Patch 1.4.6d - Modularity
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If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
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New loot difficulty setting that adds a degradation value to all loot multipliers. For example, after 20 days finding food will be slightly more rare, etc
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If you are in close proximity to AI (Especially when first spawning in) they will not spawn
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New medical item models
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New medical bag item
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Change to depth blur when zooming in (Sight or MMB)
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Increased wood and stone from harvestable resources
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Airdrop spawn location is now more central to the map
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Improved Deadeye range and damage
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Improved zombie hitbox
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Optimization to foliage, certain models and UI
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Reduced gun powder required for crafting ammo
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Adjusted some UI menus and how they work/look
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Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
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Fixed overlap for roofing showing up as not allowed (Is allowed now)
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Fixed object distance culling
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Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
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Fixed an issue that could cause enemy health bars and notifications to not show
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Fixed issue where dying in water would cause weird flying movement when respawning
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Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
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Fixed player suicide if permadeath was active
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Player rotation now gets loaded correctly
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Fixed human AI not attacking wolves and bears
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Fixed random convoys having broken note spawns
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Fixed landmines being immune to gunfire
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Fixed turrets not correctly locking onto and attacking targets
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Launched projectiles should no longer explode in your face in first person
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Fixed AI spawning after an infestation was destroyed
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Fixed exit lockpick UI saying 'None'
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Fixed magnifier icon on world containers not showing
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Fixed shooting while on a ladder
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Fixed not being able to rebind auto walk/run
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Fixed XM250 box mag
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Change to make AI shooting through terrain hopefully fixed
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