I AM ALIVE
Hello everyone,
After a very long wait, game updates can finally resume!
The studio I had created had to shut down, and I had to take the project back over on my own, which impacted the updates. I originally started developing this game solo, and I'm now picking it back up solo once again.
This update was a tough one, and I wasn't disciplined enough to write down every single change, but here are the main ones:
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Rework of the entities and their behaviors, plus new interactions and a full rework of the attack system.
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Heart attacks no longer exist — they've been replaced by an entity attack.
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New sound management system (and new sounds).
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New character customization system, replacing the old avatars that had various issues.
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Improved character animations (still a work in progress — I'm not great at it yet, but I'm learning).
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Several maps have been changed to flow better in terms of level design. More changes will come in future updates.
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Added a weather system that influences entity behavior.
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Equipment can now be purchased mid-game, but at a 20% markup.
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The old character progression system has been dropped in favor of a new one (your XP is kept, and the money spent on buying maps is refunded — ZERO loss of your playtime!). More changes will come in future updates.
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UI rework, part 1.
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The tutorial is now multiplayer-compatible.
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Many network and miscellaneous bugs fixed.
⚠ Head bobbing effects can be disabled in the options!
Thank you again to everyone who has supported the project through all these years and all the difficulties <3
Feel free to join the Discord to share feedback or suggest improvements:
DISCORD
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