1.0.1.4 Stability Patch Notes
Gameplay:
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Gear can now be equipped from the hotbar by right-clicking.
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Made more crafting stations salvageable, including anvils and smelters.
Other:
- Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.
Performance:
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The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
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Urschleim’s particles are now correctly disabled on Low particle quality.
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The electric beam effect no longer updates when the effect doesn’t appear on screen.
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Sprinkler animations no longer cause excessive memory allocations.
Bug fixes:
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Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
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Button hint icons no longer appear on the loading screen.
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Ore boulders no longer use the wrong ground sprites in the Dirt biome.
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Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
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Fixed an issue with mispredicting tile destruction when using beam weapons.
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The inventory shortcuts information window can now be opened and closed more reliably.
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Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.
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Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.
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Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
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Map markers and pings are now correctly centered at the cursor position.
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Cross circuits now correctly light up even when the electricity power is very low.
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Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
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Stalagmites hidden under the ground no longer block roots from spreading.
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Galaxite Walls can no longer be placed on pits since they do not have a ground variant.
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Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
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Fixed an issue where Lava Butterflies would consistently miss the player.
Playfab improvements:
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Improved Cartography Table to not cause lagging anymore when used.
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Fixed Epic join issues when recreating session ID.
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Added "Too many join requests" messages when spamming refresh button in "join session"- menu
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