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Patch 1.5.0d - The Valley

1 / 1 · 100%
  • Fire from molotovs actually cause the AI and the player to burn even when they've left the "zone of fire". Fire will stay on the AI/player for approximately 15 seconds for AI and 12 seconds for the player

  • Materials trader added to safe zones

  • You can now disable an enemy turret by getting behind it and interacting with it

  • Water wells added to safe zones

  • New player spawns

1 / 1 · 100%
  • Battle Ready Glock, Cerberus, Winchester 45, Exterminator, Guardian, Survivor and Valkyrie buffed

  • You now have to turn on the radio that plays constantly

  • The power of which a grenade is thrown is now determined by what you're looking at (Distance)

  • Improved radio text with new UI and texts (More to be added)

  • When building, the degrees you are placing an object at (Rotation) is now shown

  • Airdrops, jets, etc now disconnected from save system and are able to spawn from the first time you enter the world (Timer resets every time you reload the game)

  • Reduced volume of AI firearms

  • Notification when a helicopter crashes

  • Slight delay between death and acidic zombie blowing up added

  • Changed name of police station briefcase to avoid some confusion

  • Health regeneration is now faster but only heals up to 80%

  • Slightly reduced molotov AOE

  • You can now stack books and magazines

  • You can now gain toughness by standing in radiation without a mask

  • You can now put attachments into a weapons case

  • Ladders now have sounds when moving up & down

  • Smoother vehicle driving and adjusted all vehicle collisions

  • Adjusted katana position on player and other melee weapons

1 / 1 · 100%
  • Fixed ladder climbing where player would just walk off (Causing possible fall damage, etc)

  • Zombies and other AI will no longer block the muzzle of your weapon

  • Fixed 'Shakes Cones Trader' trying to sell item for credits instead of normal money (Same fix for other traders)

  • Fixed zombies ignoring vehicle damage after being hit once by a vehicle

  • Fixed lockpick being slightly offset after it shakes (Breaking)

  • Fixed Big Rig causing crashing sounds when turning

  • Fixed Charger vehicle hitting ground quite a lot

  • Fixed stamina still going down once entering a vehicle

  • Fixed weird zombie behaviour around infestations

  • Fixed getting into a vehicle with 0 fuel still plays vehicle sounds

  • Fixed closing save menu when in death screen doesn't show respawn options after

  • Fixed frag grenade and pipe bombs randomly despawning before triggering an explosion

  • Fixed regenerating health not starting when spawning in

  • Fixed fishing probability to feel a tug on the line

  • Shooting range targets now have a name

  • Fixed trader names not showing in vendor menu

Zurvivor

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