Patch 0.6.5
Additions
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Raider AI now has additional skills, weapons, and more
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Vehicle animations have been updated to be a bit more fluid
Changes
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Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first time
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Changed some of the UI highlighting while moving and hovering over items
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Changed casing ejection setup for performance
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Default grid size is now 5 instead of 10
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Updated the weapon inspect window background and lighting for visibility
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Changes to zombie ragdoll when dying
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Reworked how vehicles collide with players and zombies (no more brick wall zombies)
Bug Fixes
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FINALLY! Fixed serialization bug with inventory saves that could eventually lead to empty containers (most common on airdrop crates)
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Adjusted some inventory functions that could lead to crashing
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Fixed recoil displaying incorrectly when inspecting guns
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Resolved some issues with gun attachments not registering when joining multiplayer
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Removed reticle showing while scoped in
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Zombies are less scared of stairs
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