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Patch 0.7.0c - Replenishment

Due to a change in the sub folder for respirators, this has caused respirators from before patch to be removed from the player inventory, new respirators are fine to equip and save/load the game. Apologies for any inconvenience

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  • Option to disable melee multi hit (Power attacks still hit multiple) Items Added:

    • SVD

    • SVD Mag

    • Pipe Bomb (Craftable)

    • Black Face Mask

    • Camo Face Mask

    • Hockey Mask

    • Mask

    • Skull Face Mask

    • Welders Mask

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  • Buffs & nerfs coming to melee;

    • Different weapons have a maximum amount of enemies it can hit (Use to be 4 across all weapons). Some weapons have less and some are even slightly more now

    • Power attacks do not have a maximum amount of enemies it can hit but it uses more stamina now

  • Level 1 & Level 3 radiation severity has been reduced

  • Respirator (With a working filter) now protects against all non physical radiation attacks

  • Cerberus is now chambered in .308 and buffed (Improved damage and higher crit chance)

  • Secondary infestations no longer have a marker on the map

  • Quest marker now shows if it is underground

  • Buffed Barrett M82 (Its maximum damage is now its minimum)

  • Adjustment to sun offset (Please keep an eye on how dark it gets at dusk/sunset)

  • Reduced price (That you sell to trader) of keycards

  • Adjustments to trader prices

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  • Fixed random infestations not spawning after destroying all primary ones

  • Possible fix for issue where POI icons wouldn't spawn for players

  • Fixed hair and beard models showing through clothing after aiming weapon with scope

  • Fixed weird shadows on headwear with different types of hair

  • Fixes issues with interacting with a Horde Beacon

  • Fixed an issue causing items with extremely low stat numbers to not show that value correctly

  • Fixed markers having a random blank box underneath them if they didn't have a description

  • Fixed boulders dropping many stacks of rocks if power attacked

  • Fixed Butcher's Knife unequipped position

  • Tier 3 Loot Crate no longer says it requires cash to open

  • Fixed exploit with opening loot crates via trader

  • Fixed shelf being under a floor in West Grove

  • Fixed an issue causing you to be able to swap equipped weapons from inventory which would lead to issues

  • Fixed range finder not working in first person

  • Fixed stamina reaching 0 and still being able to crouch sprint

  • Fixed Valkyrie Drum Mag saying it's used for a different rifle

  • Fixed Survivor rifle sound radius being way too large

  • Fixed Military Trader name

  • Fixed buildables wooden half floor and wooden quarter floor not being able to be placed

  • Fixed not being able to stack double bed, bunk bed and small couch

Zurvivor

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