Update 0.13 "Natural disasters"
In this update
- fixed staff finding the way in some cases
- Separate storage for antimatter
- Added an energy receiver and transmitter in the colony
- Added magnetic field generators to reduce radiation in the colony
- Added force field generators to reduce the speed of meteorites
- Added laser cannons to destroy meteorites
- An energy repeater has been added to the orbital station
- An explorable scalable solar power plant on the orbital station has been added
- the studied toroidal tanks on the orbital station
- Added the 'strength' parameter for indoor units
- when the strength of the room is reduced to 0, it is destroyed
- Added the 'strength' parameter for the colony's outdoor facilities
- when the strength of an external object is reduced to 0, it is destroyed
- Added the 'strength' parameter for static space station blocks
- when the strength of the static block of the space station is reduced to 0, it is destroyed
- Installing and moving objects in the colony no longer puts the game on pause
- New models of indoor floors and ceilings have been added
- Meteorites can shoot down shuttles taking off and landing and they fall on the colony
- Meteorites attacking the colony cause damage to buildings
- laser guns in the colony destroy meteors
- force fields in the colony reduce the speed of meteors
- Meteorites damage the orbital station
- The laser guns of the orbital station destroy meteors
- the force fields of the station reduce the speed of meteors
- Added modification of the game 'Natural Disasters' (enabled by default)
- Storms may occur on planets with an atmosphere
- on planets with an atmosphere, calm may occur
- new models of furniture in the recreation room
- The 'Seeds' resource has been added
- new farm models
- new farm mechanics - first, farmers sow and grow plants, after a while the harvest is ripe and the farmers collect it
- Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
- A radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
- Solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
- Repair of premises and external facilities of the colony by repairmen
- display of ready-made food of national cuisines in the general warehouse of the colony and its storage is common to the entire colony
- Equipment for receiving and transmitting energy has been added to the colony (available after appropriate research)
- Equipment for receiving and transmitting energy has been added to the space station (available after appropriate research) (the full list is below)
Development continues and I am switching to the development of the next version 0.14 "Hygiene and diseases". With him in the game will appear:
- Staff hygiene with appropriate facilities and mechanics
- Infections, injuries and other staff illnesses
- various medical equipment
- Medicines
- Staff skills
Have a nice game to everyone!
Full list of changes in version 0.13: 0.13.59
- fixed a collision of beds on the farm
- fixed wall corner collision
0.13.58
- fixed staff getting stuck on landing pads
0.13.57
- Localization fixes
- additional equipment in the hospital does not require the construction of a laboratory
- fixed a drop when changing the expected number of tourists
0.13.56
- localization fixes
0.13.55
- added information about the energy consumption of the energy repeater
- fixed warehouse overflow when multiple shuttles arrive at the same time
0.13.54
- the cost of recombination fuel has been reduced by 10 times
- fixed a crash when displaying resources available in the colony
0.13.53
- fixed energy retransmission through the orbital station
- fixed the display of a hint to the food icon in the Status bar
- updated the interface of the game panels
- updated the appearance of tooltips
0.13.52
- when searching the flight path, the sensitivity of the departure slider is increased by 5 times
- fixed excessive food consumption by colonists at maximum time acceleration
- fixed tourists sticking during meals when the player is outside the colony
- in the tooltip for the study points in the colony, it is written how many points there were in the previous 2 days
- updated the interface in game dialogues
0.13.51
- added information about the power of turrets to their tooltips
- fixed a collision of one of the machines in hitech
- fixed a furniture collision in the recreation room
- some workplaces in the cafe now heat the room
- updated the interface in the main menu of the game
0.13.50
- the collision of pedestrian paths has been changed
- fixed installation of antimatter storages on footpaths
- fixed interior wall decor
- servers are now heating the room
0.13.49
- The initial dV of the shuttles is reduced to 12km/s
- productivity, cost and energy consumption of basic beds increased by 2 times
- production of nanodetectors increased by 66%
- the cost of nanodetectors is reduced by 66%
- the mass of meteor showers has been reduced by 20%
- the period between meteor showers has been increased by 25%
- remuneration of hi-tech resources has been reduced by 20%
- the cost of research on a recombination, thermonuclear nuclear engine has been increased 4.5 times
- the cost of production of hi-tech resources has been increased by 33%
- the cost of transit of goods between their colonies has been increased by 2.5 times
- biowaste density increased by 4 times
- removal of debris without confirmation
- the composition of plants in the corridor has been changed
- oxygen production and carbon dioxide consumption by a tree and a large bush in the corridor has been increased
- the order of furniture in the hallway has been changed
- fixed a crash when assigning staff to the colony
- the characteristics of some beds on the farm have been changed
0.13.48
- additional information in the textbook
- the chapter 'Farming' has been added to the textbook
- Biowaste recycling brings 2 times less water
- if there is not enough free space in the warehouse to receive the shuttle, it is written how much more it is needed
- fixed information about furniture available after the completed study
- information about the volume of cargo has been added to the cargo forwarding dialog
- it is allowed to change the names of buildings (in the staff assignment dialog in the colony)
- dismantling of footpaths with a marker for dismantling blocks
0.13.47
- fixed the consumption of rations in the colony
- the refraction of glass for furniture in the recreation room has been reduced by 2 times
- Fractional values of electricity consumption and production are allowed to be displayed
- the electricity consumption of some furniture in the recreation room and in the cafe is reduced by 10 times
- the button 'Advertising campaign' is hidden in the faction panel if the relationship is as good as possible
- the 'out of the basket' button in the freight forwarding dialog
0.13.46
- space flights to the ship require the installation of maneuvering engines
- fixed closing the ESC research dialog
0.13.45
- Fixed meteor hazard forecast for spacecraft
- reduced collision of some machines
- the arrival of shuttles during a storm is prohibited
- it is allowed to remove doors on the hub blocks of the orbital station
0.13.44
- fixed staff exposure when the player is out of the colony
- it is allowed to install furniture in the dining room in the absence of gravity
- additional check to ensure that the mood of the staff of orbital stations and ships does not decrease in the absence of work
- reduced collision of the ice melter
0.13.43
- fixed food spoilage from temperature in unfurnished warehouses
- fixed the death of crops from radiation on unfurnished farms
- when the scientist's workplace is turned off, he interrupts work
0.13.42
- fixed a crash when changing vacancies on hardware during game modification
- the approach of personnel to the VR platform is prohibited if it is disabled
- some machines from the workshop and all power generators heat the rooms in which they are located
- when planning a flight, the sensitivity of the departure slider is reduced by 5 times
- when planning a flight, the trajectory conversion rate is reduced by 3 times
- Storm damage to wind turbines reduced by 4 times
- fixed description of the mass and volume of resources
- The amount of resources is now calculated in cubic meters
- fixed the display of fractional numbers
0.13.41
- comments have been added to the logistics tasks
- highlighting of objects and rooms when they are highlighted from the Status panel
- information about research points received in the last 2 days has been added to the colony panel
0.13.40
- Redesigned dock animation for stable operation on older graphics cards
- The colony foundation cancellation button has been moved from the planet panel to the colony panel
- API: class Sun, Sun::stations(), BasePlanet::stations(), Game.sun
0.13.39
- tooltips for colonies with the contents of their warehouses have been added to the shipping panel
- temperature thresholds are now written in the prompts for low and high room temperatures
- after the breakup of relations with the faction, all shuttles with tourists from it are canceled
- in the personnel assignment dialog, separate scrollbars for the left and right sides
- The time of the saved game is now written taking into account the time zone
- the names of European cosmonauts have been changed
0.13.38
- fixed the passage of personnel to jobs on the farm
- fixed the number of resources added to the shopping cart
- names have been changed for European astronauts
0.13.37
- fixed the transfer of personnel from an orbital station where transit is prohibited
- the parameters of a large sushi bar have been changed in a Japanese cafe
0.13.36
- fixed simulation of personnel on the orbital station in the background
- fixed the character sticking in a state of constant eating in the dining room with maximum rest priority
- the effect of radiation on health is reduced by 2 times
- Expelling staff no longer worsens relations with factions, but costs 1,000,000
- narrow non-standard doors have been removed
0.13.35
- at the orbital station, the staff's mood no longer decreases without work
- tooltips have been added to the colony panel for each colony with the contents of the warehouse
- the 'Leave station' button has been added to the colony panel
- the 'Solar System' button has been removed from the View panel
- the ability to add a comment to save the game ! fixed the staff finding the way in some cases
0.13.34
- localization fixes
- The production of plants on farms has been rebalanced
- a panel for the asteroid belt (on the right) with information about minerals
- in the prompts for the asteroid resource extraction machine, 0 is written if the ship is not docked to an asteroid
- The 'Pedestrian Areas' button is available during construction
- when the dissection level is turned on in the colony, if there is only one building, then it is immediately dissected
- when the dissection level is turned on at the orbital station, the current section is immediately dissected
- the sound of adding resources to the shopping cart
0.13.33
- Fixed staff eating in national cafes when the player is out of the colony
- when sorting through objects in need of repair (by clicking on the repair button in the Status panel), the blocks of the orbital station are now also shown and highlighted
- in the description of heater capacities, the + is removed before the power value
0.13.32
- fixed the definition of day and night on a spaceship
- fixed the operation of solar panels on the spacecraft during the flight
- fixed the operation of the spacecraft engines
0.13.31
- fixed staff getting stuck on the landing site
0.13.30
- The spacecraft panel does not display a warning about expected meteors unless the 'Natural Disasters' modification is enabled
- fixed disabling the power consumption of turrets at the end of the meteor shower
- added the 'Monitor temperature' switch to the room panel
- the forecast for the power of the meteor shower has been increased by 20%
- in the tooltip for the lack of scientific equipment, it is now written how many points of equipment are still needed
- in the tooltip for the lack of computing equipment, it is now written how many points of equipment are still needed
- fixed a crash when displaying a hint in the research dialog
- characteristics have been added to the spacecraft propulsion system tooltips (gas flow rate and fuel consumption)
- fixed camera rotation at the screen borders for Linux
- localization fixes
- fixed Mars textures
- More accurate display of characteristics in the ship panel
- added delta-V calculator to the spacecraft panel
0.13.29
- fixed the display of resource names in warehouse statistics
- localization fixes ! in the meteor shower tip in the Status panel, the mass and velocity of the stream have been replaced with a forecast of the damage that the stream will cause to the colony
- if non-zero damage from the flow is predicted, the flow button in the Status and Colony panels is displayed in red
- fixed the directions of meteor showers on the station ! The forecast of meteor damage that the ship will receive upon arrival at the destination has been added to the spacecraft panel
0.13.28
- robots do not stop repairing when objects reach the minimum allowable strength
- the window for repairing objects is narrowed by 2 times
- Permanent repair indicator in the Status panel
- when you click on the repair indicator (not red or in the form of a solar system), a window with the resources needed for routine repairs in the colony (per day) is displayed in the Status panel with the ability to add them to the cart
- the transparent material of the dining room table has been replaced
0.13.27
- increased the efficiency of infrared diffusers on the orbital station and their cost by 2 times
- localization fixes
- fixed a crash when displaying a tooltip in the research tree
- fixed a crash when deleting objects during construction
- Reduced the height of the collision of two servers in the server room
- the aggressiveness of the environment, meteorite damage and the speed of repairmen is reduced by 2 times
- the speed of repair of equipment and premises is constant and does not depend on their strength
- the window for repairing objects has been expanded by 2 times
- fixed the location of interior walls on the orbital station
0.13.26
- debris on the site of the destroyed external objects of the colony
- debris in place of destroyed furniture in the premises of the orbital station
- The Staff button is hidden in the external objects panel if staff cannot be assigned there
- reduced the height of the strength strip in the pop-up panel of the object
0.13.25
- fixed the creation of new orbital stations (instead of racks in the warehouse, they were created with heaters)
- fixed the duration of the calm
- the cost of repairs is reduced by 2 times
- fixed pedestrian accessibility of large fields on the farm
- fixed a crash when using an outdated wind turbine model
- fixed the energy generation value for solar panels and wind turbines in the instrument panel
0.13.24
- fixed a crash when turning on repairs for an external object
- fixed antimatter storage requirement for flight
- fixed the inability of staff to eat from one of the vending machines
- fixed the passage and jamming of personnel in building supports
- fixed sending emails from the Esc feedback form
- fixed a situation where all doctors in the colony get sick at the same time and are not treated. To avoid such a situation, doctors must now be assigned by doctors and patients to the same room
0.13.23
- fixed calculation of flight paths and flight times for shuttles
- fixed time display in the personnel forwarding dialog
- fixed the time calculation in the personnel forwarding dialog
- replaced the models of the VR helmet and the personnel marker in the places of access to objects
- new model of wind turbine
- Added explorable improved solar panels ! separate storage for antimatter
- a separate type of cargo - antimatter
- it is prohibited to receive remuneration under the contract in the form of antimatter
- antimatter density has been reduced by 10,000 times ! Added a receiver and transmitter of energy in the colony
- The scientific Antenna object has been removed ! Added magnetic field generators to reduce radiation in the colony ! Force field generators have been added to reduce the speed of meteorites ! Added laser cannons to destroy meteorites
- Improved batteries have been added to the orbital station ! an energy repeater has been added to the orbital station! an explorable scalable solar power plant has been added to the orbital station
- blankets for sleeping characters
- a new type of blocks - a destroyed structure ! the investigated toroidal tanks on the orbital station
- API: BaseColony.explosion(), Scene.cursorIsValid(), Scene.cursorPos() ! added the 'durability' parameter for indoor units ! when the strength of the room is reduced to 0, it is destroyed ! Added the 'strength' parameter for the colony's outdoor facilities ! when the strength of an external object is reduced to 0, it is destroyed
- The visual effect of the shuttle maneuvering engines has been changed ! added the 'strength' parameter for static space station blocks ! When reducing the strength of a static space station block to 0, it is destroyed
- The minimum storage volume on the orbital station has been increased to 0.1 m3 (solid and liquid resources)
- API: CLASS RandomDistribution, CLASS ConstDistribution, CLASS UniformDistribution, CLASS NormalDistribution, CLASS LognormalDistribution, CLASS chisquaredistribution, CLASS CauchyDistribution, CLASS FisherDistribution, CLASS StudentDistribution, CLASS LimitDistribution ! Installing and moving objects in the colony no longer puts the game On pause
- The status bar is no longer hidden when installing and moving objects
- API: OutdoorDescriptor.force_field_power, OutdoorDescriptor.radiation_resistance, OutdoorDescriptor.turret_power ! New indoor floor and ceiling models have been added
- The speed of rotation of the camera when focusing on an object has been increased by 3 times ! Meteorites can knock down shuttles taking off and landing and they fall on the colony ! Meteorites attacking the colony cause damage to buildings
- the integration of the Squirrel scripting engine into the game has been made available in the plugin and is available on github.com ! Laser guns in the colony destroy meteors ! force fields in the colony reduce the speed of meteors
- after the destruction of the premises and furniture, all the resources that do not fit in the warehouse are thrown away! Meteorites are damaging the orbital station ! The orbital station's laser guns are destroying meteors ! The force fields of the station reduce the speed of meteors
- ability to turn on and off some nodes of the orbital station ! added modification of the game 'Natural Disasters' (enabled by default)
- API: Game::colonies(), BaseColony::meteors, CLASS MeteorShower, Station::getBelt(), CLASS Belt, BaseColony::addMeteors(), BasePlanet::physical ! Storms may occur on planets with an atmosphere
- darkening of camera angles on Mars has been removed
- dismantling items returns the amount of resources proportional to the remaining strength
- dismantling of premises returns the amount of resources in proportion to the residual strength
- during a storm, working wind turbines generate significantly more energy, but wear out quickly
- during a storm, the energy production of solar panels decreases
- a storm in the colony reduces the speed of movement of personnel outside the premises ! on planets with an atmosphere, calm may occur
- during calm weather, wind turbines generate significantly less energy ! new models of furniture in the recreation room
- reduced brightness of point light sources in all kitchens
- faster switching between colonies
- a new type of room 'Dining room' ! The 'Seeds' resource has been added
- added a machine for seed production in biotechnics
- Contracts for the supply of perishable food are prohibited
- the purchase, sale and shipment of perishable food is prohibited
- Synthetic meat research is now available earlier
- Seeds are now required for growing plants
- new study 'Space Cuisine', all national cafes become available after this study
- changing the location of studies in the research tree
- vending machines satisfy hunger less
- Tourism is not available before exploring the 'Space Cuisine'
- the staff's need for national cuisine does not appear before its research
- the personnel of the orbital stations have no need for national cuisine
- Hide the colony's shuttle button during its founding
- In Colony foundation mode, the camera cannot be turned away from the target planet
- the speed of the camera moving along the WASD in miniature depends on the distance to the nearest object
- it is allowed to move the camera by WASD, and change the height of the camera in camera mode 'Top view' at the founding of the colony
- the amount of change in camera height 'The top view' in miniature depends on the distance to the nearest object
- potatoes have been replaced with corn ! new farm models ! new farm mechanics - first, farmers sow and grow plants, after a while the harvest is ripe and the farmers collect it
- improved lighting of high rooms
- a yield enhancement modifier has been removed from the nanobot study
- the 'Crises' modification has been moved to the Steam workshop
- During a storm, shuttles cannot land in the colony
- individual descriptions for all types of blocks in the construction of premises ! Climate model: calculating the temperature for the time of day and time of year at any point on the surface of each planet and satellite
- calculation of the outdoor temperature of orbital stations depending on the visibility and range of the sun
- added the 'Temperature' parameter for rooms
- added two types of heaters for heating rooms
- infrared diffusers installed outside reduce the temperature in the rooms
- added infrared diffusers to the orbital station
- in the graphics settings, you can disable the effects of 'heat and cold'
- switch to the 'thermal vision' mode in the 'View' panel
- Reduced colonists' health at too high and too low indoor temperatures
- if the temperature is too high or low, plants on farms die, and farmers do not work
- canned food spoils at too high a temperature in the warehouse
- the chapter 'Temperature' has been added to the textbook
- when renting out a colony under a contract, the temperature of the premises should be comfortable
- Sunrise and sunset information is displayed during the founding of the colony
- fixed the inability to calculate sunset and sunrise times in the colony in some cases ! a radiation model of the solar system that takes into account solar radiation, radiation belts, the atmosphere and magnetosphere of planets, as well as galactic cosmic rays
- Indoor radiation indicator. Indoor radiation depends on the radiation level outside the colony and the radiation protection of the indoor units.
- Permanent radiation indicator in the colony on the status panel, shows the maximum radiation in the colony premises
- Geiger counter sound depending on the maximum radiation in the colony premises
- the weight and density of ornamental plants have been changed
- the 'Rich Mars' modification has been moved to the Steam workshop
- the parameter 'Radiation dose' in humans
- the higher the radiation dose, the more the health of the staff decreases
- research equipment has been added to the hospital to reduce the radiation dose of the staff
- The effect of the solar flare is limited in height ! solar flares have been redesigned, now they are more powerful and appear only when the 'Natural Disasters' modification is connected
- Solar flare indicator on the Status panel
- solar flare indicator on the 'Colonies' panel
- the chapter 'Radiation' has been added to the textbook
- added strength indicators for the premises and external objects of the colony and the orbital station
- added a 'Repairable' switch for the premises and external objects of the colony and the orbital station, allowing the repair of these objects
- a new specialty of robots - Repairman
- new type of room - Renovation
- fixed the location of elements in the colony staff assignment dialog
- the 'Aggressiveness of the environment' parameter for each planet
- The 'Repair required' indicator in the colony status panel ! Repair of premises and external facilities of the colony by repairmen
- the impact of the travel contract on the relationship with the faction has been reduced
- the switches in the interface elements have been changed
- the 'Repair' chapter has been added to the manual
- added information about removing doors and stairs to the manual
- the chapter 'Trade and Logistics' has been added to the manual
- information about the flight time for tourists has been added to the guide
- the head of the 'Nation and Faction' has been added to the guide
- The nuclear reactor is available after appropriate research ! the display of ready-made food of national cuisines in the general warehouse of the colony and its storage is common to the entire colony
- fixed the display of a warning about sick colonists in the list of colonies
- fixed a crash when it is impossible to trade with other planets
- ready-made food can be thrown out of the warehouse and bio-waste can be obtained
- Electricity switch in the equipment panel ! equipment for receiving and transmitting energy has been added to the colony (available after appropriate research) ! energy reception and transmission equipment has been added to the space station (available after appropriate research)
- information on energy reception and transmission has been added to the colony's energy details
- adjustment of priorities for receiving and transmitting energy has been added to the detail of the colony's energy
- a chapter has been added to the manual 'Energy industry'
- it is allowed to transfer identical objects between different rooms
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