SpaceBourne 2 Early Access Ver. 2.1.1 Released
**SpaceBourne 2 Early Access Ver. 2.1.1 **
NEW FEATURES & CHANGES
(Player-requested changes and additions)
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• Weapons installed on the ship are now automatically grouped. Players can modify the groups of weapons they have installed on their ship after installation.
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• In mail missions, the assigned soldier's level and details are now visible in the dropdown menu.
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• Added a Master Volume slider to the audio settings.
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• Corpses no longer disappear in ground combat.
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• Added a "Quit" confirmation dialog to the pause menu.
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• Added "Ship Services" console to Freelancer Guild stations.
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• Overhauled the bullet guide system, which now provides a more accurate firing point based on ship speed, projectile speed, and enemy ship maneuvers.
BUG FIXES:
Reported by players as follows :
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• Battle warp is very slow.
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• Unable to stop warp with HOTAS.
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• Rotating the mothership is too fast with a gamepad or HOTAS.
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• Cursor remains invisible after building or opening the radial menu.
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• Inputs can overlap if both gamepad and HOTAS are connected at the same time.
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• When using a decked ship on the Mothership during battle, Battle Warp does not function and instead performs a regular Warp.
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• Battle warp sound keeps playing when loading the game during battle warp.
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• Exploit: Activating Blink ability on top of a fallen enemy grants infinite experience points.
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• Star systems' content differs from what is shown in the Galaxy Atlas.
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• Keyboard and mouse buttons are shown in Scanner and Atlas interface pop-up menus.
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• If different Faction members with the same name are added to the faction, the drag slots overlap during drag-and-drop operations, resulting in null slots.
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• Certain keys (CTRL and P) are hardcoded and cannot be reassigned.
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• Aiming/firing guide points (Bullet Guide) to the wrong spot.
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• Player collisions can occur with severed limbs in the gore system, disrupting the player's physics animations.
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• Thumb stick inversion applies in character mode but not in ship controls.
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• If a ship passes near the player while Aim Assist is active, the assist target changes quickly.
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• The game runs Steam VR at startup.
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•Some enemy ships spawn outside the boundaries of the battle map during battles and do not participate in combat.
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• I could fall through the elevator in certain dungeons.
NOTE: VKB HOTAS models may experience crash issues. You can use the following method as a temporary solution:
If you'd like to follow the SpaceBourne 2 Roadmap, it is regularly updated on Trello:
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