Patch Notes 24.05.2022
A new release of the GROSS Demo is now available.
Bug fixes
Explosive damage did not always affect the green "goo" blobs that incapacitate the players turrets. In fact, "never" is the precise word for it, although "not always" is also technically correct.
Fixed bugs in the construction system that made it hard to target existing constructables (like turrets) behind a preview (green/red) constructable. This is hard to explain. Construction should be slightly less clunky now.
Enemies hit by explosive bullets (default ammunition for the two sniper rifles) were affected both by knockback (intended) and knockdown (unintended), which kept the proper animation from playing and looked silly. Only knockback is applied now, which looks a lot more serious.
Minor performance improvements.
Changes/Features
Current threat level (how angry is the tax man) is now displayed in the UI in the form of 5 stars. This will make it easier to understand when and why Combat Drones spawn. This will not make it easier to not get angry at Tax Drones.
When interacting with a saved loadout (backpacks), you can now see in detail which items are in the loadout, which ones you're carrying, and where there are differences.
The backpacks with the saved loadouts now have arrows to interact with in order to save or load a loadout. The bin underneath to reset your current loadout now has an "X".
Disabled text tutorial when entering HOME for the first time. There was too much text that didn't explain things very well. Who reads anymore these days anyway? No one, that's who. I bet even if you clicked on this link to read this change log, you gave up long before getting to this point. Good for you! There are better ways to spend your time.
New neon hints in HOME that mark all areas of interest (like the map, the saved loadouts, etc). The hints can be switched off at the barn door. Some people might say this got out of hand, but I disagree.
The option "Enter Main Menu At Start" is now disabled by default. Existing players can disable this by going into the menu (press Escape or visit the menu in the barn) and going into the "Game" category.
Changed lights in TUTORIAL to a yellow that's less yellow than the previous yellow.
(Internal) Completely overhauled construction system to work on slanted/rotated surfaces (necessary for future levels that are in the works). This should not affect demo players, but if you build something and it ends up upside down, this would probably be the reason. If that happens, please press F12 and vent your anger, ideally in a descriptive way that helps us fix the specific issue.
Balancing
Reduced lifetime (15s -> 10s) and health (400 -> 300) of the green "goo" blobs that incapacitate the players turrets.
A few tweaks to the threat system:
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Killing a Tax Drone generates 1.1 stars of threat.
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As soon as the threat level hits 3 stars, Combat Drones start to spawn.
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As long as the threat level is above 3, a new Combat Drone spawns every 45 seconds. (30 seconds at 4+, 20 seconds at 5).
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Killing a Combat Drone reduces the threat level slightly (0.5).
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If the player stops shooting Drones for a while (that includes Combat Drones), the threat level will start to go down on its own, very slowly.
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At the end of each attack wave, if the threat level is above 2.5, it is reduced to 2.5 and all Combat Drones pull back.
Missiles from Combat Drones deal a lot more (collateral) damage to Zombies now. Having said that, if you're relying on them as a source of damage against Zombies, I commend your creativity in playing this game.
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