Testing of version 0.13 "Natural Disasters" has begun
In it:
- It is now possible to transfer energy between colonies
- Added magnetic field generators to reduce radiation in the colony
- Added force field generators to reduce the speed of meteorites
- Added laser cannons to destroy meteorites
- An explorable scalable solar power plant on the orbital station has been added
- the studied toroidal tanks on the orbital station
- Modification of 'Natural disasters' with meteorites, solar flares, storms and calms
- Equipment for disaster management
- new models of furniture in the recreation room
- New farm models and mechanics
- Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
- A radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
- Solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
- Repair of premises and external facilities of the colony by repairmen And much more! For players planning to continue playing the new version from the old save, I recommend making a backup save, because adapting previously created large colonies to new mechanics may not be easy at all. I ask you to write messages about errors found and suggestions for balance on our Discord server. I will regularly release new versions taking into account all comments sent. At the end of testing, the version will be available in the main branch, and I will switch to the development of 0.14 "Diseases and Medicine"
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