Patch 1.4.2b - Beginnings
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Player stomp now has its own keybinding (Default: Left click)
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The player can now craft a splint
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Hospital building in Whitewood is now furnished
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Swapped archetypes of the infected and radiated zombies
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Adjustments to vehicle handling, etc
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Increased volume of player footsteps
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Zombie archetype that deals radiation damage in its radius will not deal damage to the player until rad damage is at 0.
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Removed vehicle getting damaged by objects (It was annoying, only damaged if hitting AI, which has been increased slightly)
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'Rad area' zombie archetype special effect will now check for line of sight to the player. If player is behind a wall that covers the sight of the player, you will not be dealt any rad damage
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Fixed 'rad area' zombie archetype special effect still carrying on after death (Damaging the player)
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Fix to player spawning (New save)
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Increasing radiation protection will now properly control the volume of the geiger counter sound effect
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Fixed issue where dying does not stop the geiger counter sound effect
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Fixed not being able to damage turrets
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Fixed issue with depth of blur
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Fixed collision on hospital building
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Fixed safe zone UI staying on screen after exiting to main menu
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Fixed Cerberus not recognising Cerberus mags when reloading
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Fixed flying up ladders fast
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