Master of Magic - a new update v1.06.29 is out now
A new Update** v1.06.29**, is out now!
The highlights of this update are: adding Remappable hotkeys, Multi hex road, localization in Italian, and plenty more new quality of life improvements . See below the full changelog of this new update.
**Full changelog: ** Legend: FIX - Fixed an issue. MOD - Modified. ADD - New Features.
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ADD battle log entry for fortress bolt attacks
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ADD Remappable hotkeys
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ADD Multi hex road building
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ADD Repeat unit construction toggle on Town Screen and Town Manager
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ADD Second variant of "save is different" marker to show when saves are marginally different as addition to the exclamation marker shown currently on any difference
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ADD Highlighting the caster when choosing a casting unit on the battlefield (helps if there are multiple casters that look the same)
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ADD Notification when AI casts a spell on player wizard
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ADD Notification when AI casts a global spell
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ADD Show notification when AI cast a spell on player's group
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ADD Notification when the AI casts a spell on player's town
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ADD Army marker now showing number of turns until road building/purifying action is complete
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ADD Arrow keys will switch between towns on TownScreen
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ADD Confirmation popup when switching to another spell when one is already in progress on the spellbook screen
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ADD Images for Great Unsummoning and Death Wish
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ADD Feedback popup when player uses disenchanting spells
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ADD popup after casting Great Unsummoning or Death Wish containing information about the quantity of units destroyed
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ADD Italian localisation
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MOD Dispel - now the spell can be used on your own unit with Confusion and Possession
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MOD Research progress - there was problem when research slider was set to 0 but the player received research from other sources
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MOD Select Wizard screen (made space for up to 3 traits with dynamically adjusting description space, paging for wizards grid)
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MOD Resummoning Torin will allow him to have his past XP
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MOD Tweaks to representation of construction progress on Town Screen and Town Manager
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MOD Darkness, True Light, Havenly Light, Eternal Night - is not blocked by magic immunity any more
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MOD Call Lightning - Bless and Righteousness no longer protect from the spell
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MOD Poison - priority set to 0
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MOD Immolation dmg - does not do excess dmg from one figure to another
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MOD Spell Blast - cannot target Spell of Return
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MOD Spell Lock - AI evaluation will return 0 if fighting against neutral units
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MOD Hotkeys Q, O, I and N will now open the special actions menu, pressing the desired key again will start the task (if it is possible) - this change will standardise how the hotkeys work, as before, you could one click building roads, but not melding with nodes etc.
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MOD Ghoul Poison dmg - ghouls poison attack will now also create undead
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MOD Regeneration - unit with regeneration, after reviving more irreversible dmg, then normal dmg, will stay dead after battle
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MOD Nature Wrath - spell attacks the owner if they have any death/ chaos books
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MOD Great Wasting - spell will no longer target hexes in spell owner’s territory
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MOD a unit that was dealt more irreversible damage than normal damage during battle will not be regenerated after a winning battle even if that unit had the regeneration skill
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FIX Crash when opening Special Actions menu with Guardian Spirit in the group, while not standing on a magic node
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FIX Construction screen not being able to display more than 6 skills for units
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FIX Ice Storm evaluation script - set spell less valuable if spellcaster isn't at war with target
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FIX Corrupted save file will no longer crash the game when opening the Load/Save window. Instead, corrupted saves will not be listed
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FIX Some units considered as target even though they were invalid as a result of other, valid target units sharing unit type and health status (ie when one unit is enchanted with flying)
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FIX Chaos Rift and Call Lightning - those spells weren't tested for dmg. Instead assumed there were always hits. Now corrected
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Fix RequireMinBooks() - parameter "minimum" is now in use
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FIX Viewing another Wizard's city containing summoning circle now shows the circle
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FIX Word of Recall - now the spell doesn't work for ships unless they have a flight enchantment
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FIX Undead resurrection failing automatically if the group has 9 units already
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FIX Great Wasting - no more targeting sea hexes
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FIX Night Shade dispel spawn correction
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FIX blocked access to Research screen from Magic screen if there are no spells left to research
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FIX Spell of Mastery taking -57 turns - 1 will now be displayed when the value is negative
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FIX Wind Walking and Invisibility will no longer get dispelled after combat
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FIX Modified scripts in the event editor to check for heroes that are also in the graveyard (modders please check your events, to make sure you are using a correct script now, this refers to searching for hero by name)
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FIX Resetting enchantments after raise dead in combat
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FIX Implemented a safety measure to not dispel your own enchantments
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FIX Removing Endurance no longer gives movement
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FIX Dispel casting by hero - now extra mana will add to spell strength
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FIX Roland the Paladin and Torin the Chosen now have Super Might
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FIX Endurance on item now gives the correct move bonus +1
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FIX Foresters Guild now supplies the correct food bonus +2
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FIX Race names for additional objects (ie battle buildings) are no longer hardcoded (this should fix some modding issues)
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FIX Units with modded 2d art not generated for starting groups
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FIX Rebels - there was a problem when 10 pop x 0.2 unrest created 1 rebel. Now it is corrected
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FIX Neutrals summoning - they were casting summons on the wrong side
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FIX Steam cannon - cannon now properly needs dwarf mine in town
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FIX crash resulting from modified location list iterator during location visibility scripts processing
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FIX spell casting timer on hud not being updated correctly when loading the game when the spell ready notification was not on the 1st page of notifications
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FIX crash when a source of damage tried writing information to battle log after the battle was concluded
Thank you again to all our players for your support of the game!
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