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SpaceBourne 2 Ver 1.0.3 HOTFIX Released

SpaceBourne 2 – V1.0.3 Hotfix

Thank you all for the incredible amount of feedback and reports following the recent updates. This hotfix resolves multiple UI issues, combat inconsistencies, and dungeon-related problems — alongside a few community-requested improvements.


Fixes

  • Fixed an issue in the Faction Tutorial where progressing early could soft-lock the game.

  • Resolved a bug that allowed nodes not owned by the player to appear on the scanner.

  • Ammo crate contents now display correctly after opening a crate.

  • Soldier equipment stats now show properly in the character menu.

  • The Continue button on the main menu now loads the most recent save as intended.

  • Corrected inconsistent firing directions for weapons mounted on Xanthean ships.

  • Ammo refills now trigger the proper on-screen notification.

  • Fixed issues with embarking/disembarking Heavy Fighter-class ships.

  • Building a station with a duplicate name no longer causes existing stations to disappear.

  • Mouse/camera sensitivity now behaves correctly while using the jetpack.

  • Fixed an issue where stations could spawn inside battlefields on Invasion maps.

  • The Landing Tutorial pop-up no longer reappears after loading a save.

  • Fixed a bug that could cause the (T) Scanner map to display as a white screen.

  • Adjusted enemy levels in the Mercenary Guild entry mission to scale more appropriately.

  • Fixed calculation issues affecting shield and armor skills.

  • Resolved an issue where the character’s 3D model textures could appear corrupted in the character interface.

  • Mining Stations placing the player far away after warp is now fixed.

  • Dungeon bosses no longer spawn at higher levels than the dungeon itself. General dungeon balance has been improved. (A major update for Cave Dungeons is coming very soon.)

  • Fixed an issue where items could be incorrectly generated when transferring Misactor inventory to the ship inventory.

  • Resolved an issue where, after saving/loading while using a Misactor, the player could become stuck and unable to return to their ship.


New

  • Added new options to skip UI tutorials.

  • New construction completion notification system: You will now receive a pop-up alert when construction finishes — no more manually tracking build progress.


Info

  • Ship consumables are now managed directly from the Ship Interface, instead of the Services menu.
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