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Patch 1.4.6d - Modularity

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  • If you place items in a world container they will now save and also not be reset when loot refill timer is turned on

  • New loot difficulty setting that adds a degradation value to all loot multipliers. For example, after 20 days finding food will be slightly more rare, etc

  • If you are in close proximity to AI (Especially when first spawning in) they will not spawn

  • New medical item models

  • New medical bag item

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  • Change to depth blur when zooming in (Sight or MMB)

  • Increased wood and stone from harvestable resources

  • Airdrop spawn location is now more central to the map

  • Improved Deadeye range and damage

  • Improved zombie hitbox

  • Optimization to foliage, certain models and UI

  • Reduced gun powder required for crafting ammo

  • Adjusted some UI menus and how they work/look

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  • Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon

  • Fixed overlap for roofing showing up as not allowed (Is allowed now)

  • Fixed object distance culling

  • Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal

  • Fixed an issue that could cause enemy health bars and notifications to not show

  • Fixed issue where dying in water would cause weird flying movement when respawning

  • Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)

  • Fixed player suicide if permadeath was active

  • Player rotation now gets loaded correctly

  • Fixed human AI not attacking wolves and bears

  • Fixed random convoys having broken note spawns

  • Fixed landmines being immune to gunfire

  • Fixed turrets not correctly locking onto and attacking targets

  • Launched projectiles should no longer explode in your face in first person

  • Fixed AI spawning after an infestation was destroyed

  • Fixed exit lockpick UI saying 'None'

  • Fixed magnifier icon on world containers not showing

  • Fixed shooting while on a ladder

  • Fixed not being able to rebind auto walk/run

  • Fixed XM250 box mag

  • Change to make AI shooting through terrain hopefully fixed

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