Game upgrade July 30
Note: after this update, the original save will not be available. You need to start a new game
This update is as follows:
-- content addition and change --
1: Remake the camp,change the original interface camp to a situational camp that can move freely
2: Removed the clothing's warmth attribute, and deleted the temperature of each map and its influence on the character
3: Clothing has a new "temperament" attribute, which will have an impact on the critical hit rate; The new "Feature" attribute will have an impact on the skill CD; The new "Lithely" attribute will affect the enemy's hearing range, and the new "flexibility" attribute will affect the attack speed.
4:Simplifies the action during assassination, shortens the slow lens time, and increases the character's adaptability to the land during assassination.
5: The original block has been redone. In the past, you can only stand still and wait for the enemy's attack to fall like a wooden man. Now it has become a fast Parry action and can Parry while moving. Parrying at the right time of the enemy's attack will make the enemy lose his balance and you will not be affected
6: Now the enemy's defense will be displayed on the blood bar to avoid the doubt of sudden change of damage number.
7: Now, you can take the initiative to return to the camp through the ESC menu at any time in the level. If you take the initiative to return to the camp, you will retain the current booty. After all, you go back by yourself. Everything should still be there, but death will still lose the booty. If you find the situation is not good, go back to the camp and have a adjustment.
8: Now, the acquisition method of clothing has changed. Originally, 200 crystals were used to get once. Now use 100 crystals to obtain the design drawing, and then materials are used to make it. Eliminating each enemy will produce materials( The purpose of adding material frame is: there will be ways to use materials in future levels)
9: The upgrade of proficiency will no longer increase the basic attack power, but you will gain 1 ability point per level. Now you can use ability points to improve your skills.
10: Modified the mechanism that the enemy can't interrupt when attacking. Now can't interrupt only after the enemy raising his weapon, which means it's easier to fight( Boss's attack still cant interrupt)
11: The loading screen is remade, and the original landscape photo is modified to the photo album of Princess Lina and that will be changed randomly.
12: Five new sets of clothes are added for make
13: Slightly adjusted the princess's jump action. The reason why the jump is not completely redone is that the later update will increase the attack falling from the air, so it will be changed together with the jump action at that time.
-- optimization and bug repair --
1: Once again, the game frame rate is optimized, and this work will continue
2: Fixed the problem that sometimes the sound effect suddenly becomes larger during assassination
3: Fixed the problem that the Y axis could not be reversed when using the controller
4: Fixed a bug that sometimes produced damage numbers when attacking continuously, but the enemy didn't lose blood.
5: Obvious roads have been added in some maps
6: Removed the voice narration at the beginning of the new game, and accelerated the subtitle scrolling speed
This update has made an important extension to the game framework and reserved interfaces to avoid the need for new save-archiving in future updates. In the future, it can accommodate more than 300 sets of clothes and more than 60 different skills. Now it may lead to the game being too simple, which is not a problem, because the current level has not entered the stage of improving the difficulty curve.
Plan announcement and Forecast:
The next updated plan has the following three main aspects:
1: A large number of clothes and supporting camera poses are added
2: Add multiple new skills
3: New maps and plot
Thank you From: P&B
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