Patch 1.5.0d - The Valley
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Fire from molotovs actually cause the AI and the player to burn even when they've left the "zone of fire". Fire will stay on the AI/player for approximately 15 seconds for AI and 12 seconds for the player
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Materials trader added to safe zones
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You can now disable an enemy turret by getting behind it and interacting with it
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Water wells added to safe zones
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New player spawns
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Battle Ready Glock, Cerberus, Winchester 45, Exterminator, Guardian, Survivor and Valkyrie buffed
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You now have to turn on the radio that plays constantly
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The power of which a grenade is thrown is now determined by what you're looking at (Distance)
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Improved radio text with new UI and texts (More to be added)
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When building, the degrees you are placing an object at (Rotation) is now shown
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Airdrops, jets, etc now disconnected from save system and are able to spawn from the first time you enter the world (Timer resets every time you reload the game)
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Reduced volume of AI firearms
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Notification when a helicopter crashes
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Slight delay between death and acidic zombie blowing up added
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Changed name of police station briefcase to avoid some confusion
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Health regeneration is now faster but only heals up to 80%
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Slightly reduced molotov AOE
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You can now stack books and magazines
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You can now gain toughness by standing in radiation without a mask
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You can now put attachments into a weapons case
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Ladders now have sounds when moving up & down
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Smoother vehicle driving and adjusted all vehicle collisions
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Adjusted katana position on player and other melee weapons
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Fixed ladder climbing where player would just walk off (Causing possible fall damage, etc)
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Zombies and other AI will no longer block the muzzle of your weapon
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Fixed 'Shakes Cones Trader' trying to sell item for credits instead of normal money (Same fix for other traders)
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Fixed zombies ignoring vehicle damage after being hit once by a vehicle
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Fixed lockpick being slightly offset after it shakes (Breaking)
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Fixed Big Rig causing crashing sounds when turning
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Fixed Charger vehicle hitting ground quite a lot
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Fixed stamina still going down once entering a vehicle
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Fixed weird zombie behaviour around infestations
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Fixed getting into a vehicle with 0 fuel still plays vehicle sounds
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Fixed closing save menu when in death screen doesn't show respawn options after
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Fixed frag grenade and pipe bombs randomly despawning before triggering an explosion
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Fixed regenerating health not starting when spawning in
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Fixed fishing probability to feel a tug on the line
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Shooting range targets now have a name
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Fixed trader names not showing in vendor menu
Zurvivor
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