PAtch 0.3.0 - Vehicles are back!
Patch 0.3.0:
Additions:
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VEHICLES ARE BACK! Obviously there will be bugs and whatnot, please report and we'll get through this together, like we always do!
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Crafting stations have been added, along with new craftables
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Controller Support has been greatly increased (Left trigger will function as left click in inventory, right thumbstick will move the cursor, mapping for basically everything has been added)
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Added two vendors to Garden City
Changes
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Pressing Sprint now takes you out of Crouch
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Holding down the melee button will now continue to melee
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Increased auto harvest speed for melee weapons (character will keep swinging after the first hit without clicking again, but is slower than manually harvesting)
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Adjustments to autosave system to not be as impactful on very large saves (should no longer have a stutter during the 5 minute autosave)
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Added a sliding selector when adding items to objects (like adding water to the crop plots)
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Resolved multiple errors from dedicated server logs
Bug Fixes
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Fixed mantling/vaulting quickly repeatedly possibly causing your character to be stuck
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Doors now display their interact menu correctly
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Fixed issue that could cause Garden City to be in a drought (should rain more often now)
Some notes about the vehicles...
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Cars are back. Please report the inevitable bugs. Will get them fixed up this week along with some more content updates, more vehicles, content, collectibles, and the military base.
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For vehicles - You craft gas via grinding up corn in a Mortar and Pestle, then adding Cornmeal and Water in to the Distiller. Pulling Ethanol from the distiller requires a fuel can or military fuel can. Once you have fuel, you can then use it to add fuel to a vehicle.
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Most vehicles require spark plugs and a car battery. These numbers are going to change and adjust in the next update and in to the future quite a bit. The car battery charges while driving, and uses about 5% of the charge to start the vehicle initially.
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Adjustments coming in the next update for things like damage, fuel efficiency, sounds, and whatnot.
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Animations for passengers and drivers are being worked on to be added later.
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First person driving is also coming soonish.
Hotfix Patch 1:
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Ammo crafting added (craft bullet press on the anvil)
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Fixed issue with ammo salvaging not returning correct rates
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Repair vehicles by meleeing them with the Wrench
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Vehicles take reduced damage in basically all scenarios
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Adjusted all of the vehicle mesh collisions
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Vehicle fuel tank sizes adjusted
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Vehicle fuel consumption rates adjusted
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Fix some areas of the map that were problematic to drive over like the ramp to South city area and the garage buildings
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Fixed overlapping inventory screen on vehicles, more changes coming to this screen soon
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Fixed farm truck never having enough parts to start, should work now
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Fixed some issues with vehicle inventory window closing immediately after opening due to being too far away
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