SpaceBourne 2 – Version 1.2.0 Released
** **SpaceBourne 2 – Version 1.2.0
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Fixed an issue where camera preset switching with CTRL + Numpad was not functioning. Camera switching is now bound to Page Up / Page Down by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.
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Greatly improved the system that handles the player character getting stuck in geometry. A completely new stuck detection & recovery system was implemented, and the “I Got Stuck” button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.
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Fixed a bug where camera shake settings did not correctly affect the player character.
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Fixed an issue where indicator texts overlapped when scale adjustments were applied from the interface settings page.
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Fixed a problem where Intelligence and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to 200 using a softer curve.
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Fixed an issue where item icons and name colors in some markets appeared red incorrectly.
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Resolved a problem in certain planet surfaces where colliding with a specific spot caused a severe FPS drop.
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Fixed a major performance issue when viewing the Station List with more than 250 owned stations, which previously caused FPS to drop by 70–80%.
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Fixed an issue where creating multiple Sub Houses consecutively resulted in system assignments not being removed from previous Sub Houses, causing newly created ones to inherit incorrect “None” system entries.
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Fixed an issue where taking damage exactly during the landing animation could break the landing sequence, causing the ship to become partially buried in the ground and stuck.
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Reworked gravity and weight calculations for all large ships on planetary surfaces. Large ships can now move much more smoothly on planet terrain.
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Fixed a bug where 3–4 seconds after exiting a ship, the player’s weapon visuals updated incorrectly. Drawing a weapon during this period caused it to attach to the wrong socket.
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Fixed an issue where the player received camera shake effects from ship damage even when far away from their ship.
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Fixed a UI issue where pressing ESC while the Ship Upgrade Console was open caused the pause menu to appear without closing the upgrade UI, leaving it stuck on screen afterward.
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Fixed an issue where loading a save on a planet surface sometimes caused the player to spawn underwater.
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Fixed a bug where faction daily income values above 2 billion caused overflow, resulting in negative income.
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Fixed missing or corrupted textures when landing on the planet that contains Koron's Lab during the Combining Friends mission.
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