Update 2.05b: Hotfix #1
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Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target
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Improvement: AI spawn/despawn logic
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Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps
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Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps
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Fix: AI Enemies could sometimes rush the squad too aggressively during combat
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Fix: Some assets from the “Burnwood Mansion” map could not be selected in the level editor
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Fix: “Lost Island” map did not load correctly in the map editor
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Fix: Optimized ray tracing and global illumination on the “Valenwood Villa,” “Burnwood Mansion,” and “Residential House” maps
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Fix: Several landscape geometry issues on the “The Compound” map
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Fix: Launching the game in DirectX 11 would display graphics options reserved for DirectX 12
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