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UNSTABLE Patch 1.4.0 - Apocalypse - Testing the patch

THIS IS AN UNSTABLE PATCH

With this update, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer

  2. In the search bar paste in %localappdata%\surroundead\saved

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  1. Delete SaveGames folder

Hotfix #8

  • When entering a vehicle, your currently equipped weapon will be unequipped

  • Some extra defences around military locations have been added, be on the look out

  • Vehicle UI is now located in the bottom right of UI

  • Increased rotation speed of turret

  • Fixed grenade launcher not activating landmine

  • Fix for vehicle smoke/fire

  • Fixed vehicle health/fuel going negative

  • Possible fix for AI falling through ground on death in areas such as the Subway

  • Fixed AI spawning on infestation waves

  • Fixed resetting skill points not giving correct amount back to player

  • Fixed not doing damage to infestation

  • Fixed XM250 being loud, even though it is suppressed

  • Fixed reset skill points UI

  • Fixed miscellaneous issues with UI

  • Fixed barbed wire

  • Fixed invisible objects for all random events (Was only applied to scavenger camps before)

Hotfix #7

  • New location - Small off roading race track

  • When reloading, if your inventory has no space, the magazine will be dropped on the ground

  • Eating raw fish will now damage the player

  • Increased life span of 40mm projectile from 5s to 10s

  • You can now unload weapons like sniper rifles, shotguns & the grenade launcher

  • Vehicles now spawn with less health & fuel

  • Reworked ladder climbing

  • Vehicles now produce fire when extremely low on health

  • Change to lighting/rendering

  • Upgraded UI icons

  • Welders mask resized to 2x2 (If you have this in your inventory it will break it, replace that bag)

  • Welders mask now has a damage reduction of 2%

  • Adjustment to vehicle UI

  • Can add Acog to Vector & MP5 (You may need to find a new version of this weapon)

  • Slowed down health regeneration

  • Fixed lag when opening save menu

  • Fixed body features not saving

  • Fixed killing all AI in horde beacon not starting next wave

  • Fixed being able to build on top of dropped items

  • Fixed grenade not triggering landmine

  • Fixed if triggered, landmine does not damage player

  • Fixed quarantine area note

  • Fixed stats UI not animating when opening a container

  • Fixed not being able to damage turret

  • Fixed turret not damaging player

  • Possible fix for days survived UI

  • Fixed invisible objects at random events

Hotfix #6

  • Improved in-game UI and inventory animations when opening/closing

  • Shooting at a land mine now activates it

  • Heavy Military Armor restricts sprinting

  • Fixed vehicles/AI having extremely low poly models on medium settings

  • Fixed not being able to shoot human AI

  • Fixed not being able to remove water well buildable

Hotfix #5

  • Zombies now have slighlty randomized health

  • Equipment now shows how many inventory slots they have

  • Changed location of circuit box to better communicate what the player has to do

  • Added text to survival stats

  • Added option for if player wants auto save to create a new current save game slot

  • Custom music added to laboratory

  • Changed default 'Unequip' keybind to ' \ '

  • Increased chance of finding a wrench

  • Change to 40mm grenades to mitigate issue of no boom

  • Fixed audio being muffled while in first person

  • Fixed player mesh collion

  • Fixed Exterminator not being able to be loaded

  • Fixed dead zombie inventory being drunk

  • Fixed deleting save game resetting level

  • Fixed first person grenade launcher shooting

Hotfix #4

  • Added 'Red' & 'Ginger' hair/beard color option

  • 2 new hair types

  • Added setting to disable automatic scope while aiming

  • Generators now save if they we're turned on before saving/exiting game

  • Fixed pockets and clothing on dead body container

  • Fixed being able to turn on objects that require power even when generator has 0 fuel

  • Fixed removing generator doesn't turn off power

  • Fixed keycard briefcase not allowing 'Laboratory Keycard'

  • Fixed vehicle lights

What I'm working on:

  • Content/feature suggestions from community

  • Improved electricity/generator system (Object won't power off if there are 2 generators nearby for example)

  • QOL features

  • More bug fixes

Hotfix #3

  • Fixed clothing spawning on player even if no clothing was equipped

  • Fixed container & vehicle inventories

  • Fixed UI issue with water well

Hotfix #2

  • Added the ability to change between semi-automatic and automatic fire

  • You can now shove while in melee or not even holding any weapons

  • Removed melee blocking in replacement for shoving/pushing

  • Broken bone no longer disables jumping/vaulting but reduces the effectiveness of it

  • Auto save made so it makes a new save slot

  • Changed quick save slot name

  • If a weapon has a scope, when aiming in, it will automatically use the scope when aiming

  • Default keybinding for weapon shove set to 'V'

  • Fixed not being able to put items in vehicles or buildables after loading a save

  • Fixed laboratory doors locking players in

  • Fixed stuff with saves

  • Fixed generators not saving fuel

  • Fixed bunker door size

  • Fixed UI on buildable doors

Hotfix #1

  • Added items to shooting range

  • Reduced ammo on infected AI

  • Removed steam cloud (Make sure to delete 'player' slot in SaveGames)

  • Change to when player loads game (Hopefully fixing player's issues)

  • Fixed black plaid shirt forearms

  • Fixed collision at laboratory

  • Fixed XM250 & Phantasm reloading

  • Fixed bleed, broken bone, etc not stopping after an amount of time

  • Fixed interaction with beds/sleeping bags for sleeping

  • Fixed automatic usage of keycards in laboratory

  • Fixed first person scope issue

  • Fixed generator UI loop if move slightly out of interaction area

  • Fixed player respawning having no equipment or being able to loot

  • Fixed vehicle spawners spawning vehicles due to one not being spawned previously

  • Possible fix for medical stuff like bleeding not showing on UI

Before release of 1.4.0 there will be a period of time for testing of the new update. With this, there will come many bug fixes (Which will be updated here, on this post), possible new features and content dependent community suggestions.

To summarise, the update will consist of;

  • Save system rework & multiples saves

  • Character creation

  • Clothing & body armor

  • First laboratory location & new POIs

  • Electricity & generators (Buildables)

  • Steam achievements

  • Horde beacon

  • Many new items including a grenade launcher

  • New POIs

  • Ability to push zombies when aiming a firearm

  • Keep inventory on death difficulty option

  • Improved infestations & vehicle spawning system rework

  • Improved / redesigned inventory layout/look

  • Bolt action rifles & shotguns no longer need a loader

  • Fixed issue with human AI getting stuck in melee/combat

  • Fixed first person sight zoom issue

  • Fixed issues with optimisation rendering objects when far away from player and rendering lights when far away

  • And more

Finally, please enjoy this update and be sure to give all recommendations you can, even if that is Direct messaging me on Discord @zurvivor

Thank you!

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