ray

  • CD 6 (from 7)

Char Cole

  • Burn [2/4/6/8] (from [3/4/5/6])

Critical Core/The Core/Primal Core/Weaponized Core

  • Damage [40/80/160]

Crude Tools

  • CD [5/4/3] (from [7/6/5])

  • Now also charges Relics

  • CD reduction removed

Cryosphere

  • CD [11/10] (from 10)

  • Freeze 2 seconds (from [2/3])

Flint Stones

  • Burn [3/6/9/12] (from [4/6/8/10])

Ignition Core

  • Burn to [4/8/12] (from 4)

Miss Isles

  • Damage scaling [5/10/20] (from [5/10/15])

Nanobot

  • Damage per Friend [10/20/40] (from [15/20/25])

Race Carl

  • CD 8 (from [9/8/7])

  • Damage to [100/200/400] (from 100)

Trojan

  • CD to 4 (from 6)

  • Poison to [8/16] (from [3/6])

Wallace

  • CD 3 (from 6)

  • Shield scaling [5/10/20/40] (from [10/20/30/40])

  • Now scales Shield before applying Shield

Welding Helmet

  • Burn [3/6/9/12] (from [3/5/7/9])

YLW-M4NT1S

  • CD 5 (from [7/6/5])

Jules

[p align="start"]Start of Run

  • You can now start with either a Stove or a Cooler

[p align="start"]Chef Brolin (Level Up)

  • Now appears on Level 3 instead of Add Cooler

  • Add Stove/Cooler options now gives a matching item of the same type

Cheese Wheel

  • CD [7/6/5] (from [8/7/6])

  • Shield to 20 (from 5)

Cooler

  • Shield 30 (from 15/30/45)

  • When you Freeze, this becomes Chilled and gains [15/30/60] Shield (from Chilled for 2 seconds and [15/30/45])

Cornucopia

  • CD 3 (from 4)

  • Heated effect now charges Chilled and Chilled effect now charges Heated items

Durian

  • Starts at Bronze-tier

  • Shield [10/20/40/80] (from [20/40/80])

  • Heated: Slow [2/3/4/5] items (from [3/4/5])

Dragon Steak

  • Burn Equal to this item's Crit Chance (from Burn 10)

  • Base Crit Chance: [25/50]%

  • Heated: Your other items have +[25/50]% Crit Chance"

Farmer's Market

  • No longer gives Max HP on sell

Imu

  • Burn [3/6/9] (from [4/6/8])

LauLau

  • Chilled: This item's CD is reduced by 2 seconds (from Crit Chance)

Meat Grinder

  • Starts at Bronze-tier

  • Damage [20/40/80/160]

Refrigerator

  • Starts at Bronze-tier

  • Shield [10/20/40/80] (from [30/60/90])

  • Regen [2/4/6/8] (from [3/6/9])

  • When you use a Chilled item or Freeze (from When you Freeze)

Rolling Pin

  • Damage Scaling [25/50/100/200] (from [25/50/75/100])

Santoku

  • Starts at Silver-tier

  • CD 4 (from 5)

  • Damage [10/20/40]

Salt

  • Starts at Gold-tier

  • CD 3 (from 5/4/3)

  • Adjacent items gain 10/20% Crit

  • When you Crit, Burn 3/6

Sorbet

  • When you crit with another item (from When you Crit)

Tea Siphon

  • Burn [8/16/24] (from 8/12/16)

Jumbo Wok

  • Burn [6/12] (from [6/9])

Ulu-Knife

  • Chilled: Haste this 1 second(s)

Karnok

[p align="start"]Peak Rage (Skill)

  • While you are Enraged, your items have +[10/20/30/40]% Crit Chance (from [20/30/40/50])

Battle Axe

  • Damage 100 (from [60/120/180/240])

  • When you Enrage, this gains [60/120/240/480] Damage (from [60/120/180/240])

Beast Call

  • CD 4 (from [6/5/4/3])

  • Haste an adjacent Friend [1/2/3/4] second(s)

Fairy Circle

  • When you Slow or Freeze one of your items, Charge it [1/1.5] second(s)

Messenger Sparrow

  • CD [6/5/4] (from [5/4/3])

Resistance Bands

  • Gain +1% Max Health (from 10/20/40)

Steel Bramble

  • When your enemy uses an item, gain [2/4] Rage (from [1/2/3])

Wolverine

  • CD 8 (from [9/8/7])

  • Deal 20 Damage (from [10])

  • Damage scaling [10/20/40] (from [10/20/30])

Mak

[p align="start"]Frozen Secrets (Skill)

  • The first 4/8 times you use a Relic each fight, Charge a Freeze item 1 second

Calcinator

  • CD 6 (from 7)

  • Burn 8 (from 6)

  • No longer costs Gold to generate Chunk of Lead

Chunk of Gold

  • Sell Price [2/4/6/8] (from [3/5/7/9])

Orly

  • When you Crit, this and another item starts Flying (from When you Crit, an item starts flying)

Quill and Ink

  • If this is not adjacent to a Weapon, it has +1 Multicast (from If you have no other Weapons, this has +1 Multicast)

Rainbow Staff

  • Burn and Poison [6/12/18] (from [6/9/12])

Retort

  • Poison 8 (from 6)

  • No longer costs Gold to generate Chunk of Lead

Spider Fern

  • Poison [4/8/12] (from [4/6/8])

Test Subject Alpha

  • CD 5 (from [6/5])

  • Damage 100 (from 50)

  • Poison [30/60] (from [30/50])

Thrown Net

  • Gains the Trap type

Vat of Acid

  • Burn and Poison [5/10] (from [6/12])

Pygmalien

[p align="start"]Industrialist (Skill)

  • The CD of your Properties and Vehicles are reduced by [5/10]% (from Properties only)

[p align="start"]Prime Real Estate (Skill)

  • When you use a Property or Vehicle, adjacent items gain [5/10/15]% Crit Chance (from Properties only)

[p align="start"]Reinforced Steel (Skill)

  • When you use a Property or Vehicle, your items gain [5/10/15] Damage and Shield (from Properties only)

Abacus

  • CD 4 (from [5/4/3])

  • Value in combat [10/15/20] (from [5/10/15])

Jabalian Drum

  • Starts at Silver-tier

  • Haste [1/2/3] second(s)

  • Damage Buff [3/6/12]

Ledger

  • This is mostly a QOL change to make this item require less shuffling around

  • Now gives value to both leftmost and rightmost items

Skyscraper

  • Multicast 2 Base (from If you have 5 or less items, +1 Multicast)

Stained Glass Window

  • CDR no longer has item count restrictions

VIP Pass

  • Haste your highest value item [1/2/3] second(s) (from Property only)

  • When you use an adjacent item, it gains [2/4/6] value (from [4/6/8], Properties only)

Stelle

[p align="start"]Master Mechanic (Skill)

  • Renamed from Repair Mechanic

  • Stelle-only (from all Heroes)

  • Silver-tier

  • Now repairs 1/2/3 items

Balloon Engine

  • Burn [3/6/9/12] (from [3/5/7/9])

Bird Cage

  • Shield [75/150/300] (from [100/150/200])

Boom Boom Bot

  • Tech type

  • Damage 80 (from [40/80/120/160])

  • Scaling [20/40/80/160] (from [20/40/60/80])

Eject Button

  • Shield [10/20/40] (from [10/20/30])

Flame Jet Drone

  • Gains Tech type

Grabinator

  • CD [7/6] (from [8/7])

Hang Glider

  • Damage [40/80/160] (from [50/100/200])

In-Flight Meal

  • Scaling [50/100/200] (from [50/75/100])

Kite

  • CD 4 (from 5)

Molten Ball Blaster

  • Burn [10/20/30/40] (from [10/15/20/25])

Ornithopter

  • No longer gives Flying items Damage

Oxygen Mask

  • When you use another item (from Tool or Vehicle)

Oxygen Tank

  • Heal [75/150/300] for each Vehicle (from [75/100/125])

Pilot's Wings

  • The current design has limited use and too many restrictions

  • When you use a Flying item, Haste it for [1/2/3] seconds

Recycler Bot

  • Gains Tech type

Solar Drone

  • Shield [5/10/20/40] (from [5/10/15/20])

Steam Washer

  • Burn [7/14/21/28] (from [8/12/16/20])

Vortex Cannon

  • CD 4 at Gold/Diamond (from [5/4])

Windbreaker

  • Shield [25/50/100] (from [25/50/75])

Vanessa

[p align="start"]Ice Bullets (Skill)

  • The first [4/8] times you use an Ammo each fight, Charge a Freeze item 1 second (from Freeze an item for 1 second, first [1/2] times)

Calico

  • Damage [20/40/80/160] (from [15/30/60/120])

Catfish

  • Poison scaling [3/6/9/12] (from [2/4/6/8])

Cauterizing Blade

  • Burn 6 (from 2)

  • Scaling [10/20/40] and [3/6/9] (from [10/20/30] and [2/4/6])

Chum

  • Scales Aquatic and Food Crit Chance (from Aquatic only)

Dart Launcher

  • Ammo 3

  • Remove Damage and Weapon tags

  • Remove adjacency requirements from Slow and Poison

Flagship

  • [35/70/140] (from [40/80/160])

Grappling Hook

  • CD 6 (from 7)

  • 2 targets all tiers (from [1/2/3/4] targets)

  • Haste [1/2/3/4] second(s) (from Slow [1/2/3/4] second(s))

Ice Pick

  • Damage [15/30/60] (from [15/30/45])

Jitte

  • Scaling [10/20/40] (from [10/20/30])

Mantis Shrimp

  • Damage Scaling [10/20/40/80] (from [10/15/20/25])

  • Burn Scaling [2/4/6/8] (from [2/3/4/5])

Mr. Richardson

  • Shield Scaling [5/10/20] (from [5/10/15])

Old Saltclaw

  • Damage Scaling [5/10/20] (from [5/10/15])

Nesting Doll

  • Gains 1 Ammo at day start at all rarities (from [1/2/3] Ammo at day start)

  • Shield equal to [5/10/15] times this item's Ammo (from this item's Ammo)

Powder Horn

  • CD 3 (from 4)

Ramrod

  • CD 4 (from 3)

Seaweed

  • Heal scaling [5/10/20/40] (from [5/10/15/20])

Stealth Glider

  • You take 25% less damage (from 10% less damage for each non-Glider Flying item)

  • Your Flying items have their CDs reduced by 1 second (new)

Torpedo

  • Damage scaling [40/80/160] (from [40/80/120])
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