Hotfix 0.21.1
Hello Demigods!
Hotfix 0.21.1 will be uploaded soon! This update addresses a few bugs and rendering issues from Update 0.21, and adds a few small tweaks.
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Fixed Dragon Spawning. They now appear right next to you anytime you activate them.
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Fixed bug where enemies would not get up after being thrown or knocked out.
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Adjusted materials & shaders for Quest version.
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Fixed lighting on Quest version.
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Fixed texture compression settings for performance.
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Fixed performance issue on Quest version relating to the game engine’s static flags.
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Fixed performance issue on PCVR version relating to Multi-Pass being enabled instead of Single Pass Instanced.
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Fixed issue with destructible buildings not rendering correctly when loading Training Grounds or Fog Hills maps.
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Fixed a few bugs that may have been the cause of the crash when hitting enemies.
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Increased damage and knockback on the Water Whip.
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Lowered the pull when using grappling webs.
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Added code to check against some null errors.
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Tweaked settings for enemies.
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I have also added an option in Settings -> Visuals to turn on realtime lighting for a specific map. This only affects the CURRENT map you are loaded into. While this improves visuals and adds realtime shadows, only enable it if your headset can handle it.
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The options for this are No Shadows, Hard Shadows (blocky shadows), and Soft Shadows.
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I will add better lighting options and the ability to save this in the next update/hotfix.
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