Patch 0.7.1 - Preparation
-
Disassemble nearly any item in the game using the Disassembly Workbench
-
You no longer have to pickup an object to move it, you can select "move" and easily change its position
-
Continue game option added to main menu
-
Setting to hide player headgear when equipped to player
-
Trello board link added to main menu
-
Action bar setting to set if it shows a number or the keybinding
-
Keybinding to loot all of a container
-
Added indication if you have looted an AI dead body
-
Added notification that a passive skill has leveled up
-
Items added:
- Disassembly Workbench
-
Water Wells now slowly gather water even if not raining/snowing
-
Animal heads spawn chance reduced from 100% to 50%
-
Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)
-
Random event markers will now be removed when you discover/get close to the event
-
Rolling now only costs 8 stamina instead of 16
-
Player footstep volume decreased, AI footstep volume increased
-
Throwables like grenades, etc now give XP on kill and count towards stats
-
Can now stack empty water bottles, jugs and canteens
-
Player will now roll in direction of last input always
-
Slightly reduced zombie boss default attack speed
-
Changed zombie boss ambient sound
-
Increased default vehicle spawn chance from 20% to 30%
-
Adjustments to dog petting (Minor stuff nothing too major)
-
Slight change to zombie animation (Technical)
-
Reduced volume of rabbit footsteps
-
Zombie bosses have a lower pitch footstep
-
Geiger sounds now fades out faster than before (from approx 12s to 6s)
-
Action bar slots now highlight if you can drag items to it
-
Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable
-
When a container is fully looted (Button or keybinding option) it will automatically close the inventory
-
Empty water bottles can now be placed in the lunchbox
-
Free look camera will now reset to the direction you were facing before
-
Reduced chance to find suppressors
-
Texture optimization
-
Fixed issue that could sometimes cause vehicles to be pushed with too much force
-
Fixed dead AI bodies still damaging player vehicle
-
Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock
-
Fixed an issue that could cause the player to not spawn if colliding with an object
-
Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"
-
Fixed issue that would cause ambient sound to not play correctly
-
Fixed collision issue with head on zombie dogs and similar
-
Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)
-
Fixed zombies floating
-
Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen
-
Fixed being able to transfer items from the vicinity directly to action bar
-
Fixed oil rig code showing as 0 on notepad
-
Fixed free look in first person camera being limited dependent on what direction you are looking in the world
-
Fixed moving left or right while in free look (third person) causes player to spin
Zurvivor
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.