Patch 0.2.0
Patch 0.2.0:
Additions
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Item consumption / usage animations added (sounds coming in next update)
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Many new items added
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Items can now spawn directly on many world objects such as shelves (and until the next update, they spawn A LOT - happy holidays!)
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Storage items now drop their items on the ground when destroyed
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Added the hotbar to the rebindable keys (will update the hotbar graphic to reflect in the future)
Changes
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Changes to inventory backend code to prevent broken inventory slots
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Changes to inventory loading code to fix previously broken inventory slots
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Changes to inventory move code to prevent items from pending until reboot when moving in to a broken slot
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Adjusted settings menu colors to be less damaging to your eyes at night
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Many building meshes adjusted to fix geometry issues
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Many building doorways adjusted to be the new standard size
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Many building collision issues resolved
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Multiple performance optimizations with how the game loads data
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Changes to loot randomness and general loot table mechanics
Bug Fixes
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Fixed issue with multiplayer not ending sessions even after leaving the server
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Fixed issue that would not allow you to host a multiplayer session until you restart the game
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Fixed roof having weird collisions in some specific use cases
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Fixed lights not being placable on the underside of buildable floors
Lots of little things to fix up for this update, but won't have as much time for a few days due to Holidays, so releasing now, with many fixes planned to happen in the next few weeks, along with more additions.
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