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Hell is Us | Patch Notes

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New Features

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[p align="start"]· Interact actions can now be remapped.

[p align="start"]· Weapon information panel now displays charge attack damage values.

[p align="start"]· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.

[p align="start"]· Drone Translation and Observation screens feature a larger text window.

[p align="start"]· Last consumable item now remains in the loadout with a quantity of 0.

[p align="start"]· Crafting of items is blocked if there isn’t enough inventory space.

[p align="start"]· Player’s HUD bar will dynamically hide even when a permanent buff is active.

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Fixes

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[p align="start"]· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.

[p align="start"]· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.

[p align="start"]· Fixed a potential crash when traveling to the Auriga Museum.

[p align="start"]· Gluttony Glyph behavior now correctly matches its description.

[p align="start"]· Various fixes for input remapping and display.

[p align="start"]· Removed stutter when sliding down ladders with camera movement lag value below 1.

[p align="start"]· Fixed potential issue with incorrect character rotation when using ladders.

[p align="start"]· Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.

[p align="start"]· Subtitles now behave correctly when crafting, researching, or pausing.

[p align="start"]· Fixed multiple level collision issues.

[p align="start"]· Fixed various audio issues.

[p align="start"]· Fixed various rare crashes.

[p align="start"]· Fixed multiple UI issues.

[p align="start"]· Fixed several combat issues.

[p align="start"]· Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:

[p align="start"]o Man of the People

[p align="start"]o Super-Sleuth

[p align="start"]o Good Vibrations

[p align="start"]o Tech-Savvy

[p align="start"]o Emotional Damage

[p align="start"]o Emotional Warfade

[p align="start"]o Curator

[p align="start"]o Antiquarian

[p align="start"]o Keymaster

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Tweaks

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[p align="start"]· Default HDR minimum luminance changed to 3.

[p align="start"]· Animosity Glyph behavior improved.

[p align="start"]· Teleport skills now better detect the environment.

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PC Only

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[p align="start"]· Monitor selection is now available in video settings.

[p align="start"]· DLSS Frame Generation no longer requires a game restart.

[p align="start"]· Upscalers and Frame Generators now exclude themselves correctly.

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Xbox Series X Only

[p align="start"]· Potential fix for crash in Quality Mode when traveling to APC or another map.

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[p align="start"]Additionally, multiple optimizations and bug fixes have also been applied to improve overall stability and gameplay experience.

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