Update 1.54b: AI Improvements
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Addition: Aiming delay is now required for both operators and enemies before firing, based on engagement distance and difficulty level
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Addition: Difficulty option -> Adjust enemy aim delay by distance
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Addition: Difficulty option -> Adjust operator aim delay by distance
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Improvement: AI enemy spawn-point logic in “Siege” or “War” mode
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Improvement: Time to deactivate a spawn point in “Siege” or “War” mode
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Improvement: Adjusted the delay before an enemy not yet in firing position opens fire
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Improvement: Enemy takes longer to aim and fire if their weapon was just slung on their back
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Fix: Location errors of some assets on "Compound" Map
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Fix: “Finish a night mission without any NVG” reward could sometimes be awarded by mistake
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