1.0.1 Minor Update
Gameplay:
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Added 3 new minion tomes.
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It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
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Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
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Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
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Signs can now display text visually within the world, and players can toggle between visibility modes.
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New Aquarium and Terrarium objects added for base decoration.
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New loot chest for Malugaz added.
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New Coral and Galaxite Doors added.
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Workbenches are now salvageable.
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There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
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Shift clicking items within the player inventory now moves them to the first available hotbar slot.
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It’s now possible to equip gear and items directly from the hotbar.
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Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
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The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
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The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
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Added boss damage bonus to character stat window.
Other:
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Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
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A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
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The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
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The cursor now stays centred at the same world position when zooming in or out on the in-game map.
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A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
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Added square and cross-shaped patterns for naturally-spawning explosive walls.
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Minimap now shows nearby markers.
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Creative UI is now enabled by default in Creative mode.
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Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
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Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
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The map biome title now updates quicker when moving between biomes that have already been encountered.
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Fixed a few text and translation issues.
Graphics:
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Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
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It is now possible to rotate Mannequins.
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Added visual cue for when minions are about to despawn.
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Updated minion count icon.
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Buckets now glow when carrying lava, sea water, or crystal water.
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Updated Azeos the Sky Titan’s visuals.
Game Balance:
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Rune Song sword rework:
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Buffed: heal on hit from 3 to 10;
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Added: 5% chance to gain a short 50% attack speed bonus;
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A secondary use attack that creates a trail that does damage, with 25% chance to stun;
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Removed: hp increase and chance to oneshot weak enemies.
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Fishing bait recipes have been updated to include critters.
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Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
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Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
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Slightly tweaked the amount of roots that naturally spawn in the world.
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Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
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Adjusted the prices of scanners and summoning items.
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Worm enemies now leave walls a bit slower.
Performance:
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Improved performance when initializing random number generators.
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Improved performance on boss systems.
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Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.
Bug Fixes
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Fixed issue where the “Large Harvest” was not being applied properly.
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Fixed gray lines weirdly placed on top of Easter Egg Lamps.
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Fixed issue where some workbenches were showing the wrong rotation sprites.
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Fixed issue where some painted Wood Stools sprites were slightly misaligned.
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Fixed issue where the aggro range from Slime Bosses was a bit too small.
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The hint text when writing on signs is now correctly disabled when the sign contains any text.
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Fixed issue where minions would disappear before playing despawn animations.
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Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
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Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
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Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
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Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items.
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The Crystal biome is now affected by the Ore Density world setting.
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Fixed pushback on parry not working.
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Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
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Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
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Minions should no longer be despawned as a result of other players spawning new minions.
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