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Patch 0.7.1 - Preparation

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  • Disassemble nearly any item in the game using the Disassembly Workbench

  • You no longer have to pickup an object to move it, you can select "move" and easily change its position

  • Continue game option added to main menu

  • Setting to hide player headgear when equipped to player

  • Trello board link added to main menu

  • Action bar setting to set if it shows a number or the keybinding

  • Keybinding to loot all of a container

  • Added indication if you have looted an AI dead body

  • Added notification that a passive skill has leveled up

  • Items added:

    • Disassembly Workbench
1 / 1 · 100%
  • Water Wells now slowly gather water even if not raining/snowing

  • Animal heads spawn chance reduced from 100% to 50%

  • Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)

  • Random event markers will now be removed when you discover/get close to the event

  • Rolling now only costs 8 stamina instead of 16

  • Player footstep volume decreased, AI footstep volume increased

  • Throwables like grenades, etc now give XP on kill and count towards stats

  • Can now stack empty water bottles, jugs and canteens

  • Player will now roll in direction of last input always

  • Slightly reduced zombie boss default attack speed

  • Changed zombie boss ambient sound

  • Increased default vehicle spawn chance from 20% to 30%

  • Adjustments to dog petting (Minor stuff nothing too major)

  • Slight change to zombie animation (Technical)

  • Reduced volume of rabbit footsteps

  • Zombie bosses have a lower pitch footstep

  • Geiger sounds now fades out faster than before (from approx 12s to 6s)

  • Action bar slots now highlight if you can drag items to it

  • Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable

  • When a container is fully looted (Button or keybinding option) it will automatically close the inventory

  • Empty water bottles can now be placed in the lunchbox

  • Free look camera will now reset to the direction you were facing before

  • Reduced chance to find suppressors

  • Texture optimization

1 / 1 · 100%
  • Fixed issue that could sometimes cause vehicles to be pushed with too much force

  • Fixed dead AI bodies still damaging player vehicle

  • Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock

  • Fixed an issue that could cause the player to not spawn if colliding with an object

  • Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"

  • Fixed issue that would cause ambient sound to not play correctly

  • Fixed collision issue with head on zombie dogs and similar

  • Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)

  • Fixed zombies floating

  • Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen

  • Fixed being able to transfer items from the vicinity directly to action bar

  • Fixed oil rig code showing as 0 on notepad

  • Fixed free look in first person camera being limited dependent on what direction you are looking in the world

  • Fixed moving left or right while in free look (third person) causes player to spin

Zurvivor

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