Patch 1.4.4d - Abyss
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Vehicle trader - Find the vehicle trader in The Valley. He's able to sell you stuff for upkeep of your current vehicle or a brand new vehicle you haven't found yet
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Trash bin buildable - Throw items into here you want to destroy
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New vehicle - Charger (Go find it)
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Tagging enemies with binoculars - You're now able to tag enemies with your binoculars, this tag will last indefinitely unless you lose line of sight for longer than 60s
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New harvestable rock type, the old one is not harvestable any longer
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New binoculars UI/texture
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You can now toggle if player placed lights cast shadows to increase performance
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Added a cap of 36 skill points (Will increase as skills get added)
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Improved generator system as it will now every second check if an object requires power, if it does the object will be powered on
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Changes to crafting recipes, some include:
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Nails now cost 1 scrap metal for 3 nails
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Objects like simple fences, reduced in materials, etc
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Reduced recoil of all legendary weapons
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Zombie can now attack with their left arm, or both. Be careful
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Remade trash pile collisions so they're easier to manoeuvre on for both player & AI
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Improved accuracy of shoving and stomping AI
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Change to human AI shooting to hopefully improve performance when present
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Reduced human AI spawns near new player spawn areas
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Reduced pickup timer from 2s to 1s
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Improved visibility for what context option is selected while interacting with an object, etc
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Cursor is centred whenever lockpicking is started
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Increased player turret damage
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Smoke will stop on a destroyed vehicle when there is no scrap metal left to harvest
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Reworked code for how AI name/health bar is shown to the player
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Fixed not being able to add items by dropping them over a container when 'Backpack in backpack' is disabled
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Fixed issue where placing an object that required power, you would have to power off and on the generator
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Fixed vehicle fuel and repair UI staying on screen
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Fixed battery charge going to 102%
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Fixed batteries not charging after reloading a save (You will have to save and reload once for this to take effect)
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Fixed dead player crate flying away on death
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Fixed subway zombie spawns
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Fixed UI for sleeping
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Fixed animal meat bag name and flying away from death location
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Fixed eliminate quest near Whitewood with objects being in ground (Due to using wrong meshes)
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Fixed interact UI not being removed when exiting to main menu
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Fixed sleeping advancing days by 2 instead of 1
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Player now correctly stops fast swimming when stamina hits 0
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Fixed an issue with a light that could of caused it not be powered on after loading into a save
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Fixed a raycast setting that could cause weird spawning from the horde beacon
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Fixed sensitivity if you died while aiming down sights
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Fixed crosshair appearing after closing journal while in a vehicle
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