Hell is Us | Patch Notes
New Features
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[p align="start"]· Interact actions can now be remapped.
[p align="start"]· Weapon information panel now displays charge attack damage values.
[p align="start"]· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.
[p align="start"]· Drone Translation and Observation screens feature a larger text window.
[p align="start"]· Last consumable item now remains in the loadout with a quantity of 0.
[p align="start"]· Crafting of items is blocked if there isn’t enough inventory space.
[p align="start"]· Player’s HUD bar will dynamically hide even when a permanent buff is active.
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Fixes
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[p align="start"]· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.
[p align="start"]· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.
[p align="start"]· Fixed a potential crash when traveling to the Auriga Museum.
[p align="start"]· Gluttony Glyph behavior now correctly matches its description.
[p align="start"]· Various fixes for input remapping and display.
[p align="start"]· Removed stutter when sliding down ladders with camera movement lag value below 1.
[p align="start"]· Fixed potential issue with incorrect character rotation when using ladders.
[p align="start"]· Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.
[p align="start"]· Subtitles now behave correctly when crafting, researching, or pausing.
[p align="start"]· Fixed multiple level collision issues.
[p align="start"]· Fixed various audio issues.
[p align="start"]· Fixed various rare crashes.
[p align="start"]· Fixed multiple UI issues.
[p align="start"]· Fixed several combat issues.
[p align="start"]· Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:
[p align="start"]o Man of the People
[p align="start"]o Super-Sleuth
[p align="start"]o Good Vibrations
[p align="start"]o Tech-Savvy
[p align="start"]o Emotional Damage
[p align="start"]o Emotional Warfade
[p align="start"]o Curator
[p align="start"]o Antiquarian
[p align="start"]o Keymaster
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Tweaks
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[p align="start"]· Default HDR minimum luminance changed to 3.
[p align="start"]· Animosity Glyph behavior improved.
[p align="start"]· Teleport skills now better detect the environment.
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PC Only
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[p align="start"]· Monitor selection is now available in video settings.
[p align="start"]· DLSS Frame Generation no longer requires a game restart.
[p align="start"]· Upscalers and Frame Generators now exclude themselves correctly.
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Xbox Series X Only
[p align="start"]· Potential fix for crash in Quality Mode when traveling to APC or another map.
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[p align="start"]Additionally, multiple optimizations and bug fixes have also been applied to improve overall stability and gameplay experience.
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