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1.0.1.4 Stability Patch Notes

Gameplay:

  • Gear can now be equipped from the hotbar by right-clicking.

  • Made more crafting stations salvageable, including anvils and smelters.

Other:

  • Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.

Performance:

  • The flame particles in the burning condition effect now update on a worker thread instead of the main thread.

  • Urschleim’s particles are now correctly disabled on Low particle quality.

  • The electric beam effect no longer updates when the effect doesn’t appear on screen.

  • Sprinkler animations no longer cause excessive memory allocations.

Bug fixes:

  • Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.

  • Button hint icons no longer appear on the loading screen.

  • Ore boulders no longer use the wrong ground sprites in the Dirt biome.

  • Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.

  • Fixed an issue with mispredicting tile destruction when using beam weapons.

  • The inventory shortcuts information window can now be opened and closed more reliably.

  • Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.

  • Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.

  • Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.

  • Map markers and pings are now correctly centered at the cursor position.

  • Cross circuits now correctly light up even when the electricity power is very low.

  • Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.

  • Stalagmites hidden under the ground no longer block roots from spreading.

  • Galaxite Walls can no longer be placed on pits since they do not have a ground variant.

  • Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.

  • Fixed an issue where Lava Butterflies would consistently miss the player.

Playfab improvements:

  • Improved Cartography Table to not cause lagging anymore when used.

  • Fixed Epic join issues when recreating session ID.

  • Added "Too many join requests" messages when spamming refresh button in "join session"- menu

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