Core Keeper - 1.0.0.10 Post-Launch Stability Patch
Game Balance:
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Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session.
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Adjusted spawn rates of mushrooms, destructibles, and locked chests.
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Reduce re-spawn of fireflies.
Bug Fixes
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Button hints no longer show up on the loading screen.
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Plants should now continue to grow even when no players are nearby.
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Projectiles should no longer damage befriended factions.
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Fixed visual position glitch when destroying placed objects.
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Ghorm's death sound now plays consistently.
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“Seething Blade” now properly shows a healing number when triggered.
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“Tough Gang” now properly blocks damage even without magic barrier gear.
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Dodos now eat critters from the ground.
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The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items.
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Minions are now considered as allies by the Cooking skill tree's "Smell of Food" buff and the Crystal Meteor Chunk's offhand item buffs.
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Fixed Sledge Hammers not increasing your gardening skill.
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Quitting while sleeping no longer grants you a permanent healing buff.
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Stormbringer no longer levels up your range skill.
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Fixed issue where attacks would fail at very high attack speeds.
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Electrical doors visual should now match collision.
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Hunger bar should not get stuck to display full amount.
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Player gravestone map markers no longer disappear after reloading the world.
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“Well trained aim” should now properly increase ranged damage.
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Salvaging multiple objects now displays an accurate summary.
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Should no longer be able to knockback during invincible frames in pvp.
Other:
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Added a ”Legacy fishing minigame” toggle in the gameplay settings that allows enabling the old fishing minigame.
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The arrows shown next to categories in the creative UI now scrolls the list.
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