Testing of version 1.0 continues in the main branch
The main thing that has changed in the game in version 1.0:
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Added support for Brazilian Portuguese, Polish, Turkish, Dutch, Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic
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Fixed unavailability of mining and industrial colony contracts
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Added the training scenario "Training colonies"
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Added the training script 'Training stations'
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Added the training scenario 'Training - ships'
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Added the Messages panel for interacting with virtual characters
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Highlighting and gradual opening of interface elements during training
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the influence of external temperature during the construction of premises is limited
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Added statistics at the end of the 'Solargene Mission' scenario
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fixed an issue with the inability of staff to pass when the path is long.
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The default storage limit on waste for toilets, showers and hospital equipment has been increased by 100 times
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Reports of destruction of colony facilities and orbital stations
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The "Complete immediately!" button has been added to the logistics tasks.' for fast execution of tasks out of turn and with incomplete load
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Displaying the anchor grid when moving objects in the colony
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mapping of topographic lines during the installation of the landing site
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a new type of modification - localization
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personnel selection according to individual criteria
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The "Throw away excess" setting has been added to the warehouse settings
After testing is completed, the game will be released from early access.
Have a nice game, everyone!
The full list of changes in version 1.0:
! Added support for Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic.
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Localization fixes
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Portuguese Brazilian localization renamed
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translated names of colonists for all localizations
! Added support for Brazilian Portuguese, Polish, Turkish, and Dutch.
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the cost of robots has been increased 10 times
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the resources that are missing are marked in red in the warehouse parameters
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fixed saving the "Report shortage" parameter in the warehouse settings
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fixed a crash when loading a very large colony
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the weight of medicines has been reduced by 10 times
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fixed Chinese localization
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fixed hiding of the "tourism" block after handing over the tourist colony under the contract
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Fixed resource extraction on asteroids
- API: FurnitureDescriptor.drop_excess, OutdoorDescriptor.drop_excess
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fixed the operation of the "allow fence" switch in the room panel
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fixed a crash when adding new modifications to an already started game
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fixed the production of dirty water in the hospital
! fixed a crash when loading the game
- fixed colony training when the colony was founded prematurely
- API: Ui.cancelEstablishColony(), Nation.taste
! fixed unavailability of mining and industrial colony contracts
- a selection of tastes has been added to the recruitment panel
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removed the hint to the learning button in the main menu
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updated the guide for creating game modifications
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fixed furniture falling when closing the bar
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API: a new type of 'learning' modification. These modifications are not used in the main game mode.
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a selection of a training scenario has been added to the main menu of the game
! added the training scenario 'Training Colonies'
! added the training script 'Training stations'
! added the training scenario 'Training - ships'
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Save and download the game while learning
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For new players, when starting the game, it is suggested to select a training scenario.
- A "Messages" button has been added to the game company's dashboard, which opens the corresponding panel.
- fixed the display of the character panel
! added the Messages panel for interacting with virtual characters.
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API: class ChatBot
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API: BasePlanet.selectAndFocus(), BaseColony.selectAndFocus(), Character.selectAndFocus(), Purchased.selectAndFocus(), Room.selectAndFocus()
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API: class Building, BasePlanet.uid, class UiWidget, Ui.getWidgets(), ::modalOpen(), ::modalClose(), ::modalTick()
- fixed the overlap of the interface panels for staff on top of each other
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API: BasePlanet.importColony(), BasePlanet.importStation()
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API: BaseColony.freeSolidVolume(), BaseColony.freeLiquidVolume(), BaseColony.freeAntimatterVolume(), BaseColony.maxSolidVolume(), BaseColony.maxLiquidVolume(), BaseColony.maxAntimatterVolume()
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API: Cargo.getSolid(), Cargo.getLiquid(), Cargo.getAntimatter()
! highlighting and gradual opening of interface elements during training
- API: Ui.activeBuilding(), Ui.activeEstablishColony(), Ui.activeBuyingFurniture(), Prefs.camera_mode, Cargo.weight(), Cargo.volume()
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Camera mode selection in interactive learning. A free camera is used by default.
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Highlighting the 'training' button in the main menu for new players
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sound of new events
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API: class Purchased, BaseColony.nowNight(), BaseColony.getBlocks(), class Block, class BlockPos, BaseColony.getDoorsCount(), class Walkway
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added information about the impact of colonist deaths on relations with nations
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API: Colony.setLandscapeOffset(), Room.getBlocksCount(), Room.getFurniture(), Purchased.getDescriptor(), Character.getRoom()
- fixed overlap of construction and indoor panels
- the recruitment message has been removed
- API: Human.getPerks(), Human.cleanPerks(), BaseColony.computing_power, BaseColony.research_power, Scene.hideInteriors(), Ui.playSound()
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the order of the panels in the colony has been changed
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reduced the intensity of shuttle maneuvering engines
! the influence of external temperature during the construction of premises is limited
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jobs for the bioreactor have been changed
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fixed the display of the active research indicator
- API: class UiPanelMods
- API: class UiList, UiModal.body, class GameStat, Game.stat
! added statistics at the end of the 'Solargene Mission' scenario
! fixed an issue with the inability of staff to pass when the path is long.
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do not take into account the temperature of rooms with monitoring turned off when the player is outside the colony
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it is allowed to disable monitoring for corridors
- API: FurnitureDescriptor.production_out_limit, FurnitureDescriptor.production_in_limit, OutdoorDescriptor.production_out_limit, OutdoorDescriptor.production_in_limit
! the default storage limit on waste for toilets, showers and hospital equipment has been increased by 100 times
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Updated the manual
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updated information for the patient treatment contract
- API: class Version, Config.version
- Flight time display in the ship panel
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Ship departure messages
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Licensed information has been added to scripts and modifications, allowing players to create free modifications based on scripts supplied with the game.
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messages about the arrival of tourists
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information about tourism revenue has been added to the results of the month
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information about the current battery charge has been added to the operation mode planning panel
- interiors are hidden by pressing the 'H' key, not 'Alt'
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During construction, you can now quickly switch the disassembly modes using Alt and mouse wheel
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Camera rotation with Q/E keys
! reports of destruction of colony facilities and orbital stations
! The 'Complete immediately!' button has been added to logistics tasks.' for fast execution of tasks out of turn and with incomplete load
! displaying the anchor grid when moving objects in the colony
! mapping of topographic lines during the installation of the landing site
- the backlight around the cursor is disabled
! a new type of modification is localization
! selection of personnel according to individual criteria
- fixed the display of the influence of staff mood on skills
- API: Nation.allow_recruitment
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When hiring staff, skills are displayed based on age
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Staff efficiency increased by 10%
- a hint about the employee's age
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the cost of research, as well as the efficiency of computing and scientific equipment increased by 30% for each level of research
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Increased rewards and requirements for science colonies by 30% with each research level
! The "Throw away excess" setting has been added to the warehouse parameters
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Resource limitation of all equipment now works the same way (including mining and farming equipment)
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The 'realistic bloom' setting has been replaced with a choice of bloom type.
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do not show the 'what's new' dialog when changing the language
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quick selection of asteroids for the flight
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Game settings added automatic pause when starting the game and completing the study
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when the colony is founded, the axis and direction of rotation of the planet are displayed
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in the rotating section construction dialog, the width of one sector is now set instead of the radius.
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the minimum radius of the rotating section has been reduced
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the 'priority patient' switch has been added to the employee's dashboard
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the 'show' button has been added to the employee's dashboard
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information about excessive comfort has been added to the indoor comfort tip.
- the robot waiting on the counter does not wear out
- added an indicator of water reserves in the colony and on the spaceship
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reduced the cost of power and magnetic field generators by 35%
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increased the profit from the arrival of tourists by 3 times
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increased the reward for colony creation (except research) by 80%
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reduced remuneration for the creation of research colonies by 10%
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reduced the growth rate of staff skills by 20%
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it is allowed to transfer a scientific colony under a contract if there is a shortage of resources in it
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The icons of the planets at the top of the screen have been moved to the corresponding panels
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Staff comfort requirements under the colony foundation contract have been reduced by 40%
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The amount of deuterium needed to build a nuclear reactor has been reduced by 17%
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