Crystal Project Update: Version 1.6.9
New modding features:
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Improved mod loading speed.
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Current loading mod name is now shown while applying mods.
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Loaded and total mod counts are now shown while applying mods.
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Added new Stat Mod: SetStatusOnApply.
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Added new Reaction type: OnPCritGiven.
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Added new Reaction type: OnBasicAbilityUsed.
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Added new Job property: No Crystal. When checked, the class does not contribute to total acquired crystal count.
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When setting an NPC Outfit Name to a party member's name (eg, @p0.Name), the NPC Outfit will also take on the appearance, class, and level of the specified party member.
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Crystal Edit menu bar now changes color with theme.
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Adjusted Dark theme to be properly dark. Added new Grey theme with the previous Dark theme colors.
Modding bug fixes:
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Fixed bug where mixing Mult_DamagePerTurn_Taken_100 and Mult_HealingPerTurn_Taken_100 would not always properly apply both values.
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Fixed crash when interpreting some modded PC NPC Outfits.
New localization features:
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Vocab Model now supports import/export of .csv file type.
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Added new vocab keys for race placement numbering with prefix "General.Placement_".
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