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SpaceBourne 2 – Version 1.1.0 Released

**SpaceBourne 2 – Version 1.1.0 **

With 1.1.0, we continued our work on overall performance, stability, and crash reduction. This update also includes a large number of quest, dungeon, and Castle Siege fixes based on community feedback.

Below is the full list of improvements included in this patch:


Fixes

  • Fixed an issue in the “Talk to Smen” quest where Smen could become stuck, preventing further progression.

  • Fixed a problem where some Steam achievements were not being granted correctly.

  • Resolved a progression blocker in the “Saving Anka” quest where the objective could remain stuck at “Meet Arabel” on both PC and Steam Deck.

  • Fixed an issue in planetary assassination missions where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.

  • Fixed a bug where dungeon bosses could completely disappear after using their dash ability.

  • Addressed various brightness and lighting inconsistencies inside dungeons.

  • Fixed an issue where decals were incorrectly rendering on top of characters.

  • Fixed a white collision barrier in Pirate Dungeons that could trap players exiting the elevator.

  • Removed the option to request landing clearance while already docked at a station.

  • Fixed an issue in Castle Siege where soldiers would sometimes ignore player-issued commands.

  • Corrected animation issues for mecha units during Castle Siege battles.

  • Fixed an issue causing some Castle Siege soldiers to move more slowly than intended.

  • Resolved a bug where the message “You are inside the castle” could appear even when the player was far from the structure.

  • Fixed an issue where Willpower attribute bonuses on items were not being applied correctly to character stats.

  • Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.

  • Fixed a bug where players were unable to fire their weapons even when ammo was full.

  • Fixed a bug where siege combat music would not play during Castle Siege encounters.

  • Fixed an issue where soldiers continued to fire their weapons even after a siege had ended.

  • Corrected an issue where the character background selection did not properly affect character stats.

  • Fixed a progression issue in the “Vengeance Blitz” quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.

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