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Patch 1.3.8 - Ravaged Hounds - Medical system, hounds & improvements

ADDITIONS:

  • Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:

  • Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.

  • Heavy Bleed - Like the bleed, but faster and does more damage.

  • Broken bone - Affects the player's sprint and jumping.

  • Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.

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  • New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!
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  • New AI added: zombie hounds can be found at radiated locations.
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  • Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.
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  • 2 new smaller locations added, including a gun shop.
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  • Some consumables will now have negative values.

  • Added a furry friend to the safe zones.

  • Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.

  • Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future

  • Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)

New items:

  • Splint - Fixes broken bone

  • Antibiotics - Increases radiation/illness resistance

  • Civilian medkit - Like the medkit, but not as effective

  • IFAK - Military first aid kit, stops bleeding

  • Auto injector - Increases health & energy

  • Energy drink

  • Tin of tuna

  • Tin of sardines

  • Cereal

  • Milk carton

  • Turret - Buildable guard turret

CHANGES:

  • Silencers now affect headshot damage

  • Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks

  • Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage

  • Increased value of some difficulty settings that they can be changed to

  • Zombie AI attack faster/more often

  • All zombies have a chance to apply radiation damage to the player

  • Rags heal decreased to 10 from 15

  • You can now aim your weapon while being hit

  • More items now have stats you can view

  • Seasons have a difference now, expect weather like know more likely as you get closer to Winter

  • Slightly increased stamina drain

  • Increased delay before AI spawns

  • Compensators now reduce recoil by 20%

  • Battle Ready Glock base damage: 24 -> 26

  • Exterminator headshot damage: 44 -> 48

  • Colonels Revenge base damage: 37 -> 42

  • Valkyrie base damage: 43 -> 45

  • Valkyrie headshot damage: 114 -> 126

  • Crusher base damage: 38 -> 43

  • Guardian base damage: 85 -> 89

  • Increased Colonels Revenge fire rate

  • Increased Vector fire rate

  • New sitting animation

  • Improved notification UI

  • Change to reflection capture resolution

  • More optimization to vehicles & AI when they're not close to the player

  • Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired

  • Increased size of trace when firing weapon

  • Adjustments to some zombie animations

  • Vendors no longer spin but their head moves to the player's position

  • Few adjustments to default difficulty settings

  • Default AI respawn timer set to 1500 seconds

BUG FIXES:

  • Fix to AI not reacting to player properly

  • Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)

  • Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee

  • Fixed rabbits not being scared by player visibility (Only from sound)

  • Fixed pause screen menu buttons in shooting range, etc

  • Fixed blood splatter system

  • Fixed blood splatter effect never actually deleting itself from world

  • Fixed color grading for health effect while health is regenerated

  • Fixed some level design issues

Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!

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