SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix Released
**SpaceBourne 2 Early Access Ver. 5.1.1 Hotfix **
BUG FIXES:
Reported by players as follows:
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- After finishing the Castle Siege, turrets continue shooting at me.
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- Elite Soldier, Sniper, and Medic Interfaces get bugged when viewed from the Freelance or Generals menu.
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- Tier 3 talents provide less boost compared to Tier 2 talents.
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- Miner contracts are broken; rewards can be collected without meeting the required conditions.
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- The gold icon does not appear in the mining menu.
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- The diplomatic news header does not work.
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- When I drag and drop commanders, pressing "J" and then "ESC" causes their portraits to stay on the screen.
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- The map interface remains open if I leave a station by pressing CTRL.
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- The faction member interface stays visible if I close it and warp immediately.
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- Entering the Mercenary Guild from under the stairs allows me to fly inside the station.
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- If I warp with my squad and cancel the warp just after they warp but I don't, the Squad interface stays open.
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- Switching from FPS to TPS mode after using melee causes the camera to get closer to the player.
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- Killing any large ship near a station automatically makes me a member of the Brotherhood Guild.
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- The warp sound persists if I save-load just before warping.
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- During raids, Alpha Squad sometimes moves too far away, and I can't bring them back into formation.
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- In large-scale battles, Alpha Squad occasionally leaves the battlefield on its own and warps away.
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- Spawning Alpha Squad in space prevents me from switching to Nova Squad in the Faction Interface.
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- Some input indicators do not show up at tutorial interfaces.
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- The Axa Station docking tutorial does not appear.
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- While Capturing prisoners in main screen displays "Hold none to take as prisoner."
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- Some tutorials malfunction; in the first tutorial, warping with the Y button on a gamepad does not work.
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- After opening the quick action menu with a gamepad, the mouse cursor remains in the center of the screen (crosshair).
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- If a raid ends while I'm piloting a ship from the Mothership deck, I can't return (warp) to my Mothership. It only allows system jumps and prevents other types of travel.
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- Defensive T1 Perk on MifigX Ship draws no power and may not function properly.
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- The "Faction Overview" screen indicates I have 2 M and 2 L class ships, but the General Overview panel only shows 1 M and 1 L class selected, with the other 3 being fighter class.
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- Save-loading after a "Raid Started" save prevents me from raiding that system again.
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- Some dialogues during raid meetings are missing voice lines.
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- In the Archive mission, save-loading on the landing pad where I fight the boss ship causes the player to get stuck under the pad.
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- I cannot issue squad orders using a gamepad.
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- During the Clean Up mission, warping to the Mining Station sometimes sends me toward other locations that are not visible.
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- In the Hospitality mission, landing before the checkpoint and finishing the mission causes the ship to remain landed and float mid-air after loading the checkpoint.
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- The First Asteroid station where I talk with Axa has serious performance issues.
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- In the Hospitality mission, Velora gets destroyed before the dialogue finishes.
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- In the Pursuit mission, the jetpack remains disabled after mission completion.
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- Probes cannot be used in the Scanner Interface while trying to scan the system.
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- Sometimes some objects block the doorway in the dungeon preventing me from exiting the floor.
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- Quick Action (CTRL + H) does not work in Stargates when using motherships.
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- Motherships sometimes cannot dock at space stations.
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- Gamepad and keyboard shortcuts conflict with each other.
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- AI voices are always feminine when taking damage.
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