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SpaceBourne 2 Early Access Ver. 5.3.0 Released

SpaceBourne 2 Early Access Ver. 5.3.0

Bug Fixes:

  • Fixed an issue preventing players from leaving the planet Xunvar.

  • Resolved a bug where drone voice lines continued during warp after recalling War Drones.

  • Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.

  • Resolved missing shops in the marketplace area of one of the stations.

  • Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.

  • Fixed an issue where Motherships purchased at Outposts could not be summoned.

  • solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.

  • Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.

  • Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.

  • Resolved a collision issue in Caves: Players could get stuck inside cave walls.

  • Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.

  • Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.

  • Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.

  • Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.

  • Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.

  • Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.

  • Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.

  • Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.

  • Fixed a hack sequence bug in the Mercenaries Guild entry mission.

  • Performed trade system economic balancing adjustments.

  • Resolved several item comparison display issues.

  • Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.

  • Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.

  • Resolved multiple bugs in Trade Convoy events.

  • Fixed an issue where Mercenary Guild rank would not advance to Rank 2.

  • Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.

  • Fixed a cargo reset issue: Loading a save would clear ship cargo.

  • Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.

  • Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.

  • Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.

  • Fixed a stuck navigation computer beep after raids.

  • Resolved an issue with duplicated shops in some stations.

  • Fixed a bug where creatures were not granting Squad XP.

  • Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.

  • Fixed an issue where Nova Squad was not leveling up.

  • Some typos fixed.

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