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Dungeons 4 - Update 1.11

Dungeons 4 - Update 1.11

Adepts of Evil, the Ultimate Evil greets you!

Today we have released Dungeons 4 Update 1.11 on Steam, Epic, the Microsoft Store, GOG, Nintendo Switch, PlayStation 5 and Xbox Series X|S.

Update 1.11 adds Day/Night cycle to skirmish maps and an option to activate the Dark Elves on them. It also includes a few fixes and minor UI adjustments.

 

For more details, please check out the full changelog below.

 

Insert evil laughter here

Hahahaha…cough

A final tremor of power, evil will always prevail…

 

Changes Update 1.11:

Additions:

  • Added an option to be able to reset campaign progress and Thalya’s Skills (go the extras within the main menu then select “Reset game progress”).

  • Added the Day/Night cycle to skirmish maps that have the option to “Activate the Dark Elves”.

Fixes:

  • Adjusted the spawn rate of perk potions.

  • Added the option to collect multiple perk potions at the same time with the Hand of Terror.

  • Fixed imprisoned Manavores moving outside the Kennel after loading a save game.

  • Fixed visual issues with Thalya and Yaina’s beam in the skirmish mission “The Storming of Dollaran”.

UI:

  • Fixed an issue where the kennel room would show a conversion chance above 100%.

  • It is now possible to cycle through perk potions while holding multiple at once with the Hand of Terror.

Localization

  • Fixed several voice line issues.

Custom Maps

  • [Custom Maps only] Fixed an issue where anger was not resetting if a “need without anger generation” is at 100%.

  • [Custom Maps only] Fixed needs without anger generation preventing other needs from rising when at a 100%.

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