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Community Update #3

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Dear Survivors,

The day DeadPoly released on Steam, my life changed forever. What was initially intended to be a fun hobby exploded a lifelong dream of being a game developer in to reality and a wave of changes came crashing through the life my family and I had built. About a month after DeadPoly's Early Access launch, we found out Player Four was making arrangements to join our family too!

I truly believe candor to be one of my biggest strengths in life, and have really come to appreciate as of late how much of DeadPoly's growth is likely attributed to it. In the spirit of said candor, I'm rebuilding DeadPoly from the ground up. Currently, I expect to have a new playable version within three months, but things can always change in either direction. The current version (and likely a few more bug fix subversions) will remain on Steam under the Legacy branch after the new update is ready. Players who enjoy the current game and aren't ready to start over can continue playing as long as they'd like, as I won't be removing the branch.

A few quick bullets on why I'm doing this:

  • I'm learning more and more every day. Better ways to do things already done, correct ways to do things previously done wrong, how to do things I haven't done yet, and enjoying the incredible journey along the way.

  • The game is currently at a crossroads where some of the biggest issues that need fixing would be as much work (if not more) as starting fresh. A very large amount of the time that has gone in to DeadPoly's development has been me learning, which greatly expedites each iteration DeadPoly goes through. There's a handful of people still playing today who remember the first iteration, not many know that the current game is actually V2.

  • Many of the systems DeadPoly is standing on top of are shaky at best; the game has painfully outgrown itself in many ways, and continually patching holes in a paper boat with more paper is only doing you, the players, a disservice. You deserve better.

  • I'm making the game I want to play with you, and many of you know how much I despise deleting progress, which is why I've pushed so hard to never require a new game, even through all of the massive changes and new systems. This is a a double edged sword, and has held back a lot of good content and progress due to not being functional on existing saves. Removing this restriction will blow the gates wide open with possibilities.

The biggest reason I've decided to take this route is future scalability. The foundation underneath DeadPoly should be as strong as possible, and the best way for me to accomplish that is to begin again with the knowledge I have now, along with help from the new minds I'm in contact with that weren't around when this boat set sail originally.

I'll be posting snippets and teasers as they become available. I'm freaking stoked to start showing you all what I've been working on.

To every single person who has played DeadPoly, thank you! For real. Stick around, it's going to get wild.

-Kamron

Note / edit for a few of the questions: You will not have to buy a different game, if you already bought DeadPoly, you own it forever. It will update in your Steam library just like a normal update, it'll just be a completely new build.

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