SpaceBourne 2 – Version 2.0.2 Released
SpaceBourne Ver. 2.0.2 Released
Fixes & Improvements
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Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.
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Prisoner characters now have correctly assigned level and rank values.
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Improved stability of Pod Catcher systems on Swarm ships.
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Fixed NPCs spawning inside terrain or becoming stuck in dungeons.
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Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.
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Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.
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Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.
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Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)
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Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.
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Fixed a brief performance drop when opening the Main Interface (U).
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Resolved a short freeze/stutter when switching weapons in the inventory.
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Fixed a rare case where radar icons could lose opacity during long play sessions.
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Optimized item icon loading when scrolling quickly through the market screen.
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Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.
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Prevented slight objective marker drift during extended gameplay sessions.
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Chinese font support has been added.
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