Patch 1.3.8 - Ravaged Hounds - Medical system, hounds & improvements
ADDITIONS:
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Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:
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Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.
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Heavy Bleed - Like the bleed, but faster and does more damage.
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Broken bone - Affects the player's sprint and jumping.
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Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.
- New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!
- New AI added: zombie hounds can be found at radiated locations.
- Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.
- 2 new smaller locations added, including a gun shop.
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Some consumables will now have negative values.
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Added a furry friend to the safe zones.
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Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.
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Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future
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Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)
New items:
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Splint - Fixes broken bone
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Antibiotics - Increases radiation/illness resistance
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Civilian medkit - Like the medkit, but not as effective
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IFAK - Military first aid kit, stops bleeding
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Auto injector - Increases health & energy
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Energy drink
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Tin of tuna
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Tin of sardines
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Cereal
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Milk carton
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Turret - Buildable guard turret
CHANGES:
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Silencers now affect headshot damage
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Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks
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Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage
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Increased value of some difficulty settings that they can be changed to
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Zombie AI attack faster/more often
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All zombies have a chance to apply radiation damage to the player
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Rags heal decreased to 10 from 15
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You can now aim your weapon while being hit
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More items now have stats you can view
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Seasons have a difference now, expect weather like know more likely as you get closer to Winter
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Slightly increased stamina drain
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Increased delay before AI spawns
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Compensators now reduce recoil by 20%
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Battle Ready Glock base damage: 24 -> 26
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Exterminator headshot damage: 44 -> 48
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Colonels Revenge base damage: 37 -> 42
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Valkyrie base damage: 43 -> 45
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Valkyrie headshot damage: 114 -> 126
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Crusher base damage: 38 -> 43
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Guardian base damage: 85 -> 89
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Increased Colonels Revenge fire rate
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Increased Vector fire rate
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New sitting animation
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Improved notification UI
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Change to reflection capture resolution
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More optimization to vehicles & AI when they're not close to the player
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Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired
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Increased size of trace when firing weapon
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Adjustments to some zombie animations
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Vendors no longer spin but their head moves to the player's position
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Few adjustments to default difficulty settings
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Default AI respawn timer set to 1500 seconds
BUG FIXES:
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Fix to AI not reacting to player properly
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Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)
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Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee
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Fixed rabbits not being scared by player visibility (Only from sound)
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Fixed pause screen menu buttons in shooting range, etc
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Fixed blood splatter system
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Fixed blood splatter effect never actually deleting itself from world
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Fixed color grading for health effect while health is regenerated
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Fixed some level design issues
Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!
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