Patch 0.5.0
Additions
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Many more of the building on Garden City now have unique interiors
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Some of the locked areas around Garden City are now accessible with keys
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More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again)
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New collectibles
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Multiple new bunkers have been opened on Garden City
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Kar98k, Model 12 shotgun, and Glock handgun added (many more guns coming in next update)
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Bullets now leave behind hit markers and have particle effects
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Sound effects added to some actions
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Some new animations for things like drawing weapons (animations are always a work in progress!)
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Vendors now restock every hourish, including on servers
Changes
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Vehicles now have owners and cannot be looted or entered by non-owners in No Raid and PvE games modes
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Vehicles no longer take damage from collision events until the vehicle system is more stable
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Adjustments made to item respawn system, there should now be very little performance drop during item respawn pulses
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Storm sound effects have been reduced by 75%
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Adjusted multiplayer load distances for more reliable PvP experience
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Adjusted footstep volume
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Camera adjustments to lessen motion sickness (made the camera a bit less jumpy/jerky)
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Added brightness to night time during weather events which decrease light such as overcast and rain
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Power radius for Generators doubled
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Many of the larger buildings on Garden City have had their ground loot numbers increased significantly (2-3x for some that were lower than intended)
Bug Fixes
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Fixed bug that caused the final round of a weapon to deal significantly more damage than expected
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Fixed issue with military drop chances being awful
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Fixed multiple causes for the Salvager having invisible items
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Fixed bug that could cause recently acquired items to be lost if kicked by host
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Fixed multiple backend issues related to inventory management
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Fixed movable UI menus popping to mouse position when double clicking on the menu
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Fixed multiple pop up menus not closing when Escape is pressed
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