SpaceBourne 2 Early Access Ver. 5.2.8 Released
SpaceBourne 2 Early Access Ver. 5.2.8
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Fixed an instant death issue when entering the HQ Cave.
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Resolved a crash that occurred during warp transitions. *We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
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Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
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Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
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Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
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Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
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Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
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Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
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Fixed several issues in quests given by station-based Quest Givers.
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Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
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Fixed an issue where dungeon bosses were not dropping keys.
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Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
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Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
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Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
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Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
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Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.
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