Patch 0.7.1e - Preparation
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You can now change the player's sex via the barber
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Just under 200 new zombie spawns dotted around near the roads of The Valley
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New items added:
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Scar-H
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Scar-H Magazine
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Adjusted spawn rates in new laboratory
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New blood splatter system (Moved from old unreal particle system to niagara)
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Adjusted post process when near infestations
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Adjustments to player location in vehicles
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Some vehicle textures have been changed to show mud instead of blood by default
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Reduced speed of zombie movement when alerted (From a noise, etc)
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Changes to rendering settings for zombies (Hopefully to finally fix issue of T-posing)
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Reduced price of gunpowder and increased amount required in crafting
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Fixed issue where changing skin color with barber would not apply to body parts under clothing until restart
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Fixed acidic zombie not exploding if killed using a melee weapon
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Fixed collision on some objects in the laboratories that was stopping interaction with certain objects
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Fixed backend issue with spawning when specific spawn points are set and the randomised spawn amount is higher than count of spawn points
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Fixed random infestations all spawning before you had destroyed the primary ones
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Fixed destroyed primary infestation spawning with its armor still covering it
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Fixed issue with new laboratory that could cause AI not to spawn there
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Fixed an issue causing zombie models to not have a random variation of its texture
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Fixed door in new laboratory that wouldn't allow opening of it from behind (Say after reloading a save/game when locked inside)
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Fixed an issue that would cause AI to not be able to damage the player in specific locations
Just a smaller patch today but I hope everyone enjoys it and looks forward to the recreated bunkers, etc (Keep an eye on discord as I'll stuff there)
Zurvivor
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