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SpaceBourne 2 Early Access Ver. 4.2.1 Released

SpaceBourne 2 Early Access Ver. 4.2.1

Changes

    • Weapon animations and equip animations have been updated.
    • Higher-tier enemies, stronger than general AI, have been added inside dungeons.
    • The ship leveling and tier upgrade interface has been updated, and necessary warnings have been added.

Bug Fixes:

Reported by players as follows:

    • When I change ship weapons from the Ship tab in the main interface, the gameplay UI doesn't update the weapons, or it shows the slots as empty.
    • While creating a house in the Internal Relations interface, I get a warning that I don't have enough money, even though the faction treasury has sufficient funds.
    • Firing effects with electric weapons get stuck and continue indefinitely if I use them for a long time.
    • Ammo consumption does not decrease while using electric weapons, allowing infinite firing.
    • Firing effects remain on the screen throughout the game if I interact with an object while holding down the fire button (LMB).
    • Some weapons have scopes attached to their models even though they don't have a scope feature.
    • I cannot summon Nova Squad in some dungeons.
    • Despite having money in the Faction Treasury, I am unable to upgrade Capital Stations.
    • If the Auto Track feature is enabled during quests, it remains active on a completed quest.
    • In the "Chasing a ghost" mission, I'm asked to retrieve a pod on a planet, but neither the description nor the route feature indicates which system the planet belongs to.
    • If I return to the main menu during a warp from the pause menu, warp sounds and other ambiance continue playing in the background.
    • In the "The Truth" mission, objectives like "Get back to your ship" and "Leave planet" do not complete, even after fulfilling their conditions.
    • Upon leaving planets, the game sometimes saves at a checkpoint, and when loading that save, my ship spawns at the atmospheric boundary, preventing me from returning to the planet or leaving it.
    • During meetings, I cannot rotate the camera, and I am unable to select the desired options, especially during faction decisions.
    • Some side quests spawn inside Stargates.
    • The ship’s rotation resets every time I disembark, not staying aligned with the direction the ship was facing when I left it.
    • Pressing the "Take Off" button in the cockpit triggers the sound effects for takeoff, but the ship doesn’t lift off.
    • In my playthrough, the "Metahuman" quest got stuck in a permanent "wait for contact" phase.
    • Soldiers I encounter at surface-level camps spawn at level 1 until I enter a dungeon.
    • Even when trying to equip a low-level melee weapon, I receive a "High Level" warning.
    • I can open certain interfaces during meetings, but closing them breaks the meeting and teleports me outside the map.
    • I am able to assign systems that contain my Capital Station to houses I create, transferring control of the station to that house and breaking game progression.
    • I cannot perform a quick docking request at Guild stations using the CTRL+H shortcut.
    • Space Market locations sometimes appear misplaced or skewed on the scanner.
    • In the Mark mission where we fight Ka-Run, the game saves a checkpoint, and each time I load it, the ships and the main ship duplicate.
    • The Galaxy Web interface lacks clear labels for the mission characteristics. (We added tabs to indicate what each column represents.)
    • In faction hangars, dragging the wrong item into an upgrade slot when upgrading a ship’s tier can delete the slot.
    • During dialogues, I can't change the camera position unless I repeatedly press and release the left mouse button.
    • When switching to hunter weapons while the sniper scope is active, both scopes can overlap and appear on the screen simultaneously.
    • Sometimes after upgrading a ship, it removes all upgrade modules from the ship.
    • If I open the Space Atlas while Warp Drive is online, all warp indicators remain on the screen, obstructing the visibility of the Atlas.
    • Mayors at stations duplicate every time I enter the station level.
    • Mini bosses in dungeons deal excessive damage, and their sound effects are missing.
    • Objects in dungeons do not get highlighted, and outlines do not work on items dropped by shooters or when aiming at enemy limbs.
    • Sometimes in dungeons, key consoles spawn inside walls, making them impossible to interact with.
    • Boss levels in dungeons do not match the dungeon level; occasionally, bosses spawn significantly lower than the dungeon level (up to -10).
    • The "Transfer Item" feature on the ship console in stations sometimes deletes the item from the inventory and adds it as an empty item to the bank.
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