Patch 0.7.1d - Preparation
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Added new laboratory dungeon - Check locations you've already been to ;)
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Additions and changes to the oil rig objects, tents, etc layout
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Added Medical Trader
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Player journal stats now reset on death (Can be deactivated in gameplay settings)
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Lights now flicker in the laboratories
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Water purification using tablets now requires more tablets dependent on the container type
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Passive skills can now be levelled to level 25
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Increased the effect passive skills have on the player (Best shown in a new save)
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Increased how long it takes to progress passive skills
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Disassembling ammo will now always give gunpowder
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Chance to find 'Random Tools' at industrial areas has been increased
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Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more
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Visual adjustments to infected and radiated zombie blood
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Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly
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Reduced chance for fog
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Random infestations now have post process and FX around them (Like primary ones)
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Adjustment to terrain around FOB Bravo
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Killing an acidic zombie with a headshot no longer results in an explosion on death
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Crawlers have a much higher chance to cause a broken bone
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Optimisations to AI navigation system
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Optimisations to various objects
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Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)
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Back end adjustments to how randomised AI count works
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PU Scope now has the same zoom level as the Hunting Scope
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Buffed Cerberus
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Fixed world loot containers resetting loot even if they were marked as a storage container
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Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)
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Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI
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Fixed swapping items of the same size in inventory not working
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Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player
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Fixed named muzzle attachments not showing the context option that they can be repaired
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Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't
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Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)
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Fixed repair kits not being destroyed correctly when reaching 0%
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Fixed green shorts inspect model showing orange
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Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game
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Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items
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Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn
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Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)
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Fixed loot all keybind not working on AI
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Fixed an issue that could cause purchased vehicles not to spawn
Zurvivor
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