Early Access 2.05 out now - Changelog
Greetings, Operators.
We're thrilled to announce that Black One Blood Brothers Early Access 2.05 is now available on Steam. Please update the game and let us know if there is any issue, as your feedback is key for Helios to improve the game.
This update introduces several new features, including new ladders, improved level design on selected maps, overall AI and immersion enhancements, including new weather visual effects on your squad and equipments. Keep in mind that some features are paving the way for a bright future.
You can find a detailed preview in this article.
READ THE FULL PATCHNOTES BELOW
FEATURED
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Addition: Ladders
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Addition: Clothing and equipment worn by operators and enemies are now affected by rain and snow
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Addition: Firearms and accessories by operators and enemies are now affected by rain and snow
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Addition: AI improvements
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Addition: Visual improvements
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Addition: Campfire and brazier lighting
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Addition: Nvidia DLSS Super Resolution 4.5
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Addition: Nvidia DLSS Frame Generation 4.5
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Addition: Nvidia DLSS Reflex 4.5
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Addition: AMD Fidelity Super Resolution 4.0.3a
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Addition: Intel XESS Super Resolution 3.0.0
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Addition: Ladders available in map editor
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Addition: Campfire and brazier lighting in map editor
GAMEPLAY
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Overhaul: Level design on the “Klettgau Forest” map
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Overhaul: Outdoor level design on the “Valenwood Villa” map
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Overhaul: Outdoor level design on the “Residential House” map
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Overhaul: Outdoor level design on the “Burnwood Mansion” map
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Addition: Water on the “Klettgau Forest” map
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Improvement: CPU Optimization
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Improvement: GPU Optimization
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Improvement: Vaulting and Climbing System
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Improvement: Optimized the squad preview in the customization menu
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Improvement: Optimized squad loading in the “Loadout” and “Deployment” menus
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Improvement: Triggered alarm now lasts only one minute instead of five
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Improvement: Adjusted the size of the several walls with holes you can crawl through to infiltrate
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Improvement: Adjusted the size of some walls with holes that can be used as firing positions
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Improvement: Checking the remaining rounds in the magazine is now much faster
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Fix: Front and rear iron sights were not properly aligned while aiming down sights
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Fix: Some objects meant to be visible only in tac-map mode were visible in-game
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Fix: Very large trees on the “Klettgau Forest” and “The Mines” maps had incorrect collision
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Fix: Night vision wasn’t activating properly during the HALO jump cutscene
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Fix: Stair railings didn’t have the correct collision on the “Valenwood Villa” and “Burnwood Mansion” maps
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Fix: FPS cap would get unlocked when opening the tac-map
AI
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Addition: Operators can now vault and climb over the same obstacles as the squad leader they are following
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Addition: Enemies coordinate to fight the player more effectively (grenade throwing, suppressive fire, movement, etc.)
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Addition: Enemy will fire into the air to alert his teammates if the player's team is spotted
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Improvement: Enemy behavior in combat
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Improvement: More realistic AI visual perception angle
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Improvement: Distance affects a soldier’s visual detection angle when spotting an enemy
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Improvement: Operators performing a sync shot no longer move and gain increased accuracy
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Fix: Enemies could sometimes fail to properly enter combat mode
MAP EDITOR
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Addition: Ladder 1
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Addition: Ladder 2
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Addition: Ladder 3
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Addition: Ladder 4
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Addition: Light - 2 new assets
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Addition: Exterior - Walls - 2 new assets
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Addition: Exterior - Assets - 87 new assets
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Addition: Exterior - Fences - 5 new assets
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Addition: Exterior - Hedges - 22 new assets
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Fix: An indoor house light had no light enabled in the map editor
RENDERING
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Overhaul: Grenades SFX
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Overhaul: Window architecture (frame separated for opening animations)
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Overhaul: 3D cursor for “Quick Orders” mode
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Overhaul: 3D cursor for “Voice Commands” mode
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Overhaul: Breaching hammer
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Overhaul: Ghillie Suit 2 and 3
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Addition: Grenade bounce sounds on surfaces
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Addition: Water now creates surface ripples when the player walks through it
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Addition: Vegetation foliage now gets wet in the rain
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Addition: Breaching hammer is now displayed on the operator’s back
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Addition: Graphics option - Frame Generation Option
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Addition: Graphics option - DLSS Frame Generation Quality
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Addition: Graphics option - Reflex Quality
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Improvement: Fog rendering
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Improvement: Sun rendering
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Improvement: Several weapon reload sounds
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Improvement: Supersonic bullet sounds over long distances
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Improvement: AA method automatically switches to TSR only when the upscaling is set to FSR
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Improvement: Foliage on the “Ruins” map
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Improvement: 3D indicator for logistics drop deployment
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Improvement: Gear on the first bulletproof vest now allows a backpack to be worn
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Fix: Some texture resolutions were too low
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Fix: Player-written text in custom campaigns could overflow outside the frame in the mission and campaign briefing menus
As always, we hope you will have a great time with this update. Your constructive feedback is always welcome, so feel free to share your thoughts on the Discord and our social media.
Operators, now it's time to get some fun.
Kane, out.
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