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Decision: Red Daze—Update 4 Patch Notes

Greetings, Survivors!

Happy New Year! Celebrate with our latest update—it includes the improvements from the last experimental update and some new changes. Check out the list below!

  • UX/UI:

– Added resolution selection window after language selection. – Config settings saved separately for easy access. – Added animated hourglass on the loading screen. – Fixed the bug that made the Hero achievement not count.

  • Behavior:

–Resolved save bug related to boss red zones: Now, if the boss has no red zone around them, they will have no red zone after the game loads. – Addressed sudden teammate teleportation during combat. – Introduced heavy walking animation for fat zombies and mutants. – Improved behavior of units to prevent them from walking into walls. – The Find Materials task now correctly registers gathered materials. – Allies will now not fire at a wall if the enemy is behind it.

  • Balance:

– Reduced scream time for bosses: Now, they start using their next attack faster. – Improved accuracy of heavy object throws by bosses: The target of the throw is now determined at the end of the throw animation, making it harder for the player to dodge. – Fixed loot stashes. – Reduced chance of the "Phantom" bow appearing. – Increased rate of fire for the "Karel-V" machine gun. – Refined and improved firing effects for firearms.

  • Level design:

– Added a small passageway near Broken Hills in Sector K-10. – Created small passages near Carnegie Farm in Sectors D-7 and F-7. – Introduced a passage in the Sector G-6 trader camp. – Increased enemy presence on valley outskirts. – Reduced enemies near Woodbury trail.

  • Visuals:

–Smoothed camera movement for improved visuals. – Improved firing effects for all firearms. – Smoothed transition from calm to combat animations.

  • Other various small improvements, changes, and optimizations.

Enjoy the updates and have a great time exploring the Dust Bowl!

—The Decision: Red Daze Team

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